The given name to a dynamic system that overlooks the progression and behavior of a player. It then changes the gameplay difficulty to either reward or punish the player accordingly.
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Poptropica | PC, MAC | ||
|
Firefall | PC | Red 5 Studios | |
|
Payday: The Heist released on Oct. 18, 2011 | PC, PS3N | Overkill Software | |
|
The Binding of Isaac released on Sept. 28, 2011 | MAC, PC | ||
|
Driver: San Francisco released on Sept. 6, 2011 | XBLM, WII, X360, PS3N, MAC, PC, PS3 | Ubisoft Reflections | |
|
Alien Swarm released on July 19, 2010 | PC | Valve Corporation | |
|
Leave Home released on Dec. 12, 2009 | PC, XBLM | ||
|
Left 4 Dead 2 released on Nov. 17, 2009 | PC, MAC, X360 | Valve Corporation | |
|
Left 4 Dead released on Nov. 18, 2008 | MAC, PC, X360 | Valve Corporation, Certain Affinity, Turtle Rock Studios, Inc. | |
|
SiN Episodes: Emergence released on May 10, 2006 | PC | Ritual Entertainment |
| Concept Name: | A.I. Director |
| Appears in: | 10 games |
| First appearance: | Left 4 Dead |
| Aliases |
Dynamic Difficulty Scalable Difficulty |