The Adaptation wiki last edited by SaturdayNightSpecials on 08/31/13 12:25AM View full history


The term "adaptation" has several different meanings in various contexts. In psychology, for instance, the term refers to the ability of an individual to react positively to novel situations. Video games often use this definition when a protagonist is forced to leave home, or is faced with an unforeseen challenge. The other definition, and the one that has become very popular in games, is the biological one. In biology, adaptation is one of the basic tenets of evolutionary theory. A biological adaptation is a heritable trait that increases the ability of an individual to survive and reproduce. Many games, especially those in the Resident Evil and Metroid Prime franchises, appropriate this concept as a plot device to explain radical physiological changes, though any resemblance to the real-world science is usually lost in the transfer.

Boss Fights and Acclimation

Adaptation is a popular trope in sci-fi settings, particularly when a multi-phase boss appears. While a fantasy game can explain a shape-shifting boss simply as magic, sci-fi games must often find a more credible-sounding reason for the boss' new set of tentacles, giant claw, etc. However, since it is not hereditary like real-world adaptation, the phenomenon being described is more accurately called acclimation. Acclimation is the process by which an individual changes within its own lifetime to better fit its surroundings.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.