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Gameplay

Unlike most of Kenta Cho's other games, A7Xpg is not a shooter, though it is still based on score. Instead, the player collects treasures while avoiding enemies, like a tail-less snake. The player has access to a boost function that she can use in to avoid and repel enemies. After collecting a certain number of treasures the player proceeds to the next stage, which continues until he is hit enough times to run out of lives, ending the session.

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