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Games whose titles consist of a single word.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
An online retro gaming streaming platform.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
A form of copy protection using a physical object such as a wheel, manual, or dongle.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A gameplay mechanic allowing players to store their items and freely carry them around.
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