So hey, doing something slightly new with this feature, in that this Brief Jaunt is totally a blind run. Triumph Studios/Epic Games' Age of Wonders is a game I've never had the privilege to play until fairly recently, when magnanimous GB pal ArbitraryWater gifted it to me. As a big fan of Master of Magic, which is very much cut from the same cloth mechanically speaking, I had wondered (so to speak) how an equally well-acclaimed fantasy-themed 4X strategy game had inexplicably passed me by. I wasn't sure what to expect going in, but I guess you'll all be learning along with me. I mean, unless you've already played this. I guess. I never think these opening paragraphs through. But anyhoo, here goes:
Age of Wonders, Lisa? Or Age of Blunders?
Also I Was Told Not To Start LPs With Simpsons Quotes, So Here Is Title #2: Um, Hobbits?
So I'm still not sure how I feel about Age of Wonders. It's a neat composite of a lot of what made Master of Magic work (the combat magic, the customization, the tactical turn-based combat) and a few of the things I liked about the Heroes of Might and Magic series (uh, nice maps?), but... well, the thing is, I generally suck at the strategy games which are all about grabbing resources as quickly as possible and holding onto them. I like to take my time and soak in a new map, but that's rarely conducive to not getting Zerg rushed while I'm prancing around sniffing the flowers.
I forget how Master of Magic negates that aspect sufficiently to make it enjoyable for a strategy putz like myself - my cynical half suspects it's because the AI in that game kind of sucks - but I have more fun in MoM raiding the treasure troves of eerie dungeons while my Empire prospers with a minimal amount of supervision. Plus I always have the option to switch my focus back to my towns and armies and let the adventuring crew get a cushy job guarding some border town for a spell. With Age of Wonders it seems it's all about performing the next necessary task as quickly and efficiently as possible in order to stymie the progress of the opponent, otherwise they'll just walk all over you. "No time for love, Dr Jones", in other words. Hardly a valid complaint to make against a 4X strategy game, I'll grant you, but I think Master of Magic is a weird aberration of RPG and PC strategy game in that regard, and one that just so happens to fit my playing style perfectly. Given the success of the recent XCOM remake, I think it's not completely crazy to assume that there's a considerable number of people out there who don't generally have the head for these games but have found at least one that somehow agrees with them.
But still, this was a heartfelt gift and I owe it the chance to get more interesting with the sheer number of different units and scenarios it has yet to present. Shouldn't really judge a game by its hobbits, after all. So all that's left for me to do is thank @ArbitraryWater once again for his generosity and for opening my eyes to one of my favorite PC games' closest contemporaries, and to thank the rest of you for reading another one of these all-over-the-place mini-playthroughs. Farewell for now. *Plays blog off to sad Incredible Hulk theme*
So hey, doing something slightly new with this feature, in that this Brief Jaunt is totally a blind run. Triumph Studios/Epic Games' Age of Wonders is a game I've never had the privilege to play until fairly recently, when magnanimous GB pal ArbitraryWater gifted it to me. As a big fan of Master of Magic, which is very much cut from the same cloth mechanically speaking, I had wondered (so to speak) how an equally well-acclaimed fantasy-themed 4X strategy game had inexplicably passed me by. I wasn't sure what to expect going in, but I guess you'll all be learning along with me. I mean, unless you've already played this. I guess. I never think these opening paragraphs through. But anyhoo, here goes:
Age of Wonders, Lisa? Or Age of Blunders?
Also I Was Told Not To Start LPs With Simpsons Quotes, So Here Is Title #2: Um, Hobbits?
So I'm still not sure how I feel about Age of Wonders. It's a neat composite of a lot of what made Master of Magic work (the combat magic, the customization, the tactical turn-based combat) and a few of the things I liked about the Heroes of Might and Magic series (uh, nice maps?), but... well, the thing is, I generally suck at the strategy games which are all about grabbing resources as quickly as possible and holding onto them. I like to take my time and soak in a new map, but that's rarely conducive to not getting Zerg rushed while I'm prancing around sniffing the flowers.
I forget how Master of Magic negates that aspect sufficiently to make it enjoyable for a strategy putz like myself - my cynical half suspects it's because the AI in that game kind of sucks - but I have more fun in MoM raiding the treasure troves of eerie dungeons while my Empire prospers with a minimal amount of supervision. Plus I always have the option to switch my focus back to my towns and armies and let the adventuring crew get a cushy job guarding some border town for a spell. With Age of Wonders it seems it's all about performing the next necessary task as quickly and efficiently as possible in order to stymie the progress of the opponent, otherwise they'll just walk all over you. "No time for love, Dr Jones", in other words. Hardly a valid complaint to make against a 4X strategy game, I'll grant you, but I think Master of Magic is a weird aberration of RPG and PC strategy game in that regard, and one that just so happens to fit my playing style perfectly. Given the success of the recent XCOM remake, I think it's not completely crazy to assume that there's a considerable number of people out there who don't generally have the head for these games but have found at least one that somehow agrees with them.
But still, this was a heartfelt gift and I owe it the chance to get more interesting with the sheer number of different units and scenarios it has yet to present. Shouldn't really judge a game by its hobbits, after all. So all that's left for me to do is thank @ArbitraryWater once again for his generosity and for opening my eyes to one of my favorite PC games' closest contemporaries, and to thank the rest of you for reading another one of these all-over-the-place mini-playthroughs. Farewell for now. *Plays blog off to sad Incredible Hulk theme*
Well this is good to see, even though I can claim very little experience with the actual campaign for this game, preferring instead to do the one-off scenarios because that's how I play Heroes. The first Age of Wonders is pretty equally Heroes of Might and Magic and Master of Magic in its approach, while the sequels are a bit closer to the Master of Magic side of things and have more involved city building 'n such. The AI in this first game is also crazy aggressive (a bit less so in AoW 2 and Shadow Magic), which offers a nice contrast to the functionally retarded AI of MoM, which doesn't really care if you are clearly invading its lands with a stack of 9 heavily enchanted paladins and razing all of its cities. Also simultaneous turns make for much quicker, much more enjoyable multiplayer games.
But hey, at least there aren't stacks, right? And hey, you can get right on Disciples II after this and compare them, since they offer pretty different takes on this genre.
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