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Ak'anon is an underground city in southeastern Faydwer. It is the starting city for all gnomes in EverQuest.
Al-Revis Academy is the main setting of Mana Khemia. It is a school where students study alchemy. It later crashes to the ground in Mana Khemia 2 due to the power of Mana starting to fade from the world.
The country in which Fullmetal Alchemist takes place in.
An alchemy shop in Whiterun's Plains District
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
Cabilis is an iksar city located in central Kunark. It is the starting city for all iksar in EverQuest.
The hub city of Amestris. The place where everything seems to come together.
Chardok is the stronghold of the sarnak.
Crescent Reach is the home of the Drakkin, an artificially created race of people that are infused with dragon blood.
Dawnstar is the capital city of The Pale, a Hold in Skyrim.
Firiona Vie is an elven outpost on the southern coast of Antonica.
Freeport is a human city built on the eastern shore of Antonica.
Grimling Forest consists of towering mushrooms rather than trees and is located at the base of the Tenebrous Mountains on the dark side of Luclin.
Grobb is a troll city located in the southern swamps of Antonica. It is the starting city for all trolls in EverQuest.
A guild hall is a place of learning for people of a particular class, job, or trade skill.
Halas is a barbarian city in the frozen regions of northwest Antonica. It is the starting city for all barbarians in EverQuest.
The religious region of Amestris, where the people believe Alchemy is wrong, and that its a sin against God.
Kelethin is a city built high above the ground in the trees of the Greater Faydark. It is the starting city for all wood elves in EverQuest.
Kithicor Forest is a thick, wooded region between the Serpents Spine Mountains and The Commonlands. It was the site of a horrific battle that has left a curse on the area after nightfall.
The Faydark is a mystical forest in the center of Faydwer. The 'lesser' portion is where most of the indigenous creatures moves after the immigration of the elves.
Neriak is an underground city built by the dark elves of northeastern Antonica. It is the starting city for all dark elves in EverQuest.
Norrath is the world at the center of the EverQuest franchise.
Oggok is an ogre city in the jungles of southern Antonica. It is the starting city for all ogres in EverQuest.
The Plains of Karana is an extensive region of flat, grasslands throughout central Antonica. It is named after the god of storms, Karana the Rainkeeper.
Qeynos is one of the primary cities in both EverQuest and EverQuest II. It is often referred to as the pinnacle of human civilization in the world of Norrath.
The Rathe Mountains stretch across southern Antonica between Lake Rathetear to the marshlands of The Feerrott.
Sanctus Seru is a city on the light side Luclin established by the Inquisition Combine after they followed the Combine Loyalists to the moon.
Shadow Haven is a city built deep underground near the core of Luclin.
Shar Vahl is the home city of the Vah Shir, a race of noble cat people on Norrath's second moon, Luclin.
A kingdom whose queens inherit supernatural gifts. The king, Jakou, exploits his wife's powers to conquer surrounding nations.
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