Great writeup!
I feel Doom works because the authors weren't afraid to take a stance. They picked a line and played it through. It works out of the same reasons why The Witness or Thumper work. Trying to fully realizegame play concepts, deciding on an angle and a tone and sticking with it. Today there is a lot waffling because, you know, you don't want to insult or disappoint anybody. Doom, Witness and Thumper are all games that could have failed gloriously because they do the one thing they decided on but thats also why they are amazing.
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