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Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Banzai Bills are the Bullet Bills larger cousins. They advance slowly and can be defeated by a single jump attack.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
The ability in a first person shooter to shoot bullets through walls and objects at enemies. This usually results in less damage and accuracy once the bullet passes through the wall/object, and may only work on certain materials or thicknesses.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Always a fun time in any game, the explosive tipped arrow puts a great spin on a classic weapon.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Full metal jackets, or FMJs, are special metal coatings used on many large-caliber bullets. The entire soft metal bullet (usually lead) is completely, or near-completely encased by the harder metal jacket. They allow the bullet to pierce through thicker surfaces while also increasing firepower.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Ammo which does fire damage to an enemy by burning and/or setting them ablaze.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
This is a concept that allows a single weapon to have two or more functions with the same ammo
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
When one type of ammo fits all.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
Overpressure or "plus P" ammunition is an offshoot of the Magnum concept, wherein standard cartridges are overloaded to make them more powerful without requiring specialized weapon designs. Plus P will upgrade the stopping power and penetrating power of a firearm, as long as it's strong enough to handle the load.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Some games feature realistic speed and ballistic trajectory.
If reloading your weapon with a less-than-empty magazine causes ammo to be wasted, you're playing a game with realistic magazine management.
Regenerating ammo indicates that rapid fire will result in ammo running out temporarlily, rather than permenantly. If the player stops firing the ammo stock will begin to increase, usually stopping once a certain number is reached.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Projectiles that once fired can be retrieved again, either from the corpse of victims or, more likely, from the environment around it.
Some traps are reusable even after successfully trapping something or someone. Sometimes they must be carefully disarmed first.
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
Usually the room before a boss battle, filled with ammo, health and other goodies for players to stock up on.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Task Force 141 is the team you will be a part of in Modern Warfare 2 and is led by Capt. "Soap" MacTavish.
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