Act of War: Direct Action
Act of War: Direct Action is a video game that consists of 1 release
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Players are able to command the forces of three factions: Task Force Talon, a technologically-advanced special force with highly-multifunctional units, the specialized forces of the US Army (the US Marine Corps are also included in this force) and the stealthy Consortium, a conglomeration of oil corporations armed with the latest in stealth and railgun technology. In single player, only TFT and the US army are playable. The Consortium can only be played in multiplayer or skirmish mode. Each side has a variety of units available to them, from footsoldiers to tanks, helicopters and jets, and everything in-between. Units also have a variety of special abilities and upgrades, and gain promotions that result in stat bonuses.
During singleplayer and multiplayer, players must build bases, build oil refineries and depots for cash flow, and produce units to engage the enemy. Tech-tree progression happens differently for each faction. The US Army progresses by escalating its DefCon status--when DefCon 1 is reached, the US Army's most powerful units and technologies are unlocked. Task Force Talon must upgrade its Headquarters building to progress through three tech levels. Finally, the Consortium has two tech levels--Undercover and Revealed. When the Consortium is Revealed, its most powerful weapons are available. Players win when they have accomplished the singleplayer mission's objectives or have wiped the enemy off the map in multiplayer (though different multiplayer modes are also available).
Act of War has a variety of unique gameplay mechanics that differentiate it from other entries in the RTS genre. Fixed-wing aircraft such as fighters and bombers are produced and upgraded at a corresponding faction building, but do not enter the map until they are called in for an airstrike on a player-determined target or flightpath. Infantry can occupy buildings for cover, and the player can decide which side of the building they will occupy, as well as order them to the roof of the building for a better view of their surroundings. Even Prisoners of War are modeled: Infantry and vehicle crews have a chance to be wounded instead of killed on the battlefield, and if the enemy's infantry reach them, they can take the wounded units prisoner, resulting in a one-time cash bounty as well as an additional flow of credits if they are kept in a Prisoner of War camp.
Act of War: Direct Action was released to favorable reviews and was successful enough for an add-on, Act of War: High Treason, to be produced, but as of November 2009 no additional content in the franchise has been announced.
The forces of the United States Army and Task Force Talon are pitted against the shadowy Consortium in a war on US and international soil in this explosive RTS title from Eugen Systems.
Act of War is a traditional Real-Time Strategy game developed by French developer Eugen Systems. The game is a throwback to Command & Conquer, featuring full-motion cut scenes and similar gameplay. Based on a story (and corresponding novel) written by author Dale Brown, the campaign story develops via FMV cutscenes between and even during missions in the form of intelligence bulletins.Players are able to command the forces of three factions: Task Force Talon, a technologically-advanced special force with highly-multifunctional units, the specialized forces of the US Army (the US Marine Corps are also included in this force) and the stealthy Consortium, a conglomeration of oil corporations armed with the latest in stealth and railgun technology. In single player, only TFT and the US army are playable. The Consortium can only be played in multiplayer or skirmish mode. Each side has a variety of units available to them, from footsoldiers to tanks, helicopters and jets, and everything in-between. Units also have a variety of special abilities and upgrades, and gain promotions that result in stat bonuses.
During singleplayer and multiplayer, players must build bases, build oil refineries and depots for cash flow, and produce units to engage the enemy. Tech-tree progression happens differently for each faction. The US Army progresses by escalating its DefCon status--when DefCon 1 is reached, the US Army's most powerful units and technologies are unlocked. Task Force Talon must upgrade its Headquarters building to progress through three tech levels. Finally, the Consortium has two tech levels--Undercover and Revealed. When the Consortium is Revealed, its most powerful weapons are available. Players win when they have accomplished the singleplayer mission's objectives or have wiped the enemy off the map in multiplayer (though different multiplayer modes are also available).
Act of War has a variety of unique gameplay mechanics that differentiate it from other entries in the RTS genre. Fixed-wing aircraft such as fighters and bombers are produced and upgraded at a corresponding faction building, but do not enter the map until they are called in for an airstrike on a player-determined target or flightpath. Infantry can occupy buildings for cover, and the player can decide which side of the building they will occupy, as well as order them to the roof of the building for a better view of their surroundings. Even Prisoners of War are modeled: Infantry and vehicle crews have a chance to be wounded instead of killed on the battlefield, and if the enemy's infantry reach them, they can take the wounded units prisoner, resulting in a one-time cash bounty as well as an additional flow of credits if they are kept in a Prisoner of War camp.
Act of War: Direct Action was released to favorable reviews and was successful enough for an add-on, Act of War: High Treason, to be produced, but as of November 2009 no additional content in the franchise has been announced.
| Game Name | Act of War: Direct Action |
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| Original US Release |
March 15, 2005
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