No, seriously. They work on sword choreography in a parking lot.
Video posted by PerryVandell on Jan. 3, 2012
Kingdoms of Amalur: Reckoning is an open-world singleplayer RPG with combo-based action and the trappings of an MMORPG. Reckoning is set in Amalur, the same setting as 38 Studios' planned MMO codenamed "Copernicus."
US Release Date: Feb. 7, 2012
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cool moves
This looks pretty cool.
I am glad that they put the footage of the animators doing the motions in
looking forward to this
Games like this are the reason why I can never go back to the D&D combat system. It may be the deepest out there but it's also boring. Now this looks deep and super fun. Can't wait to play it.
I wish my game got this much focus from GB!
I'm pretty interested and relatively excited for this game :D
@walter_sobchak said:
Whats your game, if I may ask?
This video took Amalur from "i'm sure it's a fine game" to must play.
I hate to be a dick, but for all the talking up they did, I was left pretty unimpressed by the combat animations. They're not bad, they're just not anything special.
@Haoshiro said:
I agree, I wasn't really taken with the game until I saw all these crazy moves that seem to look rather easy to pull off.
I love watching videos where the guys who work on the game are super excited about the stuff they put in the game
That sequence at the end looks more like a fighting game than a story based RPG. I really hope this game is good.
Hey there ripped off Spider Man theme - we meet again!
In regards to the actual content of this video, sounds somewhat promising but I won't take their word for granted yet. Let's see how it'll actually turn out.
"Inside Reckoning"
"So with Reckoning..."
"So in Reckoning..."
"You can go on playing Reckoning..."
Also, this game still looks awesome. Cant wait to play.
just want to play it already.
I'm kinda excited for this game.
@End_Boss said:
I thought they looked good but extremely arcadey. They talked about weight and follow through for their moves but it's not the animations of the characters as much as enemy reactions that also define the feel. There was a guy swinging this gigantic hammer around and the skinny little enemy in front of him was just taking these blows with crazy "battle sparks" flying everywhere. That little frog guy was just looping this OUCH I took a hit animation.
I'm interested in the game but theres also the dichotomy of what I just saw now which was intriguing and the footage Brad and Vinny talked over which looked kinda lackluster.