bollard's And Yet It Moves (PC) review

A Lacklustre Platformer with an Interesting Mechanic

And Yet It Moves was a game I picked up from “Steam’s Indie Bundle” upon the release of Steam on Mac. At first it was not a game I was particularly interested in playing; the other games in the pack such as Machinarium and World of Goo had attracted me to it far more than this. However, upon reading its Steam Page the game’s mechanics appeared to be interesting, and I thought it might be a fun game to play.

I could not have been more wrong. The game handles terribly, and the idea of rotating the level to traverse the confusing landscapes works no way near as well as it should. 

 An example of one of the early on jumps, one that took me many attemps.

For example, early on the game requires you to rotate the screen to make large jumps across blocks, and then rotate it back again to land on said block. In theory this would work, however you have to remember that momentum is carried forwards when you fall. 

Thus, upon falling too far and then rotating the screen to fall a small distance, you still die. In honesty the jumps are not impossible, just oftentimes deceptive. 

Now, the game has an audio cue to tell you that the distance you have fallen is too far, and you are going to die, but this is one of the most annoying features of the game. 

When you have fallen over a certain distance, (the distance that will kill you), a voice over rather creepily whispers the word, “Touch.” However, instead of this being a handy warning system, it is only ever played a millisecond before you hit the ground, therefore making it seem like you almost made the jump. This in turn leads to you make the same mistake repeatedly, and leaves you feeling frustrated that you almost completed the task.

Admittedly the game does not punish you harshly for deaths – you merely are reset to the previous checkpoint – but nonetheless it still does not make for a fun experience.

Furthermore, the first few levels of the game do not do enough to introduce you to its concepts, and with literally no introduction of any sort you are left feeling a bit “thrown into the mix.” 

     Occasionally the game manages to swap browns for greens. 

Lastly, the art style of the game – although original – does become very boring. By making the entirety of the levels out of torn paper, it does create an interesting visual style, yet the boring hues of brown and grey makes them appear the same. Graphically it is not terrible, just lacking vibrance.  

Overall, I would say And Yet It Moves should probably be avoided, unless you want to play a lacklustre platformer with a somewhat interesting gameplay mechanic, frustrating level design and audio cues (plus an apparent lack of any sort of background music.)

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Other reviews for And Yet It Moves (PC)

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    Art design is impeccable.I heard good things about this game many years ago from the IGF and other word of mouth methods but if a game is worth playing, it usually has to come to me which it did when during one of Steam's infamous sales. I'm glad I did buy it because And Yet It Moves is a surprisingly creative and well executed platformer that I would recommend playing or at the very least trying out.Let's start off with the good stuff. The game's basic mechanic is that you are a paper man in a ...

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