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Early Career

 Alex's first gaming industry jobs back in 1997 revolved around QA testing for LucasArts's Star Wars games, including Star Wars: X-Wing Collector's Series and Star Wars: Jedi Knight- Mysteries of the Sith as well as for Grim Fandango. The following year, he was credited as Lead Tester for Star Wars: Episode I- Racer on the Game Boy Color and Mac versions of the game. He continued as Lead Tester and general QA testing in a few other Star Wars games and soon moved to Gameplay Consultant in 2000 on the PlayStation version of Star Wars: Episode I- Jedi Power Battles and Star Wars: Demolition.  

Alex finally started taking a serious look away from Star Wars and QA department in 2003 when he worked on level design for Gladius. In 2005, he debuted with Activision on the title Whac-A-Mole where he was the title's Design Adviser. While at Activision, he worked on lesser-known titles such as Greg Hastings' Tournament Paintball MAX'D and The Hustle: Detroit Streets. In 2006, he worked for EA Games as Superman Returns's Project Manager.  

Current Work

A year after leading for Superman Returns, he founded Gaijin Games where he now works as both game designer and CEO. The studio, including Chris Osborn and Mike Roush, is currently working on their fourth Bit.Trip game, Bit.Trip RUNNER to be released on the Wii Shop Channel.  

Miscellaneous

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