837: R1 to Brood
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Game » consists of 5 releases. Released Apr 11, 1997
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
The study of and search for remains of human culture and history (or that of other civilizations).
The act of using your buddy as a platform to reach higher ground or cover more distance.
A character who gets washed ashore on some island or other remote place.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
The head of a group of devout people who follow their crazy beliefs. Can often be dangerous.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Dream sequences are a narrative and gameplay mechanic that present the thoughts or events that occur in dreams.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
When a song is played over the end-credits, often by a famous artist.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
These games allow the character to see what is going to happen before the character actually gets there. This is normally done to give a unique perspective on the story
Flashbacks take a player into a flashback sequence. Often playable, but not always.
A person, often a gypsy woman, gifted in diviniation through some kind of inate power or mysticism, usually with the aid of a crystal ball.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Whenever a game prompts the player to enter a character's mind, or a world where a character's thoughts are shown through the level design.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Games with this concept focus on diversifying items for different play styles and classes, usually found on hack and slash games and MMOs.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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