The 10000000 wiki last edited by cxhgrunt on 04/09/14 07:27PM View full history

Overview

10000000 merges match 3 game play together with character progression and a dash of Bejeweled. The player is set as a hapless would-be hero locked in a vast dungeon, and the only way to escape is to achieve an arbitrary score of ten million points in a single run-through. While the player plays match three with the sliding tiles to gain resources and attack on the lower portion of the screen, an avatar of the player progresses left-to-right through a 2D representation of a dungeon on the top of the screen - the player must choose which type of tiles to connect in the lower screen in order to overcome the obstacle facing the avatar on the upper section of the screen.

Gameplay

The screen consists of three sections. The top contains the player's collected materials (Experience, Wood, Stone, and Gold), shield count, and held items. Just below that is the dungeon, where the player scrolls to the right and is stopped by wicked creatures, chests, and doors. The core gameplay takes place though the final door, this consists of match-3 gameplay, similar to that of Bejewelled.

Rather than matching similar tiles as quickly as possible, the goal is to match the corresponding icons for a particular action at the appropriate time to swing a weapon at an enemy, use a key to unlock a chest and door, gather stone and wood, or boost shield count. It is impossible to complete the dungeon on the first rank; however, as players gain resources, they can exchange them for stronger weapons, armor, and other benefits.

A rank system exists that provides the player specific missions to complete in order to progress to a new rank. Bonus multipliers increase with each rank, making it easier to stay alive longer, gather more resources, and score more points. Once the player reaches ten million points in a single run, the door will open to escape the dungeon. The player is then given the opportunity to continue playing.

Tiles

There are several different tiles that the player must match in order to initiate their given ability. They will be needed to be matched in pairs of three or more in order to clear from the board and gain their benefit.

  • Sword: Swing the basic weapon at the enemy. (4+ matching tiles grants damage bonus)
  • Stave: Shoot the magical weapon at the enemy. (4+ matching titles grants magical effect and damage bonus)
  • Keys: Unlock an encountered chest or door. (4+ matching tiles unlocks two locks instead of one)
  • Chest: Chance at gaining an item. (4+ matching tiles "double chance")
  • Stone/Wood: Gain a small amount of the corresponding material. (4+ matching tiles earns higher yield)

Materials

The player will be required to collect a variety of materials to spend on upgrades of their stats. How the player collects these materials is different for every type.

  • Experience: Earned from killing an enemy.
  • Wood: Earned from matching 3+ tiles of wood.
  • Stone: Earned from matching 3+ tiles of stone.
  • Gold: Collected from unlocked chests and killing an enemy.
  • Shields: Player's defence counter. Enemies do not affect players countdown timer if shield deflects damage count. Stronger enemies destroy more shields.

Sanctuary

The game will begin with the player trapped inside of a small dungeon that has several doors that are sealed shut as well as the main door to enter the dungeon. Each door can be unlocked by spending enough materials to repair it and the player will be able to purchase the benefits from within.

  • Trainer: Purchase special benefits to aid the player in their journey. (Purchased with experience)
  • Blacksmith: Upgrade weapon type, damage, and critical strike chance. (Purchased with gold)
  • Shieldmaker: Upgrade shield type, count, and maximum. (Purchased with gold)
  • Armorer: Upgrade armor type, damage reduction, and enemy attack delay. (Purchased with gold)
  • Staffmaker: Upgrade stave type, magical damage, and special effect chance. (Purchased with gold)
  • Alchemist: Choose potions that both buff & de-buff the player. (No purchase necessary, activated, unlocked)

Alchemist

When the player unlocks the Alchemist they are able to activate several different combinations of buffs and de-buffs to help in the dungeon crawl.

PotionEffect
Peasant's Tonic+50% Stone and Wood
0% Experience gained
Gambler's Brew+25% Chance to Critical or Special Strike
-25% Damage
Flask of Security+15% Score
Chests and Doors have one lock extra
Potion of MidasReceive 20% of Wood and Stone as Gold
0 Wood and Stone gathered
Bottled WindRanged attacks do 0 damage (enemy)
Other attacks do +30% damage (enemy)
Hero's Elixir+15 % Score
+50% Enemy Toughness
Philanthropic BrewReceive 20% of Wood and Stone as experience
0 Wood and Stone gathered
Potion of InvulnerabilityDouble Shields per match and Max Shields
0 Gold, Experience, Wood and Stone gathered
Potion of Holdfast+15% Score
Enemies hit 30% harder

Items

Through out the dungeon crawl players will gather items from chests and backpack tiles.

  • Food: Restore a portion of the players countdown timer.
  • Weapons: Harms enemy, not capable of critical strike.
  • Orbs: Like weapons, chance of magical effect
  • Skeleton Key: Automatically unlock a chest or door
  • Scrolls: Sword, Stave, & Keys. Transforms random tiles into corresponding tile of scroll.

System Requirements

PC

Minimum

  • OS:Windows XP
  • Processor:Core2Duo
  • Memory:1 GB RAM
  • Graphics:Any 3D capable card
  • DirectX®:9.0c
  • Hard Drive:50 MB HD space

Recommended

  • OS:Windows 7
  • Processor:Core2Duo
  • Memory:2 GB RAM
  • Graphics:Any 3D capable card
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space

Mac

Minimum

  • OS:OSX 10.5
  • Memory:1 GB RAM
  • Graphics:Any 3D capable card
  • Hard Drive:50 MB HD space

Recommended

  • OS:OSX 10.8
  • Processor:Intel
  • Memory:2 GB RAM
  • Graphics:Any 3D capable card
  • Hard Drive:1 GB HD space

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.