Something went wrong. Try again later
    Follow

    Anthropomorphism

    Concept »

    Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.

    Short summary describing this concept.

    Anthropomorphism last edited by PlamzDooM on 09/14/23 09:38PM View full history

    Overview

    Anthropomorphism is the concept of taking any non-human item, whether it be an animal, inanimate object, or a conceptual idea, and personifying it with human characteristics. These characteristics in turn may either be physical or otherwise. Anthropomorphism has been depicted throughout the history of mankind in mythology, storytelling, entertainment and religion.

    Categories and Examples

    Animal Anthropomorphism and the Furry Fandom

    Animal anthropomorphism is not the only category of anthropomorphism, however it easily the most prevalent kind. The concept of anthropomorphism is often used interchangeably with the animal subcategory, due primarily to the concept's connection with the furry subculture.

    A notable force in modern culture, furries regularly create content featuring anthropomorphism, including games such as Furcadia, Dust: An Elysian Tail, and Overgrowth. Additionally, games featuring anthropomorphic designs or species are often popular among furries, including but not limited to The Elder Scrolls series, the Star Fox series, the Pokémon series, and Final Fantasy XIV.

    In some cases, entirely new species are created for games that, while not based on preexisting animals, share many traits with animals and humans combined. Typically, these are very similar to anthropomorphic animals, despite being unique species, such as in the cases of Ratchet & Clank's Lombaxes. Alternatively, they may resemble humans with animal features, such as catgirls or the Viera, in which case they are typically not considered anthropomorphic animals.

    Gijinka Anthropomorphism

    A stylized subset of anthropomorphism that was born in Japan, Gijinka typically attributes "moe" / anime characteristics to everyday objects. Such targets of this style have included video game consoles and computer operating systems. Such characters are sometimes referred to as "-tans." (ex: console-tans, OS-tans.)

    The Hyperdimension Neptunia series revolves around such gijinka characters. The main character, Neptune, is a gijinka inspired by the never-released Sega Neptune console. Other characters, such as IF and Nisa are personifications of video game developers like Idea Factory and Nippon Ichi Software.

    Other Forms of Anthropomorphism

    Soul Calibur's infamous possessed sword, Soul Edge, could be labelled an anthropomorphized sword. Artificial Intelligence and robots, such as terminators and EDI, bear qualities such as speech and speech with self consciousness, respectively.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.