So since this is a source game...

#1 Edited by wolf_blitzer85 (5260 posts) -

You can totally switch it to first person mode! 
   
By default it's top-down, so there are no textures for the top of the maps, but it really changes the feel of the game. I wouldn't recommend playing this in a random stranger game though. You lose the tactical view and will probably die a lot.
 
Still pretty fun.  
 
Found this at  http://www.ripten.com/2010/07/21/play-alien-swarm-in-first-person-sam-n/
 
  

   
 
(Taken from the site) 
 

Alien Swarm, the delightful and free top-down shooter from Valve that we reviewed yesterday, is playable in first-person mode via a few entries in the game’s developer console. If you were put off by the top-down viewpoint, perhaps this could entice you in.

Shrimpsess on the Steam forums has put up a list of useful console commands for the game, including the method of playing in first-person. Here’s the relevant info:

firstperson

asw_hide_marine 1

asw_controls 0
First one enables firstperson mode, second one hides your marine so you can see, third one changes the camera controls to be more FPS like.

To enable the console, go to Options > Keyboard > Enable developer console. Then hit the “`” key on the keyboard (~ in the US) – the one to the left of the “1″ key in the top left. Then enter each of the above commands to set first-person mode on.


    
 
See you guys online! 
 
Just in case you missed it, add me to your friends list! Wolf Blitzer85
#2 Posted by Exton (28 posts) -

you're basically playing as a moving sentry, lol!

#3 Posted by Mikemcn (6989 posts) -

There is also the SMG sound from Half Life 2, so yea, its a source game.
 
God I love that sound.

#4 Posted by Jeffsekai (7034 posts) -

Pretty sure it was made using unreal engine.

#5 Posted by Rundeer (29 posts) -
@Jeffsekai said:

" Pretty sure it was made using unreal engine. "

I think the game started as a  UT 2004 mod but became a Steam game.
#6 Posted by Rehehelly (414 posts) -

That's pretty awesome

#7 Posted by lilbigsupermario (842 posts) -

wow! i gotta try this out later!

#8 Edited by Jeffsekai (7034 posts) -
@Rundeer said:

" @Jeffsekai said:

" Pretty sure it was made using unreal engine. "

I think the game started as a  UT 2004 mod but became a Steam game. "
Dosnt mean it wasnt made with the unreal engine. 
 
 
reading the wiki it looks like it is source engine.
#9 Posted by PhaggyBigNastyMcKill (564 posts) -
@Exton said:
" you're basically playing as a moving sentry, lol! "
not really, you still have the mini map to see stuff coming around the corner before they appear. itd matter for if headshots counted for soemthing
#10 Posted by Geno (6477 posts) -
@Jeffsekai said:
" @Rundeer said:
" @Jeffsekai said:

" Pretty sure it was made using unreal engine. "

I think the game started as a  UT 2004 mod but became a Steam game. "
Dosnt mean it wasnt made with the unreal engine. "
The current one runs on Source. 
#11 Posted by Kojdog (74 posts) -
@PhaggyBigNastyMcKill:
What head?
#12 Edited by wolf_blitzer85 (5260 posts) -

So for those of you who do try messing around with the console, but want to turn it off and don't know how, simply type the console commands in the same fashion, except change a command and the values.
  
Turn on FP mode                                          Turn off FP Mode (Default)

firstperson                                                      thirdperson  (This works in pretty much any source game. Try it out on L4D2 or any other Valve FPS)

asw_hide_marine 1                                     asw_hide_marine 0

asw_controls 0                                              asw_controls 1

 
Of course if this is a little too complicated, you can just exit back to your desktop. Load the game back up and everything should be back to the way it should be. 
#13 Posted by mithhunter55 (614 posts) -

Can you open the main campaign maps with the SDK? (Add a sky box)

#14 Posted by RiotBananas (3600 posts) -
@Kojdog said:
" @PhaggyBigNastyMcKill: What head? "
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