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Sega VCO Object, also known as Sega Z80-3D system, was an arcade system board released by Sega in 1981. It was the first system specifically designed for pseudo-3D sprite-scaling graphics. In 1982, it was also the first system to support active-shutter stereoscopic 3D.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Having the main protagonist(s) and foreground appear only as silhouettes against an often colourful background has become a popular art aesthetic for 2D games in the last few years.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Very popular Classic Mac OS game engine created by Ingemar Ragnemalm of Bert fame.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A series of arcade system boards and graphics engines developed by Sega to produce advanced, three-dimensional, sprite-scaling graphics. Capable of scaling/rotating thousands of sprites, Super Scaler produced the most advanced sprite-based graphics, from the Sega Hang-On in 1985 to the Sega System 32 in the '90s. It was an early form of 3D texture-mapping.
The Taito Z System is a 16-bit arcade system board released by Taito in 1987, debuting with racing simulation Continental Circus. It was followed by an enhanced 32-bit upgrade, the Taito SZ System, which debuted in 1992 with first-person shooter Gun Buster.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
User Generated Content describes any content the end user produces to add onto the content given by the developer. User Generated Content has grown in popularity, with LittleBigPlanet, Forza Motorsport 3, ModNation Racers and Spore being great examples.
Zapdos is an electric/flying-type legendary pokemon from the original Pokemon Red/Blue. Zapdos uses its electric powers to fry its opponents into oblivion.
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