Alien: Isolation is a first-person survival horror game by The Creative Assembly, based on the Alien franchise. It takes place in the year 2137, fifteen years after the original film in the Alien series. Amanda Ripley, daughter of Ellen Ripley, hears that the flight computer of the starfreighter USCSS Nostromo may have been found on the trade space station Sevastopol. Ripley immediately departs for the space station with a crew aboard the Tollins, hoping to find some answers regarding the disappearance of her mother, only to discover a xenomorph drone has wiped out the crew of Sevastopol.
Daughter of Ellen Ripley, the protagonist of the Alien film series, and the main character of Alien: Isolation.
An employee of Weyland-Yutani. Samuels informs Amanda that she may find answers regarding her mother's disappearance aboard Sevastopol.
Nothing is currently known about Taylor.
Nothing is currently known about Verlaine.
One of the most touted features of Alien: Isolation is the AI. Because there is purported to be only a single xenomorph enemy throughout the entire game, Creative Assembly are thus trying to code a highly sophisticated and unpredictable AI for the creature.
As such, the xenomorph is intended to learn through the player's actions, and its appearances are said to be completely unscripted and based purely on how the AI reacts to the player.
Alien: Isolation is intended to draw more from the aesthetic and pacing of the original Alien film, as opposed to the usual Aliens. Gary Napper, the lead designer for the game, has cited Dead Space, Limbo, and the classic Resident Evil games as inspiration for how they intend to design Alien: Isolation.