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Game » consists of 1 releases. Released Q4 1982
The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
Games based on tabletop (AKA pen and paper) role-playing games, such as Dungeons & Dragons or Vampire: The Masquerade. These can have any type of gameplay, as long as they are set in the tabletop game's universe.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
Ever since Pac-Man, games have had us navigating mazes.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Games devoid of or mostly without music, including games with title screen music, but with little to no gameplay music.
A game concept derived from implementing pen & paper mechanics into video games such as Neverwinter Nights. A "natural 20" occurs when a player rolls a 20 on a 20-sided dice. A player can experience rolling a natural 20 in video games when dice rolls are implemented into combat or world mechanics.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
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