All Kamen Rider: Rider Generation brings together the title heroes of 40 years' worth of Kamen Rider TV series and movies in a slightly super-deformed side-scrolling beat-em-up for the Nintendo DS. The game features over 25 levels of tokusatsu fighting action and enables players to use nearly 30 playable characters (some with multiple forms) as Kamen Riders old and new investigate a conspiracy formed by the evil organizations of their home series.
While action-oriented, some RPG elements come into play in Rider Generation as each playable Kamen Rider features his own experience meter, special abilities, and finishing moves. Unlocking the latter two will require leveling up or purchase with the coins dropped by fallen opponents. Despite the relatively short length of the game, there is little need to grind between three (expandable to five) difficulty levels for each stage and generous rewards for fulfilling stage challenges and other milestones.
Aimed at both young and old players, Rider Generation features Child and Adult Modes for executing finishing attacks. The control scheme, detailed below, is otherwise identical.
Full voiceover audio and series sound effects are implemented for every player character barring metaseries newcomer Kamen Rider Fourze (who has suit effects but no actor voice), as well as several NPCs and the Toei Announcer. Many of these audio effects are carried over from Kamen Rider: Climax Heroes revisions for the Playstation 2 and Wii, with more ardent analysis of the game's memory revealing dummied-out items from that game such as character data for Decade's rival Diend and OOO's BuraKaWani Medal Combo.
A: Confirm Option
B: Cancel Option
X: Select Rider/Partner (on map)
Y: Review Move List (on character select)
L/R: Quick Review Move List (on map)
D-Pad right/left twice and hold: Dash
B: Jump, Don't Replace with Newcomer (when meeting new Riders mid-stage)
Y: Quick Attack, Replace Partner with Newcomer (when meeting new Riders mid-stage)
X: Strong Attack, Sliding Kick (while dashing)
A: Special Attack, hold for Finishing Attack with full gauge (Child Mode), Replace Player with Newcomer (when meeting new Riders mid-stage)
(Additional Special Attacks may be used when the A button is pressed in mid-air or combined with a D-Pad direction, depending on the Rider.)
R: Rider Ability (with certain Riders)
L: Block (after Rider has reached a certain level), Backdash (while blocking, press D-pad in reverse of facing direction)
L+A: Finishing Attack (Adult Mode)
(Some Rider/Partner pairs will execute both their Finishing Attacks at once if performed in close proximity to each other. This generally has no mechanical advantage against basic enemies, but can deal additional damage to bosses and may be a Mission Clear requirement.)
Down+L+A: Alternate Finishing Attack (with certain Riders)
Touch portrait on bottom screen: use Life Charge on Player/Partner
Playable Kamen Riders and Abilities
Rider-1 (Rider Teaching): Increases EXP earned by Partner when used as the player character.
Rider-2 (Indomitable Spirit): Revives automatically with low health if defeated.
V3 (V3 Barrier): Press R to convert some Life into a temporary invincibility shield.
Riderman (Rope Arm): Press R to launch a grappling hook that draws opponents in.
X Rider (Long Pole): Press R to convert some Life into a wide-area staff attack.
Amazon (Jungle Jump): Can Double Jump.
Stronger (Elec Charge): Occasionally builds up an electric charge that increases attack power.
Skyrider (Sailing Jump): Can Dash while jumping.
Super-1 (Change Hands): Press R to shift between several of the Five Hands' elemental attributes.
ZX (Radar-Jamming Smokescreen): Press R and a D-Pad direction when hit to evade the attack and dash to safety.
BLACK (Vital Charge): Increases attack power after pressing R to strike a signature pose.
BLACK RX (Miracle of the Sun): Automatically heals and powers up when brought to critical Life.
Shin (Body-Cell Activation): Is resistant to stun and knockdown from enemy attacks.
ZO (Healing): Recovers Life over time.
J (J-Power): Builds Finishing Attack energy quickly.
Kuuga (Thumbs Up!): Receives a random item effect when pressing R to strike a signature pose after defeating an enemy.
Agito (Alter Charge): Hold R to strike a signature pose, release to Rider Kick with power based on charge duration.
Ryuki (Advent): Press R to call support fireballs. Recharges over time.
Faiz (Axel Watch): Press R to deal damage to the entire screen in an instant and dash forward. Recharges over time.
Blade (Rouze Card Change): Press R to add a lightning attribute and extra damage/effects to one (upgradeable to two) Special Attack(s).
Hibiki (Disc Animal): Press R to call up to two Disc Animals as support. Recharges over time.
Kabuto (Clock Up): Press R to temporarily freeze time. Recharges over time.
Den-O (Climax!): Receives a temporary attack and defense boost when confronting bosses and mini-bosses.
Kiva (Kivat-Bat the 3rd): Recovers Life when defeating enemies with Special Attacks.
Decade (Kamen Ride): Press R to select one of the previous 9 Riders (Kuuga through Kiva, via purchased upgrades) and replace one of your Special Attacks with its own.
Double (Gaia Memory): Press R to select one of three Gaia Memory combinations as an alternate form.
OOO (Combo Change): Press R to select one of six Core Medal combinations as an alternate form.
Birth (Coin Get): Increases coins dropped by defeated opponents.
Fourze: No ability or Finishing Attack, unlocked via password.
Naomi: A waitress aboard Den-O's time-travelling train, the Den-Liner. Appears in the Shop stages to sell Life Charges, Attack and Defense Capsules, and various Upgrades to the Kamen Riders.
Ankh: OOO's companion, a monster known as a Greeed reduced to but one forearm. Guides the Kamen Riders forward after every group of enemies defeated with a snappy remark and himself pointed to the right edge of the screen.
General Shadow: Boss of the first World, prominent figure of the Delza Army that Stronger opposed. Prone to telling the fortunes of his opponents with a deck of standard playing cards.
Doras: Boss of the second World, the Neo-Organism that ZO opposed. Childish and rapidly evolved from infancy to its current state, he has little grasp of the ramifications of using violence to become "the strongest being."
Apollo Geist: Boss of the third World, agent of the Government of Darkness that X opposed. An honorable opponent who seems to know more about the evil organizations' plot than he (rather generously) divulges to the Riders upon his defeat.
Shadow Moon: Boss of the fourth World, destined Century King of the Golgom cult that BLACK opposed. Is actually the adoptive brother of BLACK, but their familial bond serves only to elevate their rivalry above the organizations' plan in importance.
Judah: Boss of the final World, remarked to be "not an ordinary scientist." Just what IS his plan for all the Kamen Riders from across history?