If you like spies, give Alpha Protocol a shot if you skipped it!

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#51 Posted by Chris2KLee (2338 posts) -
@cgoodno said:
" @Laketown said:
" @cgoodno said:
" I would love to see someone buy up the IP and fix all of the mismanaged portions of the game.  It really has some potential and just needs some gameplay balancing and removal of some of the stuff that just doesn't make much sense.  It takes a while to get into the game and you are pretty limited in 'effective' skills early on, but once you get into it, it does flow pretty well. "
Obsidian does own the IP, sega just won't publish it; They wouldn't want to make an AP2 anyway, Avellone said they would do a spiritual sequel. "
That's my point, though.  Obsidian made the first and the people in charge of direction and design really made some major mistakes and mismanaged the heck out of it.  I'd rather they sell it to someone else and let them fix the issues from the first in a true sequel.  if they made a 'spiritual successor', it would likely be lead by the same producers who f'd up the first one. "
There is nothing about the IP of Alpha Protocol that is integral to making another spy RPG. The characters were kinds fun, but I don't feel they'd be needed for a sequel. I say either make a whole new universe or license some spy IP (Bond, Bourne, Burn Notice) and then make a game around that. I would love it if Bioware actually took a crack at it, as the part where Obsidian failed (the gameplay) is the part Bioware has been very successful at.
#52 Posted by cgoodno (166 posts) -
@Chris2KLee said:
"There is nothing about the IP of Alpha Protocol that is integral to making another spy RPG. The characters were kinds fun, but I don't feel they'd be needed for a sequel.  "
I'd rather it contain the same characters, setting, overall storyline concept, etc.  I know it's not necessary for a spy RPG, but would prefer it continue from a good base that was screwed over by some poor gameplay design decisions.
#53 Posted by PatVB (332 posts) -

If you like competent shooters, skip Alpha Protocol if you're planning on giving it a shot!

#54 Posted by Chris2KLee (2338 posts) -
@cgoodno said:
" @Chris2KLee said:
"There is nothing about the IP of Alpha Protocol that is integral to making another spy RPG. The characters were kinds fun, but I don't feel they'd be needed for a sequel.  "
I'd rather it contain the same characters, setting, overall storyline concept, etc.  I know it's not necessary for a spy RPG, but would prefer it continue from a good base that was screwed over by some poor gameplay design decisions. "
I wouldn't mind being able to continue my game Mass Effect style, but from a purely business perspective, it's probably just wiser to wipe the slate and start clean. They'd have to get the IP back from Sega, and then release a sequel to a product that was heavily criticized (I'm sure the marketing team would be thrilled). Best to start clean and treat it like a dry run for something better.
#55 Posted by shivermetimbers (787 posts) -

Is this game worth $30? That's half of the $60 retail price and I think I can forgive the dice-rolling.

#56 Posted by sixghost (1679 posts) -

For anyone who played through it, can you elaborate on what Vinny was talking about when it comes to how to set up your character? It seemed like he was suggesting that you dump the majority of your points into a couple categories, but could you be more specific than that?

#57 Posted by mazik765 (2316 posts) -

This game bugged me because it was SO CLOSE to being a fantastic game. Great story, great dialogue, great characters, but terrible fucking gameplay and by far the stupidest sneaking animation I have ever fucking seen.

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