I was also handed the game because I'd purchased the original, and gave it a spin the other day. I thought that the game's being more simplified and focused would be a boon, but it doesn't improve the clunky in-level navigation or the somehow...bad...graphics. I'm not especially concerned about graphics usually, but everything in the game feels so disconnected and your character resembles a marionette being propelled horizontally through the level. Combat feels inconsequential and the speed and size of some of the enemies (plus the way certain spells interact with parts of the environment) mean you go from blasting everything the second it's on-screen to suddenly losing a bar of health from a tiny crab hauling ass through the water. The spell clash system, where certain spells have more "weight" and thus blow through or block other attacks, is interesting; but it's balanced so heavily in favor of the monsters that it feels like an attempt to artificially increase the challenge of the game with no benefit to the player.
Also, you can carry a single piece of equipment. ONE. This cuts into the feeling of accomplishment for running levels and just feels ridiculous when, by the end of the tutorial, you're running between about 4 treasure chests but really get nothing out of opening each one, since you'll throw everything away or not bother to pick it up.
The overworld experience would be promising, but despite your being some nigh-invulnerable hero of the resistance you can't affect monsters or structures, relying instead on deploying your resistance members. For tearing down buildings that doesn't bother me as much, but the fact that the game spawns monsters who kill your troops and despoil the land, but can only be stopped -by- your troops, left me feeling disconnected from the game experience.
If you didn't absolutely love the first game, I don't feel that there's anything here you need to see.
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