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Some games just weren't meant to be.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Environments cycle between day and night, often with effects on other aspects of the game.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Player assignable points that unlock or enhance skills allowing for character customization.
The ability to dodge an attack, making the player untouchable for a brief period.
Player characters or enemies that can be abruptly awoken, often aggressively.
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