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The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A heads-up display is a graphical overlay of vital information used in most modern games.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
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