So this is El Matador, Max Payne but with drug cartels instead of Max Paynes.
SLO-MO
So this is a third person shooter with bullet time mechanics and side jumping, and actual health. It even runs on the Max Payne engine, or so I read, so the comparisons are pretty valid. But then you get to the themes and the story and they become nothing alike. This game is about a DEA agent combatting the Mexican and South American drug cartels, but honestly, that all seems like some weak front for shooting the hell out of dudes in slow-motion, which you do, a lot. It seems you have to shoot them all in slo-mo too, otherwise you will die, very quickly, even on normal. Which is kind of annoying as the slo-mo stuff gets pretty tedious, pretty damn quick. The game was oddly easy to headshot dudes without the slo-mo, so I just plonked my kalashnikov into single shot mode and popped fools and then got bored, so stopped.
The first mission has you shooting some dude in a club in Tijuana, of which climaxes with you shooting a dude into and down a well. The second mission had you escaping from a burning building in Bogotà and then shooting some dudes in slo-mo.
There’s not really much to talk about with this game; it’s kinda boring, and the things it tries to do to make it different get tedious really damn quick.
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