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Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Typically found in fighting games, combos are a series of strung-together moves.
A non-interactive sequence within a game most often used for plot advancement.
Eliminating a target with a long-range rifle.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
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