Official Antichamber puzzle hint thread!

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#51 Edited by Musou (382 posts) -

@Abendlaender: That's AntiChamber in a nutshell.

#52 Edited by ZeePal (3 posts) -

Im stuck on "hitting a wall" (how do u hit the wall if u cant jump over the pads or bring blocks?) & falling forward... I dont no how to get across... (tried going down but didnt help)

Has anyone got any hints that I may borrow? plz

#53 Edited by Musou (382 posts) -
#54 Posted by ZeePal (3 posts) -

@Musou: ok time for bed coz I dont understand maybe brain work later thx again

#55 Posted by Bollard (5660 posts) -

@Musou: Ah cool, just about to jump back in, will let you know if I stumble on to anything.

#56 Posted by effache (133 posts) -

@Sliced_Bread said:

@theimmortalbum said:

Chain Reaction is giving me fits - I can SEE what to do, I'm just having problems with the execution.

Same

same, either of you had any luck yet?

#57 Posted by Musou (382 posts) -

@effache:

Think of each green track as fuses. The longer the track, the longer the fuse, which means that it will take longer to reach the end. Maybe you could strech the fuses to make their lengths match in the same spot?
#58 Posted by theimmortalbum (499 posts) -

@Musou said:

@effache:

Think of each green track as fuses. The longer the track, the longer the fuse, which means that it will take longer to reach the end. Maybe you could strech the fuses to make their lengths match in the same spot?

Yeah that was more effort than I want to exert, counting individual blocks. Now that I have the Yellow Gun, I'll have to see if I can't use that to fudge it a bit.

#59 Posted by irishalwaystaken (44 posts) -

@thatdudeguy: @InfamousBIG: You guys are really over thinking lighting the fuse, so did I but theres no no need for splitsecond timing shit, that room is my bane but:

You can just make the "fuse" by connecting all the green blocks on the wall together and having them meet in front of the blue door, break/light the fuse and just walk forward under each door as it opens.

#60 Posted by Abstract93 (2 posts) -
Okay, I've been stuck on Just a Little Bit Shy for half an hour now. There are 24 lasers, but only 20 blocks. I've tested, and every laser counts towards opening the door. I've even tried it so no lasers are being touched. There is no opening for me to add more blocks to the grid.
Any tips?
#61 Edited by Bollard (5660 posts) -

@thatdudeguy said:

@DrFoxbard: Thanks a lot for the hints. I figured out Hitting a Wall shortly after posting, but would never have noticed the solution to Now You See It without your help. I'm down to 2 exits on Laying a Foundation, 1 exit on Being an Entrepreneur, and, of course, The End.

As for Many Different Angles (you didn't explicitly ask for a hint, so this is still very vague): I'm guessing you found the West exit and either the North or East dead end. One of the dead ends was really tricky, so I'm guessing that's the one giving you trouble. The key is the porthole at the beginning of the room. Where else have we seen those?

Thanks for that Many Differnt Angles hint!

The bit you find afterwards is awesome. I love how all the "secrets" are information on the games design. That is a "map" of the game world, right? At least it seemed like it. I'm collecting screenshots of all the behind the scenes zones. I'm annoyed I forgot to get one of the polygon room.

@Optix12 said:

Also im not sure if its that completely blank empty room u guys found earlier but: When i look at the map through the glass on the "exit" side i have two blank squares that arent connected to anything but besidse "the end" i have no more teleports or anything to find.

No, the empty room is down one of the round dead ends. If you have blank squares showing through the glass then there are rooms you still haven't found. All of my squares lined up with rooms I found (and now, apart from the one to the right of The End, I only have two left.

@Musou said:

@ZeePal: For hitting a wall:

The bit that gets me is how on earth do I block 5 switches with 6 blocks... :(

#62 Posted by Musou (382 posts) -
#63 Posted by Bollard (5660 posts) -
#64 Posted by Musou (382 posts) -
#65 Posted by Musou (382 posts) -
#66 Posted by Bollard (5660 posts) -

@Musou: I just realised I must have poster/portrait/picture thingys missing from rooms I've already been in. How am I ever going to find them :(

Only one exit to go (Leap of Faith), and the one to the right of The End no-one here seems to have found yet.

#67 Edited by Optix12 (621 posts) -

@Chavtheworld: In regards to my 2 room problem

EDIT: anyone give me a hint as to where i may find the entrance to these rooms?

Ok thats what I have left, the single one with an arrow is the one after the end which im assuming most people still have. But if you look theres 2 rooms completely alone and unless im just an idiot and cant see it on my map I have found most of the dead ends/teleports. Also Another spoiler for a room in here which you might not have found (unrelated really): I checked the hidden room which has a map of the actual game room layouts and couldnt see anythign on there.

Also the way i managed to complete alot of these puzzles was to finally get the red gun, made alot of things so much easier.

#68 Posted by Bollard (5660 posts) -

@Optix12: Ohhh I see what you mean. Weird:

If you see the larger square room near those missing blocks, it's called The Butterfly Effect. I don't know why it doesn't hint that there is anything right of it but there is in fact an exit you haven't found.
#69 Posted by Optix12 (621 posts) -

@Chavtheworld: ok thanks, also been having trouble trying to edit that damn image to click it, glad you were able to see it. And now that you mention it i totally remember something there, i hated that room with its damn 1 block. i know where to go, i just gave up and avoided that one haha.

#70 Posted by Bollard (5660 posts) -

@Optix12: Haha, considering the tools you have now it should be trivial, if I remember the puzzle right. Also yeah the image wasn't doing it for me either so I had to go to your profile :P

#71 Posted by Optix12 (621 posts) -

thx dude yea that red gun. I kinda want to watch a video of people actually doing it without the red gun if its possible

#72 Edited by Zornack (199 posts) -
#73 Posted by Bollard (5660 posts) -

@Zornack said:

Black gun! http://i.imgur.com/xzK9wJ8.jpg

Anyone know what the timer or the pink cubes do yet?

Those seem a tad spoiler-ish, reckon you could edit your post to tag them like this?

And in response:

No, I don't know what the pink cubes do yet, but I'd like to know cause I got a few. Also they seemed numbered. And yeah, the timer interests me, I reckon you have to beat the game before it runs out to get a special ending or something?
#74 Posted by Zornack (199 posts) -
#75 Posted by Musou (382 posts) -

#76 Edited by Bollard (5660 posts) -

@Zornack said:

Tried beating the game within the time limit, nothing happened. Maybe there's a secret room you can only get to within the ~2 hours allotted?

Thanks for adding spoiler tags :) And damn that was quick! Maybe you're right.

@Musou: I can give it a shot.

#77 Posted by Chrisjp (33 posts) -
#78 Posted by Bollard (5660 posts) -

@Musou: Done.

#79 Posted by DrFoxbard (35 posts) -

What is the named room nearest to the room in the OP? I've supposedly cleared everything, but I don't know if I missed it, saw it in a different state, or just forgot it.

#80 Edited by Bollard (5660 posts) -

@DrFoxbard said:

What is the named room nearest to the room in the OP? I've supposedly cleared everything, but I don't know if I missed it, saw it in a different state, or just forgot it.

The room nearest is Falling Forward. North of that will be a round dead end on your map (the kind where you usually find behind-the-scenes game design stuff, like the museum of guns, or the screenshot room etc) but, there is a long sequence of puzzles (I can screenshot some and see if they jog your memory) and all they lead to is that empty room. That might well be all there is, but it'd make me sad considering how awesome all the stuff at the end of the other dead ends is.

Also, when you say you've cleared everything, does that mean you found the room to the right of The End?

#81 Edited by Musou (382 posts) -

@Chavtheworld: Great job on organizing the OP, that'll sure help making things easier for folks looking for clues. And I'm also stuck in the same place you're talking about.

I keep wondering about the green box that leads back onto itself (a couple rooms before the white room at the end).

How do I post spoilers as black lines?

#82 Posted by Bollard (5660 posts) -

@Musou: In the editor, once you've hit "more," there's Spoiler Block (which you used above) and Spoiler. To use Spoiler, hilight some text first and then click the button.

I'm pretty sure the long green box is just a showpiece. Cause it looks cool. Right? At least that's the feeling I have at the moment. And I'm increasingly certain that the empty room isn't empty for the following reason.

Have you ever seen the black + symbols? They appear kinda like artefacts around the seams of white blocks, like doorways and platforms that are next to objects that are also white. In the empty room, as you enter, if you head to the rear left corner and look at the floor you can see them. Which makes me think a block that has the possibility to move is there. The only thing is weird is that they don't quite seem to be in a straight line.

The corner. They don't appear anywhere else in the room.
The + symbols (click image to see full size for effect). They disappear as you move/look around and are hard to spot.
#83 Posted by Bollard (5660 posts) -

@Musou: Following on from my last post:

I managed to persuade multiple +s to appear at the same time, and plotted the lines they represent. Again, brown circles around +, lines through them.
Again, click me for a bigger picture. They don't *appear* to be parallel.
#84 Posted by Chrisjp (33 posts) -

I think the black artifacts are just there to help navigate pure white rooms.

#85 Posted by Zornack (199 posts) -
#86 Edited by Bollard (5660 posts) -

@Chrisjp: It's true I could be looking too much into it.

Although they also occur here, on the seams of moving things (the door to the room). And the fact they're only on the floor in one corner, and not the other 3 is maddening.

@Zornack said:

@Chavtheworld: Past Falling Forward

How do you get past the blue/yellow rooms?

When you are on the yellow side, check out the wall at the back of the room.
#87 Posted by BeepBeepBoop (95 posts) -
#88 Edited by Musou (382 posts) -
#89 Edited by Bollard (5660 posts) -

@Musou said:

@Chavtheworld:

I noticed the little + too, god this room is making me insane.

I can set your mind at rest then:

Apparently, according to a steam user, this was said at some point:
The dev has made it clear that he's not done adding content. He also wants to revise the end of the "bunch of difficult/strange puzzles that leads to a plain white room"
I finally lost it, and no clipped the room. It truly is a dead end... for now. :(

@BeepBeepBoop said:

@Chavtheworld: Also Past Falling Forward

I think I'm at the last door before the empty room, but no idea how to actually get in

Are you talking about the door with the green beam in front of it? It's just timing, if so. Pause for a second, in the beam, then move as the door is on its way up.

@Musou said:

@Chavtheworld:

^ Just what I said to BeepBeepBoop! It's not hard at all! The bloody room with the green/blue balls kept me for like an hour and I got through this door first try :P Didn't realise it was hard till everyone asked about it haha.

#90 Posted by Zornack (199 posts) -

@Chavtheworld: Ah, that's too bad. I finally get there and it's confirmed to be a dead end. ;(

Well, there's still the pink blocks and the timer to figure out.

#91 Edited by Bollard (5660 posts) -

@Zornack said:

@Chavtheworld: Ah, that's too bad. I finally get there and it's confirmed to be a dead end. ;(

Well, there's still the pink blocks and the timer to figure out.

The timer, yes. The pink blocks... Welllll. I need to find the official source of this info I have, but Alexander Bruce has a Steam account and apparently has been answering some detailed questions on the more hidden parts of the game. But I don't have the official posts...

In fact, his Twitter seems to be the place for answers:

https://twitter.com/Demruth/status/297445526717227008

#92 Posted by Zornack (199 posts) -

Huh, just checked his twitter (https://twitter.com/Demruth) and it seems beating the game with the yellow gun is an intended puzzle. Time to try that without the timer to see if it unlocks anything.

#93 Posted by Bollard (5660 posts) -

@Zornack said:

Huh, just checked his twitter (https://twitter.com/Demruth) and it seems beating the game with the yellow gun is an intended puzzle. Time to try that without the timer to see if it unlocks anything.

Haha best of luck dude, that sounds insane.

There's a whole stack of answers on his twitter to the questions I was wondering earlier:

  • Pink cubes:
    - what do they do?
    - how many are there?
    +Answer: Nothing, yet. Also Alexander Bruce has no idea how many are in the game.
    +https://twitter.com/Demruth/status/297239960384327680
  • The room to the right of The End:
    - does it exist?
    - how do we get to it?
    +Answer: There is nothing there - yet. Apparently Bruce plans to add more stuff (can't find quote for this).
    +https://twitter.com/Demruth/status/297390312177954816
  • The timer:
    - is there anywhere special you can get before it ends?
    - according to completing the game within the timer has no effect.
  • What is up with the empty room (see pictures above) north of Falling Forward?
    - why do you have to do so many really hard puzzles to get there, when there is nothing there?
    +Answer: They are a hidden set of obscure puzzles. Nothing is at the end yet.
    +https://twitter.com/Demruth/status/297241386082775040

The only thing I can't find an answer for is the purpose of the timer, and if it changes anything. I think it's just to bring up the message about not working to anyone else's time - at least for now.

#94 Edited by Chrisjp (33 posts) -

I can't figure out Hitting a Wall.

The hints don't help either, the first one doesn't help me and I don't even know what the others are talking about.

EDIT: I got it

#95 Posted by Bollard (5660 posts) -

@Chrisjp said:

I can't figure out Hitting a Wall.

The hints don't help either, the first one doesn't help me and I don't even know what the others are talking about.

EDIT: I got it

Just out of curiosity, were you stuck on the actual act of getting down there?

#96 Edited by Zornack (199 posts) -

@Chavtheworld: Hey, how do you activate no clip?

#97 Posted by Chrisjp (33 posts) -

@Chavtheworld: Yep

#98 Posted by bushpusherr (808 posts) -

At this point I'm just kind of confounded about the timer...After completing my mural and unlocking all the secret rooms (well, my map is complete at least), I restarted and reached the ending with 45 minutes still on the clock, but nothing about the ending was different, and nothing seems different upon loading the game back up. :(

#99 Posted by Chrisjp (33 posts) -

Just beat it, thanks for all the help guys.

Not sure what happened at the end but it looked neat at least.

#100 Posted by MistaSparkle (2148 posts) -

This may be kind of unrelated to the puzzles, but what does the spinning thing on the map represent? Is it a hint at where to go next? It's kind of like an X but more rounded...any help would be awesome thanks!

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