The Air Conflicts: Pacific Carriers wiki last edited by bdhurkett on 05/19/14 06:44AM View full history

Overview

Air Conflicts: Pacific Carriers is a semi-realistic flight combat game, focussing on naval battles between the US and Japan during the Second World War. Published a year after the previous title in the franchise, Secret Wars, it contains several significant gameplay changes. The game features Japanese and US singleplayer campaigns, and several multiplayer modes.

Gameplay

The vast majority of multiplayer modes and the singleplayer campaign focus solely on air combat. The selection of planes can be armed with forward-pointing and directional machineguns, unguided bombs, dive bombs and torpedoes, though no plane can use all types. The game can be played in both ‘arcade’ and ‘simulation’ flight models, though neither is very realistic with the main change being only to the control scheme and whether rudder movement is handled automatically.

The focus on naval warfare means that maps often take place on open water, though islands and coasts do occasionally feature. Planes usually take off and land from aircraft carriers, though this is rarely necessary for the player to do and the lack of realism makes it fairly easy.

All planes have machine guns, which permit a small level of auto-aim but require leading moving targets. Most planes have some kind of other weapon – bombs, torpedoes or rockets – which generally provide no assistance. Torpedoes must be launched from a suitable altitude and speed to avoid being destroyed on impact with the water, as well as considering their speed if aiming a moving target; bombs follow a realistic trajectory, with fighters and torpedo bombers including a specific downward-pointing bombing camera designed to be used in level flight. Planes, both friendly and enemy, do not suffer from damage until destroyed, though random critical hits are possible with the machinegun (hitting the fuel tank, fuel supply or engine, killing the enemy pilot, or hitting the machine gun). Larger objects such as ships or buildings generally require one or more direct impacts from bombs or other explosive weapons to be destroyed.

The game supports a wide range of controls on various platforms, including the Playstation Move.

Gameplay comparison to Secret Wars

Unlike the previous game, the player no longer commands a single plane, but instead controls one of a number in a squad, with the others under AI control. Aircraft no longer have unlimited ammunition, and instead must be rearmed by returning to and landing on a carrier (if available) – usually intended to be done by returning the plane to AI control and letting it rearm. Severely damaged planes will also return to the carrier, but are not available again during that mission. A pilot’s death no longer automatically results in failure, unless all other planes are also destroyed or unavailable. Pilots who survive a mission in singleplayer still gain experience, but skills are improved automatically based on their performance.

Additionally, the randomly-assigned pilot names include a first name of ‘Guillan’ and last name of ‘Derbec’, closely matching a character from the Secret Wars campaign.

Singleplayer Campaign Gameplay

The game includes four campaigns – two from the US perspective (“The Big E”, and “Enterprise vs. Japan”) and two from the Japanese perspective (“Akagi – Red Castle”, and “Zuikaku – Fortunate Crane”). Each side’s campaign cover many of the same events, beginning with the attack on Pearl Harbour and extending past the sinking of the Zuikaku. With the exception of scale (shrinking quantities, distances and times to more manageable and ‘fun’ values) and a few occasions where historical events are assigned to the player’s pilots, the majority of missions correspond to real events and re-enact them realistically. This means that the Japanese campaigns ultimately end in defeat, and other events such as the sinking of the USS Arizona at Pearl Harbor cannot be prevented. The Japanese campaigns include an option for all speech to be in Japanese (with local subtitles), though this is not on by default.

Each campaign has five chapters; each chapter in turn has several missions and a larger-scale battle. The battle must be completed successfully to continue to the next chapter, but other missions are optional and can even be failed or ignored without affecting the main battles (with the exception of any experience gained or pilots lost). Some missions, usually patrols, can in turn reveal other missions – for example, a successful aerial patrol that discovers a nearby submarine may lead to another mission to sink that submarine. The campaigns can only be completed in order, although any completed chapter can be replayed freely.

For most missions, the player is able to select their plane squadron – Fighter, Dive Bomber, or Torpedo Bomber – with the game recommending the most suitable. Each usually then has a range of ammunition options, such as various numbers and weights of unguided bombs, which also affect other factors such as the plane’s top speed. The available weapons vary with the side, squadron and date; for instance, Japanese fighters have a secondary machinegun available, and some planes eventually gain the option of unguided rockets. Some missions require a certain squadron but allow selection of weaponry, and others have sequences using more than one squadron within the same mission. All battles use all three squadrons, though again in sequence and not simultaneously. The number of available planes is set by the mission.

When not playing a mission, the player can set the pilot rosters for each squadron. Each AI pilot has an experience level from 0 to 255 which raises with successful kills and destruction, a skill rating from D to A+ which does not change, and a number of talents assigned based on their actions: Dogfighter, Bomb master, Ship sinker, Tough as nails, Flak dodger, Payload genius, Ejection king, Survivor, Leadership and Lucker.

Pilots shot down in missions – whether human- or AI-controlled – do not necessarily die. Pilots may be listed as KIA (killed in action), MIA (missing in action), or rescued, with the latter making them immediately available. MIA pilots have a chance of being found in later missions and can be directly found in some patrol missions, and new unassigned pilots (with random skill and no experience) are provided constantly through the game. Unavailable pilots are replaced with new pilots from the aircraft carrier automatically.

Typical objectives during missions and battles are:

  • · Protect air/ground targets
  • · Attack air/ground targets
  • · Search for enemies from the air
  • · Search for enemies from a ship watchtower
  • · Defend ship with anti-aircraft gun

The latter objective, which occurs only when a watchtower patrol spots incoming enemy bombers, is the only time in the singleplayer campaign when the player controls something other than a plane. The AA gun is a static but rotatable device with unlimited ammunition.

Alpha Squadron – Fighters

Fighter planes are used primarily for attacking other air targets or small raids; they have the fastest speeds but can only carry a small complement of bombs. Japanese fighters have both the default and a secondary more powerful machinegun alongside any other weapons, which is not available to the US fighters.

Beta Squadron – Dive Bombers

Dive bombers are used somewhat interchangeably with the torpedo bombers. Slower than the fighters, they are able to carry more bombs. The damage from a dive bomb is related to the speed and angle at which it hits the target, as in real life.

Charlie Squadron – Torpedo Bombers

The only plane able to carry torpedoes, it is often the slowest, though this is solely due to the limitations of launching torpedoes and their weight than the plane itself. Armaments only permit one torpedo per plane, with an alternative of one or more bombs, including a single bomb the same size as the torpedo which can be used on land targets or at higher speeds and altitudes.

Other Aircraft

Occasionally the player is given temporary control of planes that are not part of the carrier squadrons – usually long-range bombers. These identify the pilot as “not from carrier”, and cannot be rearmed or reused after returning to AI control.

Other singleplayer modes

Survive Mode

An endless version of the AA defence objective, with the player controlling AA guns on several ships (able to switch between them) and defending from waves of bombing raids.

Dogfight

A quick match versus a number of AI aircraft or ships.

Multiplayer

The multiplayer includes modes for deathmatch, team deathmatch, a variant of capture-the-flag, and ‘carrier battle’ which involves planes defending their team’s carrier from damage while attempting to sink the opponent’s carrier.

Included aircraft, ships and other vehicles

Campaign aircraft

A6M Zero

Fighter

582 kph

D3A Val

Fighter

350 kph

TBF Avenger

Torpedo bomber

405 kph

F4U

Fighter

540 kph

B5N Kate

Torpedo bomber

312 kph

P40 Warhawk

Fighter

550 kph

SBD

Dive bomber

315 kph

F4F

Fighter

400 kph

B-25 Mitchel

Medium bomber

220 kph

TBD Devastator

Torpedo bomber

260 kph

F6F

Fighter

515 kph

Other aircraft

Ki-45 Toryu

Heavy fighter

Sea Hurricane

Fighter

Seafire

Fighter

B6N Tenzan

Torpedo bomber

D4Y Suisei

Dive bomber

B7A Ryusei

Dive bomber / torpedo bomber

Ki-43 Hayabusa

Fighter

Messershmitt Bf 109

Fighter

Stuka Ju 87

Dive bomber

Ships and miscellaneous vehicles

US/Ally Ships

Japanese Ships

Other vehicles

HMS Dorsetshire

USS Arizona

USS Enterprise

USS Hornet

USS Lexington

USS Princeton

USS West Virginia

USS Yorktown

Atlanta class cruiser

Colorado class battleship

Fletcher class destroyer

Independence light carrier

Liberty cargo ship

Mahan class destroyer

New Orleans cruiser

North Carolina battleship

Pennsylvania class battleship

Porpoise class submarine

Yorktown class carrier

Akagi

Hiei

Hiryu

Kaga

Kamikawa

Maru

Ryūjō

Shokaku

Soryu

Yamato

Zuihō

Agano class cruiser

Akagi carrier

Cimarron class Oiler

Kaiyo escort carrier

Kamikaze class destroyer

Kongo class battleship

Myoko class cruiser

Shiratsuyu class destroyer

Shiriya oiler

Shokaku class carrier

Submarine type I-21

GMC Truck

Howitzer

Sherman Tank

Type 97 Tank

Singleplayer Campaign Synopsis

The mission/battle synopses relate to events as depicted in the game and are not necessarily historically accurate, but where possible Wikipedia links to the real events are provided.

Battles are listed first in each chapter, and missions are not necessarily in chronological order.

Both US campaigns focus on the USS Enterprise (CV-6), or rather the plane squadrons launched from it; each Japanese campaign focusses on a different carrier (the Akagi and the Zuikaku).

The Big E

Chapter 1: Pearl Harbor

Attack on Pearl Harbor (Battle)

Bravo Squadron happens to be patrolling in range of Pearl Harbour when the attack begins, and is the first to arrive, shooting down enemy planes and protecting allied P40 fighters that are taking off. Alpha Squadron arrives and attempts to protect USS Arizona, ultimately failing, then attempting to protect Ford island from further incoming enemy bombers.

More information: Attack on Pearl Harbor

Airborne Patrol

A squadron is sent out to search for signs of the enemy, ultimately finding and sinking two enemy submarines.

Watchtower Patrol

The watchtower spots two enemy patrol aircraft, which are shot down as they attempt to escape.

Chapter 2: Marshall Islands

Maloelap Atoll Raid (Battle)

The Marshall Islands are of strategic value to both sides, particularly for their use in supply lines. In the wake of the Pearl Harbour raid the Enterprise shows her capability to fight back. Once fighters have eliminated the aerial defences, dive bombers target hangars and other airfield targets, and torpedo bombers sink several cargo ships.

More information: Maloelap History

Wotje Atoll Raid

Wotje Atoll houses a heavily-fortified Japanese seaplane base. The aim of Enterprise’s raid is to disrupt it, not dislodge the Japanese – merely to keep the base destabilised until a better opportunity arises. Planes from the Enterprise eliminate the enemy aircraft and then attack enemy artillery and fuel tanks.

More information: Marshalls-Gilberts Raids

Watchtower Patrol

A bombing raid is spotted. For unknown reasons the plane appears to malfunction and plunges towards the Enterprise, but is shot down. The deliberate suicide is not recognised.

Chapter 3: Wake Islands

Battle of Wake Island (Battle)

In November of the previous year, American military personnel were transported to Wake Island on the USS Enterprise. In December, after Pearl Harbour, the island was captured by the Japanese, with the personnel killed or taken prisoner. Enterprise’s squadrons destroy enemy planes and hangars, eliminate AA emplacements, and then kill prison personnel & vehicles. Enterprise liberates Wake Island and rescues the American troops.

More information: Battle of Wake Island

Airborne Patrol

During a routine patrol, a US submarine is located while attempting to sink a Japanese cargo convoy. The submarine is sunk, but the Enterprise planes sink the remaining convoy ships.

More information: USS Shark (SS-174) appears the most similar

Convoy Protection

An allied oil convoy strays into the path of a Japanese air raid; Enterprise pilots arrive and engage the enemy, ensuring safe delivery of the precious cargo.

Chapter 4: Doolittle Raid

Doolittle Raid (Battle)

A strategically daring attack on the Japanese home islands results in limited but morale-boosting success. B-25 bombers launched from the USS Hornet destroy ground targets, supported by pilots from the USS Enterprise. Each bomber only has time and fuel for one pass before heading to a landing site in China, as the Hornet is too small for them to land on. Several nearby patrol boats are also destroyed to prevent early warning.

More information: Doolittle Raid

Watchtower Patrol

The watchtower spots patrol boats at a safe distance.

Chapter 5: Coral Sea

Battle of Coral Sea (Battle)

In the first carrier-on-carrier battle, though there are losses on both sides, it is a strategic victory for the Allies. Torpedo bombers sink the Zuikaku and dive bombers sink the Shokaku, and the Enterprise is successfully defended, but the USS Lexington is scuttled.

More information: Battle of the Coral Sea

Attack Tulagi Island

The Island of Tulagi, taken from the Allies in May, is disrupted by an attack from Enterprise pilots. The success reduces the possibility of land-based Japanese aircraft interfering in the Coral Sea area.

More information: Invasion of Tulagi (May 1942), though the real event involved the USS Yorktown instead

Attack Carrier Force

The Japanese light cruisers are reported nearby, and the Enterprise sends a squadron to investigate. The initial report was in error, but the planes locate the carrier Shoho nearby, and manage to sink it regardless.

More information: Shoho

Enterprise vs. Japan

Chapter 1: Midway

Battle of Midway (Battle)

Midway is considered an essential component of the Allied pacific strategy, especially since Pearl Harbour. Codebreakers know about a Japanese trap to remove the US forces. Hornet and Yorktown are present, though the latter is damaged. Japanese carriers Akagi and Kaga are sunk, and their remaining aircrew, with nowhere to land, attempt kamikaze attacks on the USS Enterprise. At the end of the battle then Yorktown and Soryu have also been sunk, the Hornet’s aircrew lost, and Hiryu retreats.

More information: Battle of Midway

Defend Midway

With the Midway airfields under attack, Enterprise provides support until allied planes can take off; the fight is then left to the local aircraft who eventually succeed.

More information: Battle of Midway (Initial air attacks)

Last Carrier

Enterprise planes search among the retreating Japanese forces for Hiryu, the sole carrier to escape the Battle of Midway. Eventually it is found and sunk.

More information: Hiryu

Chapter 2: Eastern Solomons

Battle of the Eastern Solomons (Battle)

The Solomon Islands are another essential part of the Allied supply lines, and the Enterprise is sent to protect it. Against ‘tremendous’ odds the Enterprise survives an attack from enemy carriers, though damage to its deck temporarily makes it impossible for damaged planes to land. Neither side scores a decisive victory.

More information: Battle of the Eastern Solomons

Tulagi Landings

With Tulagi a vital location for both sides, the Enterprise defends landing craft as they approach the land and then support the allied invasion force.

More information: Battle of Tulagi and Gavutu-Tanan, though it has no reference to allied air support.

Airborne Patrol

A routine patrol unexpectedly comes across the Zuikaku and Shokaku. Unprepared for such an event they cannot expect to sink either carrier, but inflict some damage and escape with the knowledge of the enemy’s position.

Watchtower Patrol

AA crews fend off a small bombing raid, but the attack indicates the enemy has a rough idea of the Enterprise’s location.

Chapter 3: Santa Cruz Island

Battle of Santa Cruz (Battle)

Fighters escort bombers to attack and sink the Shokaku; while heavy damage is inflicted the carrier ultimately remains afloat. With the forces elsewhere the Enterprise itself comes under heavy attack, and is also damaged. Both sides suffer a large number of other casualties.

More information: Battle of the Santa Cruz Islands

Airborne Patrol

A patrol is sent to search for the sister ships Zuikaku and Shokaku, but find the Zuihō instead and attempt to sink it.

More information: Zuiho

Defend USS Hornet

The Enterprise diverts several planes to assist in the protection of the USS Hornet, but the defending forces are ultimately unsuccessful. The USS Hornet is crippled and eventually sunk.

More information: USS Hornet (CV-8)

Chapter 4: Guadalcanal

Naval Battle of Guadalcanal (Battle)

Enemy transports attempting to land on Henderson Field are the highest priority to the defending planes. Once resisted, the biggest threat becomes the battleship Hiei, with prodigious AA defences. Enterprise planes distract it until B-25 bombers can take off from the now-safe Henderson Field and destroy it from a safe distance with torpedoes and high altitude dive bombing.

More information: Hiei, which has little in common with the events depicted in-game

Night Naval Battle

The first mission in game to take place at night, the Deputy Commander of the Air Group from the USS Yorktown has devised a technique to navigate at night. A single plane is sent as a test to take out enemy searchlights. It succeeds in blinding several ships including the Hiei, at least until dawn.

Watchtower Patrol

An enemy submarine is spotted. Before any action can be taken, it torpedoes and sinks the USS Juneau.

More information: USS Juneau (CL-52)

Eliminate Submarine

A force is launched after the sinking of the USS Juneau to destroy the submarine before it can submerge. Another submarine is also located and destroyed.

More information: I-26, the submarine which sunk the Juneau, though few other details match the mission

Chapter 5: Rennell Island

Battle of Rennell Island (Battle)

The Enterprise diverts a large number of planes to protect the Chicago. The Japanese stage a suicide attack on the ship regardless and manage to sink it, though the planes do achieve some level of revenge by preventing the escape of the enemy bombers. The Enterprise then comes under attack and is forced to defend itself with torpedo bombers (armed with rockets instead of torpedoes). With one enemy bomber left and all aircraft out of ammunition the Command of the Air Group gives his life by ramming it to save the Enterprise.

More information: Battle of Rennell Island

Watchtower Patrol

A fleet of enemy cruisers is detected. They appear to be repositioning to gain an advantage in the fleet battle.

Dangerous Cruisers

A night patrol succeeds in sinking a trio of enemy cruisers.

Akagi – Red Castle

Chapter 1: Pearl Harbour

Pearl Harbour Attack (Battle)

Japanese air forces fly towards Pearl Harbour. Once they arrive, they devastate the area – attacking the USS West Virginia, bombing enemy hangars, destroying planes on the ground, eliminating pilots heading to the airfields, eliminating incoming enemy planes and destroying the USS Arizona. With the declaration of war after the surprise attack, the Japanese now plan to drive the US forces from the pacific entirely.

More information: Attack on Pearl Harbour

Airborne Patrol

As Akagi moves away from Hawaii, it encounters a lone enemy submarine – either confused or unaware of the recent events. The submarine is sunk.

Chapter 2: Rabaul

Battle of Rabaul (Battle)

Rabaul is the main port of ‘New Britain’, north-west of the Solomon Islands. Only lightly defended, Japanese aircraft eliminate local air defences, and then attack Australian artillery and retreating Australian forces, resulting in the capture of Rabaul for the establishment of an airbase.

More information: Battle of Rabaul (1942)

Airborne Patrol

A patrol discovers a Japanese supply convoy under attack from British fighter planes, which are quickly defeated.

Capture Rabaul

Aircraft search Rabaul for any remaining Australian units, and dispose of them. With the island clear, the construction of the airbase can begin. A large number of Australian soldiers are also taken prisoner.

Chapter 3: Darwin

Bombing of Darwin (Battle)

In a bombing raid considered as successful as the operation on Hawaii, Australian forces in the area are neutralised. Three warships in Darwin Harbour are sunk, enemy fighters are destroyed before they can take off, remaining fighters and a British ace are killed, and finally the airfields are bombed. The Japanese, believing the Australians will no longer be a factor in the pacific, plan to next target British forces in the Indian Ocean.

More information: Bombing of Darwin

Airborne Patrol

Two planes from the Akagi are sent with photographers to document the results of the bombing. In a fortunate coincidence of timing, a supply train removing fuel from the port is spotted and destroyed.

Watchtower Patrol

The crew spot an Allied oiler salvaging fuel from the Darwin area.

Sink Oiler

Despite strong defence from the escort, planes succeed in sinking the USS Pecos.

More information: USS Pecos (AO-6)

Chapter 4: Indian Ocean

Colombo Raid (Battle)

The Japanese score a victory at Colombo, the largest city on the island of Ceylon. The city is left in chaos, HMS Dorsetshire and HMS Cornwall are sunk, and British power in the area is severely disrupted.

More information: Easter Sunday Raid

Watchtower Patrol

A twin-engined plane is spotted, attempting to scout the carrier’s position. It is unclear which country it belongs to.

More information: Leonard Birchall

Scout Plane

Planes are sent to destroy the scout aircraft before it can report its findings.

Carrier in Danger

A desperate raid by British bombers, launched from Colombo, is intercepted and fails in its aim of bombing the Akagi.

More information: Indian Ocean raid

Chapter 5: Midway

Last Day of the Akagi (Battle)

During the Battle of Midway, Akagi pilots attempt to defend their carrier from several ‘waves’ of incoming bombing raids, but eventually fail. With Japanese codes cracked by the US their plans were revealed, and the Zuikaku and Shokaku being repaired elsewhere, and too many pilots sent to attack American ships, there was little hope. It is a significant failure for the Japanese, losing not only Akagi but Hiryu, Soryu and Kaga. With nowhere to land, the pilots perform kamikaze attacks on the USS Yorktown and Enterprise, succeeding in sinking only the former.

More information: Akagi

Attack Midway

Planes are sent to Midway, intended as a feint to draw other forces into a trap, but the damage they cause is still of benefit. B-25 bombers on the ground are destroyed, and the airfields and hangars are damaged.

More information: Battle of Midway

Watchtower Patrol

Enemy scout planes locate the Akagi, but are shot down with AA guns. The Midway trap is still believed to be unknown to the US.

Zuikaku – Fortunate Crane

Chapter 1: Coral Sea

Battle of Coral Sea (Battle)

The Zuikaku’s original plan is to escort bombers to the US carriers but diverts half its aircraft to defend its sister ship, Shokaku. Neither the Zuikaku or Shokaku are sunk, but both are badly damaged. However, the USS Lexington is sunk by the bombers, and the USS Yorktown is also damaged.

More information: Battle of the Coral Sea

Attack US Carriers

Mistakes in intelligence lead the Japanese to believe that US carriers are nearby, but upon reaching the location the ships are discovered to be only fuel tankers with their escorts. The tankers are crippled, but the error has drawn the ships out of position.

More information: USS Neosho (AO-23)

Tulagi Invasion

An attempt to invade and occupy Tulagi ends in success, providing a foothold on the Solomon Islands and breaking the enemy’s supply lines while strengthening the Japanese supply. Despite limited planes due to previous errors in intelligence the forces are able to protect landing craft and assist in eliminating enemy forces on the ground.

More information: Japanese Tulagi landing (1942)

Chapter 2: Eastern Solomons

Battle of Eastern Solomons (Battle)

With Henderson Field still operational and under US control, B-25 bombers attack a range of Japanese targets. The Ryūjō is defended but soon sunk. An effort is made to sink the Enterprise, but while it is damaged it remains operational. The Japanese consider the effort a success.

More information: Battle of the Eastern Solomons

Henderson Field Attack

With co-operation from Zuikaku aircrew, forces from Rabaul inflict some damage on Henderson Field, eliminating AA defences and fighters, and damaging the airfield, hangars and grounded planes. It is believed that B-25 deployment is restricted.

Airborne Patrol

Planes search for and locate the enemy carrier force, including the USS Enterprise. They do not attack but ensure the intelligence is correct before departing.

Reinforcing Convoy

A Japanese supply convoy has passed within range of Henderson Field and is expected to come under attack, so planes are sent to protect them until they reach a safe distance. It is unclear why the convoy approached so close unnecessarily.

More information: Battle of the Eastern Solomons (25 August)

Chapter 3: Santa Cruz Island

Battle of Santa Cruz (Battle)

With the conflict in the Solomon Islands nearing a resolution, the target becomes the undefended USS Hornet. While planes attack it, reports are receieved that the Shokaku is under heavy attack. The Hornet is sunk, but the Japanese are surprised to discover that the Enterprise is present and still operational. Zuikaku squadrons try to sink the Enterprise, but fail, and now with few planes to defend itself the Shokaku is badly damaged, but cannot afford to be withdrawn for repairs.

More information: Battle of the Santa Cruz Islands

Battle for Henderson Field

Aircraft support a ground attack on Henderson Field, attempting to recapture it. An effective bombing raid and no support from the Enterprise, alongside skilled ground and air crews, result in a victory.

More information: Battle for Henderson Field, which in reality ended in retreat and a Japanese failure.

Watchtower Patrol

A small enemy bombing raid is spotted at night, and shot down before it can do damage.

Chapter 4: Philippine Sea

Battle of Philippine Sea (Battle)

Now, years after the attack at Pearl Harbour, American naval strength has recovered and continues to grow. Torpedo bombers are escorted to the Enterprise in yet another attempt to sink it, but fail to inflict enough damage. Shokaku is attacked with torpedoes, and sunk, leaving Zuikaku as the sole Japanese carrier alive that took part in the Hawaii operation. Though an enemy light carrier and submarines are destroyed, they are not equal to the Shokaku. The narration in this mission makes a reference to the nuclear bombings on Japan being launched from the area being fought over.

More information: Battle of the Philippine Sea

Watchtower Patrol

A patrol boat is sighted.

Defend Fleet

A patrol boat discovers the Japanese fleet, and several waves of bombers arrive. Despite the defeat of the bombers, and sinking of the patrol boat, morale reaches a low.

Chapter 5: Leyte Gulf

Battle of Cape Engaño (Battle)

The XO and some wounded crew leave the Zuikaku with a list of personnel and some personal effects. The remaining crew are now expected to sacrifice themselves if necessary; kamikaze attacks result in the sinking of several light carriers, with the fighter squadron protecting the Zuikaku only so it can fight as long as possible. The Chiyoda and Zuihō are lost, and finally the Zuikaku itself is sunk, effectively ending the American-Japanese pacific naval war.

More information: Zuikaku

Attack US Fleet

The Island of Leyte is vital for oil supply, and if the US capture it Japanese access to fuel will be severely restricted. Kamikaze attacks have become an officially authorised tactic. Zuikaku pilots succeed in sinking the USS Princeton and several other ships in time for a subsequent bombing raid, but it is clear that the best outcome is merely stalling the US forces.

More information: Battle of Leyte Gulf

Battle of Sibuyan Sea

Pilots from the Zuikaku assist in the protection of Yamato, caught in an enemy ambush. Her sister ship, however, the Musashi, is eventually sunk.

More information: Yamato

PC System Requirements

Minimum

  • OS: Windows XP, Windows Vista, Windows 7
  • Processor: Intel/AMD CPU (1.1GHz+)
  • Memory: 1 GB
  • Hard Disk Space: 2 GB
  • Video Card: Shader 3.0 compatible graphics card with min. 256 MB RAM
  • DirectX®: 9.0c
  • Sound: Sound card required

Recommended

  • OS: Windows XP, Windows Vista, Windows 7
  • Processor: Intel/AMD CPU (1.8GHz+)
  • Memory: 2 GB
  • Hard Disk Space: 2 GB
  • Video Card: GeForce 9x or better graphics card with min. 512 MB RAM
  • DirectX®: 9.0c
  • Sound: Sound card required

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