PSN Blog just posted some information about the upcoming Paul Cuisset (Flashback) title, Amy.
Reading about the gameplay mechanics, it's odd to me that I'm excited about the idea of what basically is an escort mission spanned out over an entire game (a downloadable PSN title, but still). Perhaps it is the optimism that is usually absent in me that is the unsettling part. Hearing Ken Levine talk about Bioshock Infinite I'm starting to think game designers are coming to a better understanding of the crippling mechanics escort missions usually subject the player to. Yet, escorting an NPC can give the player a sense of responsibility, or even be more of a help that a nuisance. Maybe Cuisset recognizes this as well. It sure looks that way from the (brief) description of Amy.
In short, you play Lana, a woman waking up one day (Flashback?) only to find out the world isn't how you remember it. Oh, crack cocaine, you're so feisty! It's the future (Flashback!), a comet hit the earth, people are zombies, cats and dogs... And now it get's interesting: You are infected. You are stuck with a little girl named Amy. You need to escort her out. Amy has a trick up her sleeve that might entice you to actually care for her: crack cocaine... I'm mean healing powers. The infection isn't working out for you and to stop it you can hold Amy's hand to heal up, while feeling her heartbeat through the rumble to see if there's anything to worry about.
For a downloadable game, this is looking fairly good so far. I'm certainly interested in the idea. 2011 is the still their aimy (no? okay...) for release. More information can be found here: PSN Blog US