
Burnout Paradise is an amazing open-world racing game that stays true to the Burnout legacy, but you might not feel that way when you first pop in the disc. For the first several hours, the game comes off as overwhelming, with so many different things being thrown at you that you’re not sure what to do first, or what even matters and what’s just a bonus extra. Then there’s the city. Paradise City, too, feels a little daunting at first blush. But as you play more of it, everything starts falling into place. Once you’ve got the hang of it and learned the best ways to get into and out of the downtown area, the ways to progress through the game become clear. And there’s a lot of progression to be found between the 120 single-player events, the 350 online challenges (though due to repetition, there aren’t 350 unique challenges), and the “Road Rules” that give you a time and score to beat on every single road in the game.
The offline events give you the same sort of racing and raging events that you’d expect to see from the series, though the open world of Paradise makes things feel quite a bit different. Now, you have to focus on the world, which turns you should take, and if there are any shortcuts along the way to cut your drive time. In events with a set finish line, the game uses a basic navigation system to tell you where to turn. As you complete the events, you’ll raise in rank and earn new cars.
The online mode feels like a weird social experiment in video game form. That’s because the game’s online challenges aren’t really like anything you’ve seen before, especially in a driving game. Many of them are basic, like “use boost for 10 seconds” or “catch air for a total of 20 seconds.” But some of them have you using your head, trying to figure out which ramp and which approach will let you do a barrel roll through a hoop, or which car park’s rooftop ramp will let you jump onto a specific building. This is where the game becomes cooperative, and where communication becomes absolutely key, since some players still don’t even know what a challenge is, let alone how to whip a 360-degree flat spin off of a ramp.
Other challenges put all of the players (up to eight) in cramped quarters, like an expressway with thin ramps in the middle of it. You’re all trying to jump off these tiny ramps, and everyone is colliding all over the place–at the base of the ramp, upon landing, and if you’re lucky, in mid-air. The chaos these events add may make your task take a bit longer, but they’re also at least half of the fun. Only the extremely impatient among us won’t enjoy that aspect of the game.
All this communication and word-of-mouth information dispensing can get in the way, though. Joining random games rarely nets you a full group of focused, challenge-hungry individuals. And when any player quits the game mid-challenge, the task is failed. Having seven players do something tricky, only to realize that the eighth player is off on the other side of the city, totally oblivious to the action and unwilling to listen to the other players, gets old fast. You may never find enough people to finish all of the eight-player challenges, but with a focused group of friends, busting out the two-, three-, and four-player sets won’t be too tricky.
While the manual does briefly describe every aspect of Burnout Paradise, you get the sense that the game is deliberately vague on some topics. Power Parking, for example, scores you based on how well you can fling your car into a parallel parking space at high speed. The game doesn’t seem to prompt you to do it beyond a loose hint or two from the DJ. And unless you were to get online and encounter a challenge that required it, you might play through the entire game without ever doing it once or hearing anything about it.
Road Rules are the same way. Each road in the game has a fastest time to beat, and by tapping up on the D pad, you can activate the Road Rules timer to see how many times you can beat and how many roads you can rule. In addition to beating a base offline score, the times are posted online to a friends-only leaderboard. When a friend beats your time, the game notifies you, even if you’re playing offline.
The other Road Rule is the Showtime score. Showtime mode replaces the linear, puzzle-like Crash mode from previous Burnout games, and in keeping with the rest of the game’s motif, it’s more open-ended than its predecessor. Tapping LB and RB (or L1 and R1 on the PS3) slides your car out sideways and makes it start flipping. At this point, everything slows down and you have air control of your car. Your goal is to keep crashing your flaming husk into as many other cars as possible. The boost button lets you pop up off the ground and keep moving, and you’ll need to keep hitting cars to keep the boost meter filled. Once you run out of boost and come to a standstill, the game tallies up your Showtime score for that road and play resumes. Leaderboards are also kept for this mode. While it doesn’t require you to think hard and dissect each situation like the crash junctions of the past, it’s still a wild, great-looking ride that’s a great tension reliever.
If you’ve played the demo on PS3 or 360, you already know that the game looks great, but the full game gives you a lot more to look at, from more great-looking fictional cars to a variety of locations. All of it comes to you at a smooth frame rate that conveys the same sense of speed that you’re used to seeing in a Burnout game. In direct comparison, the textures in the PS3 version appear to be a bit cleaner-looking, and the higher quality of the PlayStation Eye camera means that the photos you send to other players during online events are better on the PS3. The differences between the two feel minor.
The soundtrack and DJ Atomika, who pops in during songs to give you hints and provide some general flavor, aren’t nearly as good as the rest of the audio. The DJ, while better than Stryker from Burnout 3, can get awfully grating over time. The music starts on a great note by playing Guns ‘n’ Roses’ “Paradise City” every time you fire up the game. Perfect. The rest of the soundtrack sounds a little limp and, as with most EA Trax productions, it feels like it was put together by a marketing team, not by someone with the game’s interests at the front of their mind. At least there’s an LCD Soundsystem track in there before it assaults you with the same Avril Lavigne song that “premiered” in Burnout Dominator.
There’s more opacity here than there probably should be, but once you penetrate its dark shell and figure out what, exactly, is going on, Burnout Paradise is nothing short of amazing. The team at Criterion took a big chance and it’s paid off very well. The game revamps the stock formula in major ways without losing most of the high-speed racing flavor that you hope to see from something with Burnout in the title.








49 Comments
Give us the video reviews!
We want video reviews!
Where are the video reviews!
Give us the video reviews now!
Are the video reviews here yet?
What’s that? No you say?
Well why not?
Because I cannot see video reviews!
PS. cool review, you’ve convinced me to give this game a shot despite disagreeing with the PSN demo. Kudos…..
I got a chance to play Burnout Paradise at EB Games yesterday, and I liked it.
I found Showtime to be surprisingly fun. It’s no replacement for Crash mode, but it is enjoyable.
haha, slow your roll, there, Zam. We’ll definitely have video reviews in the future. But we’re still working on properly equipping ourselves to do them and do them right.
Video review please.
Hey Jeff. Just wondering, is it a five-star system or are there 1/2 star increments? I always like my scores simple, hope it’s just a normal five-star system. Well, great review, and YES, we need videos!
The star system is a great idea.
Very good review but given your history that’s not unexpected. I look forward to seeing how this site progresses.
Been playing is game ALOT lately. Maybe a little too much.
What made you guys choose the 5 star rating system?
Yay! Great job guys.
Great review, will be looking forward to the video reviews.
best regards from the country that brought you bionicle!!
I think it’s interesting that you chose to go with a 5-star rating system. Is it because you’d like people to actually read the review to find out how much you like or hate a game, rather than using a ridiculously specific score as the bottom line? Or is it one of those “just because” kind of things?
Man it is totally awesome to see you guys back in action. I’m really looking forward to coming here and watching this site grow.
I still have to make my way to the rental shop and pick this up, but university takes oh so much free time away and then laughs at you maniacally.
Oh, and I was just wondering if it’s because the site is brand spankin’ new — but I have a gravatar under the email I entered, and it’s confirmed, but it’s still showing nadda.
Oh no kidding, a star-based system! I’ve always believed all the 100-point or percentage-based systems put way too much focus on the numerical score. I always advocated a 4-star system (well technically it was a 5-point system, I counted zero stars as a grade for absolute garbage trash unplayable games). It puts more focus on reading the actual review, and gives the petty fanboys less to squabble about.
Nice review, keep it up. Also why no Wii section on the site?
Hey, why didn’t Burnout get any emblems? OH….. right, wrong site, wrong site. My Bad!!
Fantastic, sticking with you guys all the way. I can’t wait to see what this site becomes. Is it now the Giant Bomb Podcast?
Great to see you back on the interwebs Jeff. Looking forward to the content and the reviews. I only got this link from a thread post at epilepticgaming so, there’s the ref.
Totally unrelated, but I really like the zoom in zoom out effect on the screen shots thumbnails
I really didn’t jive with this one. The wide open straight races, especially, frustrated me. Marked man and other events seemed good enough. But overall, it pales compared to other open world racers like MC3 Dub for me. So I traded it in and repurchased Burnout Revenge, good old classic Burnout, which their just wasn’t a thing wrong with, imo. I don’t agree with you a bit here, but at least it’s a review I know is HONEST despite that disagreement.
I look forward to seeing this place grow, and get a rock solid community going.
you guys didn’t have to post a review of this game. guys went to the star review format huh. i dig that right now since numbers never matter anymore on other sites.
I was not happy about all the changes they made to Burnout when I tried the demo. I rented the game when it came out and was pleasently surprised. I miss crash mode the most, however Showtime mode is fun in its own way. The dj on the soundtrack should be taken out back and shot in the face. I also ended up enjoying the one aspect that worried me the most, the inability to restart races. I am one of those fols who wants to get 100% and thought that not being able to restart a race would drive me crazier. I enjoyed the game much more without trying to beat the same race10 times.
Nice review! But I’m surprised you didn’t mention the lack of replay option, or the fact that they didn’t put it a waypoint system and a bookmark feature. So i can save my favorite streets i like to perform stunts on. Maybe those things only bothered me, but great review otherwise!!
Hey Jeff. Do you have a custom soundtrack that you use for Burnout?
I have only played Burnout Revenge…but I think I’ll wait on this one. I just bought Rock Band, after all.
I’m curious about the rating systems you guys are thinking about.
Stars vs. 1-10 is no big deal, but whether really-good-but-not-perfect games will get perfect scores does seem like a real issue.
Also, I think the honor/demerit system you helped introduce at Gamespot was a good idea. Maybe you guys should steal some if your own ideas for giantbomb.
I hope there are forums on the way to help get this sort of feedback organized.
Thanks for the review, I didn’t even know what the Road Rules Showtime thing was before this, and now there’s yet another reason to boot it up.
“Also, I think the honor/demerit system you helped introduce at Gamespot was a good idea. Maybe you guys should steal some if your own ideas for giantbomb.”
I’d like to see them go back to the component scores system they had abandoned, I liked it.
I love this website. Iwatched the previed on G4TV, and I thought I would look at it. I was wondering if you could show clips of GTA IV gameplay.?!
You can’t beat five stars.
I’d either go with no posted score at all but read or listen for the opinion or with the letter grade system recently implemented by 1up.com. That ends up being more than a 10 pt scale with +/- so there is more room for disparity in scoring and it helps our simple minds grasp a C as truly average as not all 10 pt review sites truly have 5 as their average score thus throwing the whole system off. Either way, I’m behind what you guys decide and good luck. Genuinely excited about your website.
I, like you was a little turned off by the demo. But after you raving review as well as many others who said teh retail version is better then the previous installments I picked this up. It’s on it’s way from amazon as I type.
It was because of your review that I bought this game and I’ve been loving it. Great review. Look forward to seeing what else this site has in store.
Great stuff. Glad to see the old simple star review system, hope you stick with it. Non of this out of 100 crap and then only having only reviewing games in the 70 - 100 specturm. Who needs 70 points to tell you how bad a game is. If it’s bad, give it 1 star, nuff said.
This game is great, and a spot-on review. can’t wait for the DLC
love to have podcasts can’t wait for those man! Good luck Jeff!!
I’m playing the PS3 version.
Created and Joined maps.
People are surprisingly willing to do challenges as long as the host gives them out. It mostly depends on whether or not the host wants to do them or not.
The only challenge that can take time, even though its easy, is the parking one. Some people have no clue what it is.
i must say i dont agree with this 100% the game is hella fun but they should have stuck with the traditional approach [burnout 1-3]
Hey Jeff, I’m stoked about the plans for giantbomb.com. Looking forward to having a great independent games site with real talented contributors such as yourself and Ryan. Just a word of caution, that I feel I should mention after reading this Burnout review. The review gives some detailed info but is missing some basic things. There are people like me that have NEVER played a burnout game. What is the feel of the racing going to be like for people like me? How do the different cars control? The review felt a bit like a fan reviewing it for fellow fans, unlike your fine work for a general readership I’m familiar with from Gamespot. Editorial discipline maybe? Anyway best of luck we are all cheering for you.
Great review.
im excited to to see the start of this site. great review too. i cant wait to see where this goes. hopefully i can make this my first stop for game reviews previews and news rather than “those other sites”
well i was sort of disappionted in this game cause i man it doesnt have offline co-op i think the only game that i was really impressed for finally having some offline co-op was army of two but like the big games like skate,jericho (BIG SURPRISE)and crackdown……
WTF america
Nice Review, I hope you guys could set up an account system on your site so I can become a member. Also you guys should set up a “build a bomb fund support”, just an idea… I think people would like this new gaming site to grow.
I love the online its so damn addictive
So your saying this game is perfect? because its got 5/5
ordered it Friday, cant wait
Glad to see you guys getting back to work!
I have to say I’m on board with the star-ratings. It gives me what I come to sites like this for: “Is this game worth my time?”
The 100-point rating system strives for a level of detail that I’m not sure a fleshed-out game review really requires, and just ends up being fodder for system-wars and message board outrage that add no value to a good gaming site.
The star system gives us a common reference point, and the print / video review can help flesh out exactly what kind of game it is within that star rating.
Already I’ve enjoyed the quality of the comments where people are stating what they did and didn’t like about a game, rather than trading blows about why a game should have been an 9.2 instead of an 8.8. If this level of discourse continues, you’ll have yourselves a fine community of your own here when The Bomb Drops…
Nice. Keep up the good work!
I am sad to say this, but I have never played a Burnout game.
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[…] a new rating system for games, and I am sure it isn’t totally finalized. The reviews of Burnout Paradise and Poker Smash have a five-star system to keep it simple. There are a lot of different […]