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As the expansion to Ensemble Studio’s Age of Empires, Rise of Rome introduced four additional playable civilizations to add to the twelve from the original game. These were the Carthaginians, Macedonians, Palmyrans and the Romans. Along with this a new Roman-style architecture was introduced for these new civilizations. There were also minor changes to the game play such as the introduction of unit queuing and an increase to the population limit.

New Civilizations

Carthaginians

  •  Transports 30% Faster
  • Fire Galley 25% Attack
  • Academy and Elephants 25 Hit Points

Macedonians

  • Academy Units 2 vs. Slinger, Ballista, Heleoplis missile weapon
  • Hand-to-hand Attack Units 2 Range of sight
  • Siege Workshop Units cost 50% less
  • Units 4 times more resistant to conversions

Palmyrans

  • Free Tribute
  • Gold per Trade Ship doubled
  • Villagers cost 50% more, but have armor and work 20% faster
  • Camel Riders 25% Faster

Romans

  • Buildings Cost 25% Less - Except Walls, Towers and Wonders
  • Towers Cost 50% Less
  • Swordsmen Attack 30% Faster

New Units

  • Armoured Elephant
  • Camel Rider
  • Scythed Chariot
  • Fire Galley
  • Slinger


New Upgrades

  • Logistics – Barracks units only count as half units towards your populations
  • Martyrdom – Lets you instantly convert a unit by sacrificing a priest
  • Medicine – Increases priest healing
  • Tower Shield – Increases resistance to ballista attacks

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