Something went wrong. Try again later
    Follow

    Alone in the Dark

    Game » consists of 22 releases. Released Jun 24, 2008

    A reboot of the Alone in the Dark series, once again following Edward Carnby in his fight against the vile creatures of the darkness.

    deactivated-5a77445273a8f's Alone in the Dark (Xbox 360) review

    Avatar image for deactivated-5a77445273a8f

    Review: Alone in the Dark


    No Caption Provided
     
      I'm not too familiar with the Alone in the Dark series. I'm a big fan of survival horror in general, but I'm a Resident Evil kind of guy, with bouts of Fatal Frame thrown in for true pants wetting horror. It was good to hear then, that the new Alone in the Dark game being released for XB360 was going to be a reboot of sorts, bringing paranormal investigator Edward Carnby into the modern age. I could start fresh, and see what all the fuss was over this series.

    Well, I still don't know what all the fuss is about. AITD is a puzzling game that combines true cinematic excitement and sequences with some bizarre design choices. AITD plays like a season of a TV show. The game is split up into episodes, with each episode being a series of four or five sequences. You can tackle any episode you want, save for the last one, which you need to play so many episodes or sequences to access, and while in an episode, you can skip to any sequence you want, sort of like rewind or fast forward. If you do this, you get a neat "Last time on AITD" TV promo, that brings you up to speed on the story. This is a great and unique way of game progression that hasn't been done before. Having trouble with a particular sequence and you don't want to deal with it? Fast Forward. Like something you did, or want to try it differently? Rewind. Hate the episode entirely? Skip it, and get a recap of what you missed. This whole progression feeds into the games cinematic flair. During certain sequences, you'll be treated to the camera moving like it would in a summer blockbuster, sweeping around you as a building your in crumbles around you, or the wall your clinging too starts to come loose, and the camera sweeps up to see you clinging for dear life. The graphics compliment all this style by looking extremely well done and detailed. There's no screen pop in or odd textures. Lighting is simply perfect, as light bounces off of objects and fire flickers on walls and ceilings.
     

    No Caption Provided

      
      Yet, while the game looks and progresses in ways that most games aren't even approaching yet, it plays in a truly bizarre manner. Edward can move in first or third person, which can be switched with the touch of a button. The problem is, the game doesn't know what view point it wants to be in. You have to swing melee weapons and items in third person. But if you want to shoot your gun or other projectile weapon, you have to do it in first person. It's very jarring, especially if your doing both in quick succession. Your inventory screen is very unique, swapping out a standard screen for inside of Edward's jacket. You press down to open your jacket, where all your items are. They all inhabit a pocket which you can see, and you can then push the left stick to pick one to equip or combine. You can combine various items to elicit different effects, like taking a wick out of a lighter, placing it in a bottle with explosive liquid and then throwing it. Or dousing your bullets in explosive liquid to create fire bullets(only way to kill monsters is to expose them to fire). Only problem with this very cool inventory screen? It doesn't pause the game. Monsters will wail on you, as you scramble to get a gun, or make a combination that you need desperately in this situation. You can be McGuyver, but you can't be as fast as him. All of this could be fixed by allowing some control customization or the ability to perform combat in complete third or first person or simply pausing the game when in inventory. And this control style doesn't get easier as time goes on. It's always cumbersome and strange, and it's weird as to why Eden Games would not play test this.
     

    No Caption Provided

      
      And it's a shame because AITD is a very cool game. It has great moments and a plot that actually doesn't suck. It's playing the damn thing that is the problem. If you can get past the very awkward control scheme, AITD is a game worth checking out. Rent it first, and see if you can handle it. If you can, I say continue playing. The game has a lot to offer visually and story-wise.

    0 Comments

    Other reviews for Alone in the Dark (Xbox 360)

      For one thing it does right, it does twice as many wrong 0

        You can’t fault Alone in the Dark for its ambition or for its production values, but for everything else it attempts to do, it does it badly; for every unique innovation it presents, it almost always, unfailing, counterbalances it with something to piss you off. Alone in the Dark isn’t a total disaster, but neither is it any good. Fundamentally, the game is a cross between a traditional, third-person survival horror game (pre-Resident Evil 4) and a first-person shooter. While initially the g...

      3 out of 3 found this review helpful.

      Suspend your disbelief, get over yourself, and enjoy this game! 0

      If Eden and Atari had given us absolutely no sense of what Alone In The Dark (2008) was going to be, it would have been the greatest surprise hit of 2008. These days developers are being hoist on their own petard (aka: blow'd up) by their own desire to promote the work they're doing for a return on the enormous budgets involved. It's practically as though the ratio of hype-to-hands on enjoyment involves a penalty: the "but you pwomised us!!!" mentality. It's a problem, but it's not up to us cons...

      2 out of 2 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.