Sega Is Not Keen On A Second Alpha Protocol
This is a bummer. I really enjoyed AP despite its shortcomings, and I think a sequel could fix many of the issues (though I didn't mind the shooting like some people did.) I suppose my opinion doesn't mean much to Sega though, since I got the game day-1 from Gamefly...
I am truly saddened by this news. Alpha Protocol was a brilliant game, with unrealized potential. It was another game from Obsidian that was sadly, once again, rushed to stores by the publisher, which in this case was Sega.
The story is great and twisty, the combat is decent, but it gets better once you put some points in your weapon of choice, the Conversation system is amazing, and the graphics are okay, but not beautiful. I thought the voice acting was pretty good, too.
It was a fun game to play during the summer, and I have played it multiple times. Each playthrough felt different than the last. Here's hoping Obsidian makes an new, original game someday, and is given as much time as they need to finish it.
AC1 was not critically acclaimed, but it was received well. Critics still took issue with the game's repetition, among other things. Here are some of the less favorable reviews.
"As a game though, Assassin’s Creed fails in just about every respect. That sense of freedom offered aside, its design is hopelessly outdated at best and laborious to the point of perpetual boredom at worst. Once the initial lustre of Assassin’s Creed’s world wears off after a few hours, what’s left is a flimsy, soulless gameplay experience, struggling under the weight of a painfully ponderous, woefully hackneyed narrative which only serves to drag things down further. "
- Mat Wales, IGN - UK
" ...each element of the game sacrifices too much in order to squeeze other major elements in. Instead of a true stealth engine, you have awkward "hide spots" to accommodate the free roaming. Combat is either too easy or too hard, lacking the brilliance of a dedicated action title. And the free-roaming, bound as it is to mission objectives that would be fine in a more linear game, is just unsatisfying. Each element of the game is individually interesting, but as a whole the package feels incomplete and patchwork more than innovative. With Assassin's Creed, Ubisoft has tried to jump start its next monster franchise. Unfortunately, what it's ended up with is a Frankenstein: powerful and wondrous to behold, but not quite what it was aiming for. "
-Patric Joynt, GameSpy
"The sad truth is, Assassin's Creed is a prime example of basing a project on a single mechanic rather than creating the appropriate mechanic to support a project. Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo. "
-Brad Gallaway, GameCritics.com
I think Mr. Gallaway seemed almost mad... Mad props though to 1UP's Michael Donahoe for pretty much making the call for AC2 in 2007.
And yes, so long as it sells, the game doesn't have to have quality (cough*Dynasty Warriors*cough). However, making a quality game always improves your chances. A quality title isn't a guarantee either, though. The video game graveyard is filled with "potentially great" games like Alpha Protocol as well as "great games that didn't sell", like Beyond Good and Evil. My point is that developers shouldn't half-ass an IP and then bury it, nor should they be forced to half-ass it by lack of resources, it is usually in their best financial interest to make a quality product. Of course, if they do make a crap game, they should try to find out if it was their own poor execution that did the game in before they bury the IP.
" Though I'm focusing on a lot of Assassin's Creed's faults, this doesn't mean I didn't enjoy playing the game -- it attempts a lot of ambitious things and it almost succeeds at every one. But it's apparent that these grandiose ideas may have been a little too much to master the first go-round. But hey, at least the groundwork is laid for a killer sequel -- right, Ubisoft? "
-Michael Donahoe, 1UP
" @MurderByDeath said:News on my Gaint Bomb?!?!?!?!?" @tiwi said:Sure is E3 round here. "" @RE_Player92 said:It means this is a barely-news story that has already been reported exactly the same way all over. Usually the thing that sets GiantBomb's news pieces apart is their unique perspective and strong editorial voice. Not the case here. "" Cool news story bro "what the fuck is this supposed to mean? "
" @MurderByDeath said:The style and lack of content" Giantaku? "I'm wondering. Are you guys offended by the content of the news story or by the style it's written in? I don't mind these stories and I don't visit kotaku anymore so it's interesting for me to know that AP2 is not likely being developed in the near future. "
" @Artemis_D said:If those were their reasons, I wouldn't have a problem with this, but the fact they're just giving up on a title because it didn't put up the numbers they hoped for is ridiculous. Cutting what could have been a promising and potentially interesting franchise is stupid, no matter what sort of reason you try to spin on it. They game wasn't terrible. It had its problems, but it wasn't terrible. I've played dozens of Sonic games in the past several years there were awful, yet for whatever reason they keep getting made. And I'm not going to sit here and just point fingers and Sonic either; SEGA has published PLENTY of trash over the last few years, yet they have so many great IPs that they're just sitting on. Why?" That's pretty fucking lame. Blame poor sales and ratings. The game had potential! Instead of giving up on it, how about making A BETTER FUCKING GAME! Sega really pisses me off with this shit. Always putting they're most interesting franchises on the backburner, they can eat a dick. "I'm sure a better game can come out of this. It simply won't be "Alpha Protocol 2." Sega are going to have to make something new, hopefully not with Obsidian. And for once, let's not blame Sega for this. Obsidian have made SEVERAL games with glaring issues. Both KoToR 2 and Neverwinter Nights 2 had glaring technical issues and severely marred the experiences, and at least KoToR 2 had an established engine! Obsidian just isn't good enough. AP had two YEARS of development time. There's no excuse. "
I wonder if this game was doomed from the start or if it could have been saved with another 6 months of work. I didn't buy it, but not because I wasn't interested, but because I still have so many unplayed games I am working through. Now I won't get to see this franchise blossom. Shame.
" I feel sorry for Obsidian, they cant seem to catch a break. They have some genuinely great ideas but always seem to get a bad rap. I for one am enjoying my time with AP. "
Yeah. The thing is, Alpha Protocol is the best game Obsidian has made. It's not perfect, it's a diamond in the rough, but I really like it.
When I first read this news, I felt like "well, figures"; sort of a "serves them right" because I'd been reading all those less-than-enthusiastic reviews and knew Obsidian by reputation: They have great writing and great ideas in their games but are always held back by technical issues and less than stellar gameplay.
But the thing is, now that I've played the game, I can say that here those issues, while present to a degree, don't ruin the game for me. I think people expected the wrong thing from the gameplay -- it wasn't meant to be Mass Effect, it was meant to be Dragon Age, in real time.
Or maybe I'm just willing to overlook some issues because I enjoyed the rest of the game so much. I do enjoy games that are mostly about "gameplay mechanics" but games like Alpha Protocol are the reason I love games. I just wish they'd've gotten the chance to make a more polished sequel-- especially with how AP ended! Now all we have is a destined-to-be cult classic that suffers from the "Bloodlines" syndrome. At least Obsidian hasn't gone the way of Troika... yet.
" Nice job reviving a thread full of people fawning over a game so shit it's actually a hot contester in this year's Golden Turd award. "Nice job not understanding that Giantbomb's comment system is connected to its forums for some silly reason, and that people often comment on news stories or videos long after they were first posted.
I take it you're new to Giantbomb?
" @Detrian said:Are you dumb? What does that have to do with anything? Whether a comment or a forum post, it's retarded." Nice job reviving a thread full of people fawning over a game so shit it's actually a hot contester in this year's Golden Turd award. "Nice job not understanding that Giantbomb's comment system is connected to its forums for some silly reason, and that people often comment on news stories or videos long after they were first posted. I take it you're new to Giantbomb? "
" @Protome said:I don't see how posting a comment on a news story is "retarded" even if the news story is from a little while ago, just because you personally didn't like the game it is about." @Detrian said:Are you dumb? What does that have to do with anything? Whether a comment or a forum post, it's retarded. "" Nice job reviving a thread full of people fawning over a game so shit it's actually a hot contester in this year's Golden Turd award. "Nice job not understanding that Giantbomb's comment system is connected to its forums for some silly reason, and that people often comment on news stories or videos long after they were first posted. I take it you're new to Giantbomb? "
Please explain your logic behind this.
I can understand disliking "Reviving" of old threads, but blame the people who linked the comments and forums for that.
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