Official Antichamber puzzle hint thread!

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#101 Posted by tankintheair315 (347 posts) -

@Chavtheworld: I'm actually stuck on getting down there, it seems like every once in a while I glitch it and make it but not always....

#102 Posted by tankintheair315 (347 posts) -

Anyone got a tip on falling forward?

#103 Posted by SuperJoe (865 posts) -
#104 Posted by thatdudeguy (92 posts) -
#105 Edited by SuperJoe (865 posts) -
#106 Posted by thatdudeguy (92 posts) -

@SuperJoe: Seriously? How had I not noticed that before!?! Thanks for the help!

Now I'm just down to The End and five missing pictures. The missing pictures are literally the last five (in sequence) on the wall along with the secret room pictures, so I must have missed them in dead ends. Gah! I guess I'll need to tour every dead end again!
#107 Posted by Chrisjp (33 posts) -
#108 Posted by Grillbar (1792 posts) -

this was helpful when i found out you could do it. example best at getting the red gun.

delete a block that is on the laser then move the rest away. the block that you deleted will come back detatched from the rest making more easy to fill these out

order of getting the guns aparently some people dont know this

blue, green yellow and red. you dont need to do every puzzle to get them

minor thing

every gun can do what the previous gun could
#109 Posted by thatdudeguy (92 posts) -

@Chrisjp: You're totally right.

I heard discussion about The End and assumed everyone was talking about A Jump Too Far. I hadn't gone through that door yet. The final five pictures are all in The End. So I guess I'm at 100% as far as we know now.
#110 Posted by thatdudeguy (92 posts) -

@MistaSparkle: The concentric circles on the map mark the room that you just left to come to the antechamber, the X marks the room that you teleported to, and I think the map draws a thin black line to trace your route between the two. It was helpful in figuring out where I'd just gone.

#111 Posted by Grillbar (1792 posts) -

lighting the fuse alternate method of completing.

draw a line that connects to from the first switch to the green block wall remove a block in the middle and the line will decentigrate towards the switch opening the door then throw a block under it to prop it up or draw a line under it. do this until you have all doors open. much easier and imo faster
#112 Posted by Grillbar (1792 posts) -

the only two rooms i need is in connecting the pieces, and leap of faith. can someone help since im totally stuck.

i might have cheated on the connecting the pieces bcuz i allready had the yellow gun when i needed to go though the green puzzle so i just moved them away and went though dont know if that why i diddent unlock that part of the map or theres something im missing.

really cant see how to get em.

on leap of faith its the left side and connecting the pieces its the right side part

#113 Posted by ZeePal (3 posts) -
#114 Posted by MistaSparkle (2148 posts) -

@thatdudeguy said:

@MistaSparkle: The concentric circles on the map mark the room that you just left to come to the antechamber, the X marks the room that you teleported to, and I think the map draws a thin black line to trace your route between the two. It was helpful in figuring out where I'd just gone.

Oh! Thanks so much, that's pretty helpful.

#115 Edited by Optix12 (609 posts) -

@SuperJoe said:

@thatdudeguy said:

Any hints for the final exit to Being an Entrepreneur?

The red gun can spit out more blocks than it sucks in.

I'd like to know how this is solved with only the yellow gun!

Thinking about your post and testing it its actually very possible.

Get back to the logic101 entrance with a couple extra blocks and remember what you learnt with the green gun and the yellow gun. May take much longer than the red gun but it would work.
EDIT: unless: Im not sure if the red gun is the only one which allows you to move the cubes through some of those fields with the yellow gun power. I only learnt that trick after I had the red gun.:

EDIT: and i blasted through those puzzles in falling forward in around 10 minutes, i jsut got lucky with the 2 coloured balls. But i ran, pause quickly, walk and then forced my way through the door, setting off the blue, giving the green sometime to cool down and walking to hold off setting off the green again quickly

#116 Posted by Grillbar (1792 posts) -

and quick note you you can complete the game when as soon as you get the red gun. and that part is properly the best thing about the hole game

#117 Edited by Bollard (5202 posts) -

@Zornack said:

@Chavtheworld: Hey, how do you activate no clip?

Funny you should say ghost...

To turn no clip on you need to enable the console, which you do by going to the folder the game is installed in then /UDKGame/Config/DefaultInput.ini <- edit this file, and delete the following lines:
;-----------------------------------------------------------------------------------------
; Uncomment these to disable the console access
;-----------------------------------------------------------------------------------------
ConsoleKey=None
TypeKey=None
Then, press the ' key, or ~ depending on your keyboard region, and type ghost to activate no clip. To turn it off open it again and type walk.

Also let me know about that ghost type thing... That sounds crazy. What part of the end did you see it in?

@MistaSparkle said:

This may be kind of unrelated to the puzzles, but what does the spinning thing on the map represent? Is it a hint at where to go next? It's kind of like an X but more rounded...any help would be awesome thanks!

That is the last place you clicked on the map to go to. There will be a line coming from it to somewhere else which shows the path you walked, and a dot in the room you warped back home from.

@tankintheair315 said:

@Chavtheworld: I'm actually stuck on getting down there, it seems like every once in a while I glitch it and make it but not always....

Hitting a Wall yeah?

Here's what I recommend:

There are two jump pads that'll fling you back and forwards - there's no way to avoid them, at least not immediately. The easiest thing to do is go to the third jump pad (at the end, which throws you straight up) and see if you can't bring something back down with you to help you avoid the pads...

@Optix12 said:

EDIT: and i blasted through those puzzles in falling forward in around 10 minutes, i jsut got lucky with the 2 coloured balls. But i ran, pause quickly, walk and then forced my way through the door, setting off the blue, giving the green sometime to cool down and walking to hold off setting off the green again quickly

The second time I went there I got through the ball door really quickly. Also, the dev has said that Falling Forward is the hardest series of puzzles in the game, but he hasn't finished the ending yet!

#118 Posted by MistaSparkle (2148 posts) -

Alright connecting the pieces is the only thing left besides the end...but I've explored ALL of connecting the pieces. There is nothing else there! Will try again in the morning, though.

#119 Posted by effache (123 posts) -

okay so I'm stuck on two things right now, they look to be about the last ones but they're both related

I can't find the second exit to "Different Angles". I know the hint says check out the first room, with the circle on the wall, but I don't think I ever really figured out how those work. The second place I'm stuck is in "the chase" when you end up in a closed very tight room with the same type of circle on the wall in front of you. Any hints on these would be super great

#120 Edited by Optix12 (609 posts) -

@Chavtheworld: yea ive been having a look around with the no clip on for 20 minutes to see how hes laid things out/see if i could spot anything with the end, i cant actually find the ending zone yet lol. Found almost all of the rest of the rooms though.

EDIT: make sure im not spoiling anything

#121 Posted by Bollard (5202 posts) -

@effache said:

okay so I'm stuck on two things right now, they look to be about the last ones but they're both related

I can't find the second exit to "Different Angles". I know the hint says check out the first room, with the circle on the wall, but I don't think I ever really figured out how those work. The second place I'm stuck is in "the chase" when you end up in a closed very tight room with the same type of circle on the wall in front of you. Any hints on these would be super great

For Different Angles think of the portholes as "fixed viewpoints." The game has taught you before that sometimes things can change while you're not looking at them (or maybe when you're looking at something else...).

#122 Posted by effache (123 posts) -

@Chavtheworld: yeah figured it out right after I posted that

beat the game! my map is full I think, and I have all but 1 picture on my mural. I just have to try getting through the "falling forward" bonus puzzles, I think that's all I have left

really enjoyed this

#123 Posted by Bollard (5202 posts) -

@effache said:

@Chavtheworld: yeah figured it out right after I posted that

beat the game! my map is full I think, and I have all but 1 picture on my mural. I just have to try getting through the "falling forward" bonus puzzles, I think that's all I have left

really enjoyed this

I'm at the same place as you (apart from having done Falling Forward). It's an awesome game. I do hope the dev does go back and add to Falling Forward, like he suggested he might.

#124 Edited by effache (123 posts) -

okay, just a couple more questions...

On the map there's a corridor leading out of "the end", I'm guessing that's just always there?

The last pic I'm missing is in between these twoon th emural, maybe someone knows where I would have missed it: One that says "new problems may require old solutions" or something like that, which is in the sixth level of climbing the tower. The other says "at times we need to view the world from someone else's perspective". They're both towards the bottom right of the mural. One has a guy pointing a shotgun at a cake

#125 Edited by Lyfeforce (350 posts) -

Hey all.

Anyone got some hints on how to to complete "The Red Cross"?

I keep separating the blocks and moving them behind the glass, leaving me with no blocks to select and move in the open area. It's driving me to distraction!

Thanks kindly in advance!

#126 Posted by TheDeadComedian (231 posts) -

I'm stuck pretty early on. Rings Within Darkness anyone? I feel like I'm missing something super obvious.

#127 Posted by asmo29a (149 posts) -

Any tips on Pulling Both Ways? I managed to sperate the blocks once by pulling at one end and quickly RMBing one out of the middle - blocked two of the four lasers that way, but I'm not sure how I did it or if that's even the right thing to do.

#128 Posted by MistaSparkle (2148 posts) -

@Lyfeforce:

What I did was use the middle mouse button and right click until there is just one red block in the middle and then quickly slide it to one of the sides, separating it from the others. Then you repeat this until the door opens.

#129 Posted by Apparatus_Unearth (3095 posts) -

So stuck on Lighting the Fuse. I know how to do it, but my fuse never goes off right and I can't seem to get the timing down.

#130 Edited by oldbushie (1 posts) -
#131 Posted by PeterNied (2 posts) -

Any hints for getting the yellow gun?

#132 Edited by effache (123 posts) -

@oldbushie said:

I'm missing one picture on my mural. From what I can tell on a mural pic I found on the web, the one I'm missing has dominoes on it. Yet my map seems to be completely full except for The End (saving that for last). Any hints?

Edit: Never mind, I found it in the "Link in the Chain Reaction" puzzle.

http://www.aerobushentertainment.com/pics/random/Antichamber_Map.jpg

http://www.aerobushentertainment.com/pics/random/Antichamber_Mural.jpg

OK, the one picture I'm missing is the one of the cake that has a slice missing. Any idea where you found that one?

EDIT: nvm found it right after posting, that seems to happen quite a bit to me. all that's left are the falling forward puzzles which I might just save until there's something at the end of them

#133 Edited by bkbroiler (1604 posts) -

@thatdudeguy said:

@Chavtheworld:

I'm talking about the room with a white cube containing a kinetic ball. I think Musou 's solution works, but after a few minutes of trying I couldn't disintigrate enough of the wall to walk through. The room name is Laying the Foundation.

oh god your second solution for chain reaction... holy SHIT i'm stupid.

#134 Posted by Abendlaender (2733 posts) -

@asmo29a said:

Any tips on Pulling Both Ways? I managed to sperate the blocks once by pulling at one end and quickly RMBing one out of the middle - blocked two of the four lasers that way, but I'm not sure how I did it or if that's even the right thing to do.

Yeah, that's the right thing to do.

To seperate the blocks, you might just need to be a bit more patient.

#135 Posted by Grillbar (1792 posts) -

@Lyfeforce said:

Hey all.

Anyone got some hints on how to to complete "The Red Cross"?

I keep separating the blocks and moving them behind the glass, leaving me with no blocks to select and move in the open area. It's driving me to distraction!

Thanks kindly in advance!

you need the red gun before you can complete that one. basically you can only use the blue gun for blue block, green for green and below yellow for yellow and below and finaly red for red and below. meaning its pretty much imposible to complete without the red gun. if you got that gun, then just use its ability.
actually you can cheat your way though that puzzle with the yellow gun if want dont know if i should say how though
#136 Posted by Grillbar (1792 posts) -

@thatdudeguy said:

Any hints for the final exit to Being an Entrepreneur?

I need to produce 14 cubes from 5 available in the puzzle to open this door. If I could find four more, then I could "grow" the rest, but looking throughout this room, as well as exploring the rooms on either side haven't yielded any blocks. What am I missing here?
okay what im about to say is going to make you feel stupid. its the main ability for the red gun, cant see how you could not have used it since your told how to do it when you get it. take out a minimum of 2 blocks hold down the middle buttom and left click the blocks wil multiply dont dont middle button and then right click. and there you got enough blocks. or continue to do that until you got enough blocks to paint the hole lvl red what ever you want
#137 Posted by Chrisjp (33 posts) -

Huh, I thought it was just making a cube around yourself that would crash the game. Nope, the act of automatically filling in a cube will crash the game no matter where you are.

#138 Edited by randomtguy (3 posts) -

My map's completely filled out as far as I can tell, and none of the chambers are still represented by bigger squares, but I'm still missing three pieces. I don't suppose anyone's familiar enough with the game yet to be able to tell me where the missing puzzles are? Here's my wall:

#139 Posted by fatalbanana (171 posts) -

Haven't seen this answered yet and I'm pretty desperate. Whats up with Connecting The Pieces? There's a room I don't have to the right of it that I cant figure out how to get to. Also, I'm missing one of the Illustrations. It's the 24th one to the right of "The further we get the less help we need". Any help will be much appreciated.. Thanks in advance

#140 Posted by zggurat (10 posts) -
#141 Posted by lanster99 (1 posts) -

http://puu.sh/1WLMl Can anyone tell me how to get this room? I can't find any hints and I've even no clipped around trying to find it! I have everything else in the game done.... cheers

#142 Posted by vegoku (97 posts) -

Hello - I have done everything in the game EXCEPT I am missing 1 black hint box...it is the 4th row, 11th picture between the broken tv and the mountain with a moon...on my map, the only place that I could see is a gap in the line between "Strength in Numbers" and "Taking Baby Steps". Any help would be greatly appreciated!!!! Here is a screen shot

#143 Edited by BBAlpert (1354 posts) -

@effache said:

@oldbushie said:

I'm missing one picture on my mural. From what I can tell on a mural pic I found on the web, the one I'm missing has dominoes on it. Yet my map seems to be completely full except for The End (saving that for last). Any hints?

Edit: Never mind, I found it in the "Link in the Chain Reaction" puzzle.

http://www.aerobushentertainment.com/pics/random/Antichamber_Map.jpg

http://www.aerobushentertainment.com/pics/random/Antichamber_Mural.jpg

OK, the one picture I'm missing is the one of the cake that has a slice missing. Any idea where you found that one?

EDIT: nvm found it right after posting, that seems to happen quite a bit to me. all that's left are the falling forward puzzles which I might just save until there's something at the end of them

The only mural drawing I'm missing is the one on the 5th row from the top, second column from the right (between the guy on the old timey bike and the guy trying to push a cow). I'm pretty sure I've got all the map pieces, so I think I must have just passed through a room at some point without clicking on the drawing. I just can't figure out which room that was! >_<

My map:

My mural:

#144 Edited by Abendlaender (2733 posts) -

@vegoku:

I have that picture and you are right, there is a connection.

Edit: Wait, are you sure you are missing this? Cause this one is pretty simple

Just warp to Taking Baby Steps and go straight ahead. The picture is upstairs on the left side on the wall, you should see it immediately

#145 Posted by Bollard (5202 posts) -

@oldbushie said:

I'm missing one picture on my mural. From what I can tell on a mural pic I found on the web, the one I'm missing has dominoes on it. Yet my map seems to be completely full except for The End (saving that for last). Any hints?

Edit: Never mind, I found it in the "Link in the Chain Reaction" puzzle.

http://www.aerobushentertainment.com/pics/random/Antichamber_Map.jpg

http://www.aerobushentertainment.com/pics/random/Antichamber_Mural.jpg

Is the one you found the one missing from that second image? I'm missing that too! Cheers for the location.

#146 Posted by vegoku (97 posts) -

@Abendlaender: do you remember how to get that connection?

#147 Posted by Abendlaender (2733 posts) -

@vegoku:

Just warp to Taking Baby Steps and go straight ahead. The picture is upstairs on the left side of the wall, you should see it immediately

#148 Edited by asmo29a (149 posts) -

@lanster99: There's just an arrow connected to that exit, not a new room, which would explain why you can't find it anywhere. Try

starting from A Loop that Won't Close, go through the null zone to Too Many Lasers, turn around and walk back to where you started - to your left, instead of the closed green door that was there initially, you should now see a green room with one of the elaborate windows that lets you change rooms and links up to an earlier point in the game. Maybe that's the path missing on your map.

What the hell is the west exit of Leap of Faith? It's the only one I haven't got yet except for the End that won't fill in and the infamous, luck-based Laying the Foundation.

#149 Posted by vegoku (97 posts) -

@Abendlaender: wow - that was like the easiest thing. haha Thanks for your help!!!

#150 Posted by Auzei (1 posts) -

I'm missing 1 hint picture as well: http://www.uploadscreenshot.com/image/1865471/7738230 Anyone clues/hints to find it?

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