@doctordonkey said:
Picked this up from GoG for 10 bucks after seeing the quick look. I got all the way to the end and beat the final boss on the first try, my main character dying maybe 3 times. Really wish it's difficulty was more like Rogue Legacy. I had to sink 25-30 hours into that game before I could beat the final boss. The controls feel pretty good, I wish they were a bit tighter though, turning in mid air and dodging on the ground feel kinda bad. Looking forward to trying the Ghost Monk.
My issue with Rogue Legacy is that it didn't incentivise actually learning how to adapt to the bosses.
Nearly everyone I've ever talked to beat the giant eyeball (Khidr, I think?), for example, by grinding out a bunch of upgrades, choosing a Barbarian King/Queen, then just tanking all the hits and slashing the eyeball nonstop. Or choosing a Hokage and just having a DPS race to see who dies first.
I tried the challenge mode Khidr, where the stage is slightly different (more dangerous) and they force you into a particular build at a particular player character level, where basically you can only take 4-5 hits before dying, but you have a bunch of double jumps and air dashes. It took me like, 2-3 hours of attempts, but I actually got to the point where I knew the boss fight inside out and exactly how to respond to each pattern (my execution on the air dashes was poor because of my shit reflexes). It was actually really rewarding, but also nothing like how I played the rest of the game. That challenge boss fight forces that build on you, whereas for like the whole game all the runes I chose were just for life regain (vampirism) and gold farming (bounty).
Where I'm going with all this is: for that 25-30 hours it took you to beat the final boss in Rogue Legacy, was it gradual skill accumulation, or just grinding out a zillion gold until your character was properly leveled/overleveled to take on each boss? Most players I've talked to, it was generally the latter. Abyss Odyssey may have its own difficulty issues if it's that easy to beat on your first go, but I don't think Rogue Legacy deserves that much more praise for just drawing things out by making you grind for a bunch of character upgrades to the point that players don't even really learn the boss fights like you would have to in a Mega Man or Castlevania game.
Granted, that's one of the only fights that actually has interesting attack patterns. Two of the other boss fights were simply a giant flaming skull/fireball that would just chase you around a giant room.
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