Alien Swarm Gets AI Director And Harder Difficulty Level

  • 55 results
  • 1
  • 2
Avatar image for bradnicholson
Posted by BradNicholson (1556 posts) -
Alien Swarm users like their matches rough and varied, and the next time they boot up the game they'll be able to get it just how they like it. In a recent Valve press release (via Destructoid), it was revealed that Alien Swarm has been updated with AI director-controlled enemy routines and greater difficulty levels, sure to please those who wanted just a tad bit more from the free top-down shooter.

To be more specific, Valve has added a lone mode that introduces the AI director made so famous in Left 4 Dead. It's called Onslaught, and just like in Left 4 Dead, maps will spawn enemies based on a variety of factors including, for example, a squad's given stress level.

Onslaught will work across all difficulty levels, including the game's new Brutal difficulty. In the press release, Valve makes it rather clear this mode is indeed hard by stating that no one, as of August 23, has cleared a mission on the new difficulty.  


No Caption Provided

A new hardcore friendly fire option has been added as well. When toggled on, this will turn all team-caused damage--including turret fire--into full-on normal damage.

I initially read this press release as something of a challenge. The question "Are you man enough?" kept popping into my head. But Valve isn't exactly throwing down the gauntlet here. Apparently, these two upgrades were the most requested from the player base, and as usual, Valve is delivering on fans' wants and desires.
Avatar image for bradnicholson
#1 Posted by BradNicholson (1556 posts) -
Alien Swarm users like their matches rough and varied, and the next time they boot up the game they'll be able to get it just how they like it. In a recent Valve press release (via Destructoid), it was revealed that Alien Swarm has been updated with AI director-controlled enemy routines and greater difficulty levels, sure to please those who wanted just a tad bit more from the free top-down shooter.

To be more specific, Valve has added a lone mode that introduces the AI director made so famous in Left 4 Dead. It's called Onslaught, and just like in Left 4 Dead, maps will spawn enemies based on a variety of factors including, for example, a squad's given stress level.

Onslaught will work across all difficulty levels, including the game's new Brutal difficulty. In the press release, Valve makes it rather clear this mode is indeed hard by stating that no one, as of August 23, has cleared a mission on the new difficulty.  


No Caption Provided

A new hardcore friendly fire option has been added as well. When toggled on, this will turn all team-caused damage--including turret fire--into full-on normal damage.

I initially read this press release as something of a challenge. The question "Are you man enough?" kept popping into my head. But Valve isn't exactly throwing down the gauntlet here. Apparently, these two upgrades were the most requested from the player base, and as usual, Valve is delivering on fans' wants and desires.
Avatar image for rheiv
#2 Posted by rheiv (6 posts) -

nice

Avatar image for the_laughing_man
#3 Posted by The_Laughing_Man (13807 posts) -

The director could have been in from the start. That was a command you could put in yourself. 

Avatar image for gizmo
#4 Posted by Gizmo (5467 posts) -

Tried this with a friend. It was awesome to just camp in a corner and set up a couple of turrets.
 
The community need to make some awesome defense maps, which i'm sure they will.

Avatar image for ch13696
#5 Posted by ch13696 (4760 posts) -

Wait, wasn't this released yesterday? Old news there Brad.

Avatar image for finscher
#6 Posted by Finscher (150 posts) -

Great. I was running out of stuff to do besides TF2 on my PC anyway.

Avatar image for falconer
#7 Posted by Falconer (2043 posts) -

Friendly fire has always been in the game. It's on by default... Also, an even harder difficulty? No thanks.

Avatar image for bummey
#8 Posted by bummey (676 posts) -

Great, that game was too easy! I like the friendly fire change, especially. Back in the day a single misplaced shotgun blast could take out your entire squad. Hopefully it will bring back the teamwork of days long past.

Avatar image for ssully
#9 Posted by SSully (5259 posts) -

Old news but still great none the less. Cant complain about free updates for a free game!

Avatar image for hep
#10 Posted by Hep (24 posts) -

Good news, hopefully will add to the game.

Avatar image for jarenface
#11 Posted by JarenFace (227 posts) -

Is this out for Macs yet <_<;;
 
Still itching to try this. Maybe I'll try to install it on the ol' family PC.

Avatar image for ajamafalous
#12 Posted by ajamafalous (13364 posts) -

This news is two days old.

Avatar image for sogeman
#13 Posted by Sogeman (980 posts) -

harder? I didn't even get through easy.

Avatar image for majnuker
#14 Posted by majnuker (84 posts) -

I tried the insane or w/e the highest difficulty was and it was way too hard on the biomass level in residential. I can't see how this will improve the gameplay. 
 
i want some community maps already haha. this game is so much better than the other unreal engine top down alien shooter....that i paid for. that thing was terrible.

Avatar image for rbanke
#15 Posted by rbanke (233 posts) -

I keep getting my ass kicked on normal, let alone hard. Fun game though.

Avatar image for jeffk38uk
#16 Posted by Jeffk38uk (726 posts) -

The addition of the AI director as an actual game mode is a welcome addition, as after playing through the same campaign levels you kind of get bored of the same alien placements, so this should spice things up a bit. 
 
Well, that and new custom campaigns from modders and mappers.

Avatar image for manapause
#17 Posted by manapause (11 posts) -
@ch13696:  because news is old if it isn't beamed directly into your eyeballs the instant it happens?!
Avatar image for dryvby
#18 Posted by DryvBy (500 posts) -

Time to start this game up tonight. TWB NIGHT!!!

Avatar image for schizoid
#19 Posted by Schizoid (1121 posts) -

Might have to fire the game up again, I played through it and never really touched it again!

Avatar image for dxmagma
#20 Posted by DXmagma (341 posts) -

"for those who like it rough and varied."
 
so many dirty jokes to make.

Avatar image for trylks
#21 Posted by Trylks (977 posts) -

What's that "director AI"? Where could I read more about it? 
 
My knowledge about the AI in games is old and rusty, any information is welcome, the more technical the better. 
 
Beside of that. Is the brutal mode that hard solely on the intelligence of the enemies or other aspects of the game (like the number of enemies or the damage caused to them by weapons) have been modified? 
 
This may not be the best place to ask these questions, but if you knwo of a better place to ask them, that would be a good answer. 
 
Thank you.

Avatar image for paulus
#22 Posted by Paulus (182 posts) -

The reason it was so heavily requested probably has something to do with the original community. 
Seeing that the original alienswarm was harder and had full friendly fire (Which resulted in a high quantity of accidental shotgun teamkills :D)

Avatar image for icrycauseimemo
#23 Posted by ICryCauseImEmo (525 posts) -

Haven't really put any hours into this game idunno not into the top down shooter deal.

Avatar image for poki3
#24 Posted by Poki3 (566 posts) -

No Caption Provided
Avatar image for aetos
#25 Posted by Aetos (1700 posts) -
Avatar image for tmthomsen
#26 Posted by TMThomsen (2080 posts) -

Yeah, Steam told me this yesterday.

Avatar image for lankypikey
#27 Posted by LankyPikey (14 posts) -

Man, AI directors should be in every game. After L4D I was hoping more devs would be inspired by it and implement similar ideas in their own games. Do Valve own the patent or something?

Avatar image for levio
#28 Posted by Levio (1953 posts) -
@ShaggyChu said:
" Friendly fire has always been in the game. It's on by default... Also, an even harder difficulty? No thanks. "
Current friendly fire does very little damage.  It was so small that I did not mind getting shot in the back if it meant my teammate was getting more aliens killed.  This new mode means a single friendly fire could ruin your entire mission.
Avatar image for l3illyl3ob
#29 Posted by l3illyl3ob (308 posts) -

A free content update to a free game. Why can't more companies be like Valve?

Avatar image for monkeyman04
#30 Posted by Monkeyman04 (2470 posts) -
@l3illyl3ob said:
" A free content update to a free game. Why can't more companies be like Valve? "
Valve is the reason I still have confidence in human life. 
Avatar image for xerxes8933a
#31 Posted by xerxes8933a (226 posts) -

AI Director has always been in the game, you just had to turn it on in the console.  Same with full friendly fire damage.

Avatar image for hector
#32 Posted by Hector (3547 posts) -

but sadly my computer can't run this!

Avatar image for mostlyimprov
#33 Posted by MostlyImprov (17 posts) -

Oh man, I've gotta get back to some Alien Swarming after this.

Avatar image for buck3tm4n
#34 Posted by BUCK3TM4N (544 posts) -

i tried brutal..... ya its hard

Avatar image for zanzibarbreeze
#35 Posted by ZanzibarBreeze (3210 posts) -
Avatar image for i_am_lono
#36 Posted by I_am_Lono (226 posts) -

GIANTBOMB! Where our news is at least 48 hours long and always contains the words "Via"

Avatar image for alexmason
#37 Posted by AlexMason (10 posts) -

I'll be able to play this once I get my pc working again. For now, it's just too slow on my laptop.

Avatar image for tordah
#38 Posted by Tordah (2584 posts) -

Hmm, I thought the most common requested feature would be more maps?
 
Insane difficult was managable up until the Residential level if you're playing with a decent team, but then it got super hard. The hard difficulty is not hard at all, even if you're playing with random strangers.

Avatar image for theburzummaniac
#39 Edited by TheBurzummaniac (25 posts) -

Aww Jesus! I'm already having trouble with this game and now this! It seems that I'll never be a good Alien Swarm player.... :(
Avatar image for insectecutor
#40 Edited by Insectecutor (1242 posts) -

" Alien Swarm users like their matches rough and varied, and the next time they boot up the game they'll be able to get it just how they like it."
 
UUughh. Dude. C'mon. That's some pretty heinous writing. Sort it out.

Avatar image for jjweatherman
#41 Posted by JJWeatherman (14921 posts) -

Now if Valve would just send me a gaming PC, I'd be all set.

Avatar image for deactivated-57beb9d651361
#42 Posted by deactivated-57beb9d651361 (4541 posts) -

Another small, but greatly appreciated token from Valve, proving once again that they are among the (if not THE) greatest devs/publishers in the industry.

Avatar image for niall_sg1
#43 Posted by Niall_Sg1 (379 posts) -

I thought the difficulty in this game was already well varied but whatever, any update is good! 

Avatar image for theburzummaniac
#44 Posted by TheBurzummaniac (25 posts) -
@Insectecutor:
I wasn't bashing anyone, if that's what you mean.  I'll edit it though, just to make sure. Sorry for being annoying.
Avatar image for gottabelieve
#45 Posted by GottaBelieve (19 posts) -

Valve, why are you so good to us?

Avatar image for supersambo
#46 Posted by SuperSambo (3099 posts) -

It was only free cause noone would pay for it...

Avatar image for colin
#47 Posted by Colin (709 posts) -

oooollddd news.
Avatar image for devz
#48 Posted by Devz (11 posts) -

I should really try this game out

Avatar image for sxbig
#49 Edited by SXBIG (145 posts) -

Who the hell thought that Insane was easy?

Avatar image for sammo21
#50 Posted by sammo21 (5257 posts) -

What else?  This game was free, still is free, and all of the updates are free.  I love Valve and I love PC gaming.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.