999 Coming to iOS

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#51 Posted by RedCream (694 posts) -

Now if they can only port VLR then I don't have any immediate reason to buy a Vita or 3DS.

#52 Posted by GeneralBison (443 posts) -

Hmm, I wonder how all that second screen stuff will work? They can't just remove it

#53 Edited by yaobikuni (11 posts) -

@gooiegreen: It's 1,000 yen. However, I ended up paying $14 through a website that sells iTunes Japan codes. For reference, the aforementioned Ghost Trick is 1,500 yen.

#54 Posted by Arrested_Developer (739 posts) -

@qblivion said:

Wonder how they will translate that... "unique" puzzle moment that requires both screens.

I know! I'm baffled.

Apparently they addressed those concerns by removing all gameplay from it, now it's just a digital novel.

#55 Posted by TooWalrus (13258 posts) -

Lets do this, Again

#56 Edited by NannyBuckles (7 posts) -

so if it's just a digital novel, is it choose your own adventure? and is it going to essentially be a streamlined way for those that want to see all the endings to do so without needing to replay the puzzles? i'd buy just to get the other endings (i've seen two so far).

#57 Posted by onan (1287 posts) -

@humanity: That's actually how most Visual Novels go. 999/VLR's puzzles are actually rather novel.

Instead, in games like Saya no Uta, Steins;Gate, and Katawa Shoujo, you make decisions at points in the story and just read along. But if the stories are good enough, which they very often are, why would you want to get bogged down in tedious minigames?

Because when both are good, like in Sengoku Rance, it just sucks weeks of your life away.

#58 Posted by WMoyer83 (655 posts) -

The puzzles were great. I guess I will be the first to snub this as a 999 "purist".

#59 Posted by TooWalrus (13258 posts) -

Autumn is officially over. Has there been any word on this thing?

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