Alliance: The Silent War
Alliance: The Silent War is a video game that consists of 0 releases
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Plot
The game centers on several generations of soldiers, all members of a secret organization that infleunces world events during the 20th century.
Important locations include Russia during the 1917 revolution, 1950's Cuba, and Egypt during the 1973 Yom Kippour War.
Features
The major feature of Alliance: The Silent War is the WarStudio. The WarStudio is essentially a database for the game's multitude of firearms. The WarStudio can be searched using a number of criteria. These include name, date of introduction, contury of origin, caliber, capacity, rate of fire, effective range, type of weapon, type of firing mechanism, type of sights, wether or not the weapon is supressed, barrel length, and weight. The player can only select weapons avaible to him at that moment in time or earlier.
The game's multiplayer was touted as having the ability to produce many "what if" scenarios. In interviews, the developers cited the example of a WWI-era Czech rifle company pitted against a six man fireteam of Navy SEALs from 1987.
This first person shooter spans 90 years of 20th century conflict and features over 200 small arms from around the world.
Alliance: The Silent War is a first person shooter developed by Windward Mark Interative. The game runs on WMI's own Alliance engine. The game's development is currently on hold, as WMI was a new studio and took a contract with Second Life developer Linden Labs to improve that game's graphics.Plot
The game centers on several generations of soldiers, all members of a secret organization that infleunces world events during the 20th century.
Important locations include Russia during the 1917 revolution, 1950's Cuba, and Egypt during the 1973 Yom Kippour War.
Features
The major feature of Alliance: The Silent War is the WarStudio. The WarStudio is essentially a database for the game's multitude of firearms. The WarStudio can be searched using a number of criteria. These include name, date of introduction, contury of origin, caliber, capacity, rate of fire, effective range, type of weapon, type of firing mechanism, type of sights, wether or not the weapon is supressed, barrel length, and weight. The player can only select weapons avaible to him at that moment in time or earlier.
The game's multiplayer was touted as having the ability to produce many "what if" scenarios. In interviews, the developers cited the example of a WWI-era Czech rifle company pitted against a six man fireteam of Navy SEALs from 1987.
| Game Name | Alliance: The Silent War |
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