Action Points

Action Points is a concept that appears in 36 games


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The value that determines how many events can take place in a character's turn in pure turn based combat.

V.A.T.S


One of the most popular new games that incorporated Action Points into their game mechanics was Fallout 3. Since Fallout 1 and 2 both had combat that was entirely turn-based and depended on Action Points, Bethesda didn't want to alienate their fans and found a way to include Action Points and turn-based combat as well as regular FPS style combat. This solution was V.A.T.S.

V.A.T.S is an acronym for Vault-Tec Assisted Targeting System and is part of the Pip-Boy 3000. When in V.A.T.S mode, you can chose what body parts to attack and depending on your weapon, action points will be depleted as you queue up attacks until you can't chose any more. When you accept your attacks, your character will attack the body parts chosen and if the target dies due to a shot in V.A.T.S, a slow motion camera shot of the target falling will show. 

The game can be played without V.A.T.S at all, but a lot of perks affect V.A.T.S statistics calculation, making your attacks stronger.

There are a lot of different ways to replenish your Action Points, such as Nuka-Cola Quantum, or Jet, however these are addictive and can cause an addiction. Another perk-based way to replenish your Action Points is through the Grim Reaper's Sprint, which completely fills your Action Points if you kill someone in V.A.T.S.

Action Points games
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Concept Name: Action Points
Appears in: 36 games
First appearance:
Aliases


Tw1stedL0gic
87 points

Agentgrady
9 points

PixieNinja
8 points

MooseBurger
7 points

Bawabus
3 points


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