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Game » consists of 2 releases. Released 1998
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Whether you're trying to stay alive for a certain time period or just trying to gain the upper hand in a fight, being able to make a barricade is crucial to your survival.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
The act of building something. Using resources to build units, buidlings, structures of any kind.
CTRL 1-9 = CTRL Group. Crucial to battlefield success, using Control Groups in most RTS games allows one to better manage ones forces.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Games that include a simulated economy which the player(s) can affect.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Pursuing and killing or capturing wild animals for sport or food.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Research involves spending resources to create new items or unlock upgrades.
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
The Roman Empire was an empire that was founded in 31 BC and lasted until 476 AD. At their peak, they ruled most of the Mediterranean region, including most of Europe and parts of the Middle East and North Africa
The assault on a city, or classically a castle, by an opposing force with intentions of conquest or pillaging. This is commonly accompanied by siege weaponry.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
Turtling is the act of being extremely defensive in a video game.
Found in many Real Time Strategies, walls are meant to keep your people safe and the enemy out.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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