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    APB Reloaded

    Game » consists of 8 releases. Released Jun 29, 2010

    Better known as the free-to-play "APB: Reloaded", APB is a MMO third-person shooter by the developers of Crackdown. Players choose between the hard-boiled law enforcers or the feared criminals as they try to stop the opposing faction's objectives.

    Realtime Worlds Shutting Down APB, And Soon

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    warchief

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    #51  Edited By warchief

    bummer perhaps the team can get together and make a proper sequel to crackdown.

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    CL60

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    #52  Edited By CL60

    The worst failure in the history of MMOs.

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    Echo

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    #53  Edited By Echo

    MMOs, guys. MMOs.

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    JJOR64

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    #54  Edited By JJOR64

    I feel sorry for the people who bought that game.

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    SSully

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    #55  Edited By SSully
    @natetodamax said:
    " What a tremendous failure that is. I feel bad for everyone that worked hard on the game. All those man hours wasted. What a shame. "
    I was thinking the same thing, if i was on that dev team i would feel horrible, spending years on a huge project just to see it crash and burn in 3 months.
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    teh_pwnzorer

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    #56  Edited By teh_pwnzorer

     
    APB Closing Day: 
      

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    Subjugation

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    #57  Edited By Subjugation

    What a train wreck. 

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    Cheetoman

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    #58  Edited By Cheetoman

    It looked like shit from the beginning.

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    Filch

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    #59  Edited By Filch

    So glad I pre-ordered this from Steam.  :-/
    I still have about 50 hours of gametime credit available to play. I only played about 5 hours and decided to wait a while for them to work out the bugs, etc...  should've spent that $50 elsewhere.
    Crime Craft anyone?  Oh wait....

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    Capum15

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    #60  Edited By Capum15

    Man, that sucks.

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    MrKlorox

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    #61  Edited By MrKlorox

    Realtime Worlds is on a roll. Crackdown was actually more fun than APB, and it fucking blew. The Housers are laughing their way to the bank.

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    Harletron

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    #62  Edited By Harletron

    This blows, a lot. APB was one of those crazy projects that float on a wing an a prayer. It was supposed to be way huge and awesome but it was terrible. Just gunna result in more studios not taking chances on crazy wild projects. I predict another season of stupid safe sequels.

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    Vinny_Says

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    #63  Edited By Vinny_Says

    LOL

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    Codeacious

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    #64  Edited By Codeacious

    The weirdest thing is that I saw somewhere that they were going to roll out a new patch in a couple of days... 1.4.2 if I remember correctly. I NEVER would've expected this so soon.

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    TheWadeBrigade

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    #65  Edited By TheWadeBrigade
    @Acornactivist said:
    " i wanted this game to succeed to badly. Then it came out and I knew it was going to wither and die, but I wouldn't have guessed so soon. Is this some record or something? Even the Matrix Online lasted longer than this didn't it? "
    The Matrix Online lasted 4 years surprisingly.
    They should've just made Crackdown 2 instead, the first one was so good.
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    Krakn3Dfx

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    #66  Edited By Krakn3Dfx

    Cancelled faster than a Fox sci-fi series.
     
    It's too bad, but this game was a big question mark from the beginning, and the billing situation just made it not worth the time for most gamers.

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    Crono

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    #67  Edited By Crono

    Is this a new record for high-profile MMO failure?

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    manicproblematic

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    #68  Edited By manicproblematic

    Ahahahahahahahahahahaha..... we'll kids this is what happens when you release a broken unfinished game and your company ends up in administration... yeah bet their kicking them selves having not just made crackdown 2.. 

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    DukeTogo

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    #69  Edited By DukeTogo

    Time to fire up that game for a Matrix Online kind of party.

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    Bones8677

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    #70  Edited By Bones8677

    I don't think I've seen a company crash and burn so quickly after releasing a new game before in my life. 

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    Grixxel

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    #71  Edited By Grixxel

    Don't think I've seen a flop go down this quick before.

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    Aut0n

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    #72  Edited By Aut0n

    This is really sad, the game had some promise. Just felt like by the time it actually came out it was already dated.

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    Norusdog

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    #73  Edited By Norusdog

    this is what happens when you produce a pile of dogshit.

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    JoelTGM

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    #74  Edited By JoelTGM

    "Together we were building an absolutely amazing game"
     
    What were they thinking?  Every MMO that comes out nowadays is always janky and bad from the start, and then they expect players to fund their bad game long enough for them to build it into something better.  You can't do that.  
     
    Hopefully the developers and players have learned their lesson about MMOs.  I learned my lesson after I got bored of WoW and started searching for the next big hit that would compete with WoW, but all I got was some bad games that charged me monthly.

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    umdesch4

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    #75  Edited By umdesch4
    @teh_pwnzorer said:

    "  
    APB Closing Day: 
      

    "
    No offense to anyone who actually liked this game, but after watching that video, I think I can see why it died. I have to admit that the trailers had me slightly interested, but I'm glad I didn't spend any money on what it actually ended up being.
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    Tennmuerti

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    #76  Edited By Tennmuerti
    @Crono said:
    " Is this a new record for high-profile MMO failure? "
    Was about to ask the same thing.
    3 month post launch, is that a new record?
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    ManlyBeast

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    #77  Edited By ManlyBeast

    I remember once being pumped for this game..o.o

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    shiptoncraig

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    #78  Edited By shiptoncraig

    I'm not going to pay a subscription unnecessarily and I'm sure alot of other people feel the same way.  It's like childish thinking, where you attach a crazy price to something in order to get more money.   E.g.  have no money?  Sell your PC for a million pounds.

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    FixtheFernBack

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    #79  Edited By FixtheFernBack

    Sad, but the game was bad; went out the door too soon. Well I hope all the R&D Realtime put in won't go to waste. I wonder if Rockstar was one of the interested party? If I was them I'd snap up that customisation shit pronto.

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    morden2261

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    #80  Edited By morden2261

    Three months...  wow, just wow. 

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    zaglis

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    #81  Edited By zaglis

    The game was doomed the second someone thought ''Lets make an open worldish MMO on Unreal Engine 3. I am smart!"

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    Innovacious

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    #82  Edited By Innovacious

    I will miss this. Havnt played much recently, got distracted and wanted to take a little break because i was playing nothing but apb. Dunno whats gonna happen with my 600rtw points, probably nothing.

    I hear there is atleast 1 private server up and running out there somewhere, not sure if its legit or not, might give it a try, all my hardwork on the clothes ive already done though is just going to be lost :(

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    iek

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    #83  Edited By iek

    even though the gameplay was boring for the most part i still sunk a lot of time into this game, sad to see all of that go down the drain.

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    KaosAngel

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    #84  Edited By KaosAngel

    Surprise, surprise.

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    septim

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    #85  Edited By septim

    APB didn't even seem like a game, it was more like a system for micro-transactions.
     
    It's always nice to see greed fall on its face.

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    Faroon

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    #86  Edited By Faroon

    Realtime Worlds is on my street.  The place is deserted.   As the OP said: Disaster.

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    smallville123

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    #87  Edited By smallville123

    The second "mmo" giant bomb can watch die1!

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    umdesch4

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    #88  Edited By umdesch4
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    Sorax

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    #89  Edited By Sorax

    APB wasted a bunch of time and money making a bad game. Their development bubble kept them from seeing what almost everyone else could. APB wasn't a great idea, poorly designed, lifelessly executed and strangled by a masochistic revenue system. The means justify the ends.

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    ThePhenomenal1

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    #90  Edited By ThePhenomenal1

    3 months out and its already shutting down? thats record timing!

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    Daveyo520

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    #91  Edited By Daveyo520

    This game makes me laugh.

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    onarum

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    #92  Edited By onarum

    I feel so bad for people that wasted money on this crap.
     
    i was one of the bastards that bought into the hellgate london fiasco... well at the very least that game had a single player element to it, but still...

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    CandleJakk

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    #93  Edited By CandleJakk

    Wow. I shouldn't have been, but I am a bit surprised. It may have been broken as hell, but it cost about 100 million GBP to make, so I expected it to stay supported for a while longer.
     
    I feel bad for everyone who now has this black mark on their CV, but thems the breaks, I'm afraid. The phrases about 'putting all your eggs in basket' & avoiding counting them until they've hatched come to mind.

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    rjmatt

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    #94  Edited By rjmatt

    Sad story...

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    nick69

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    #95  Edited By nick69
    @phrosnite said:
    " And they spent like 100 million making this game? What a f-ing waste of money. When I saw it for the first time I new it would suck but many people were excited about it. It was weird to me... "
    What the fuck did they spend 100 million on? 
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    Scooopex

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    #96  Edited By Scooopex

    I bet that Human Avatar dude is happy now >.<

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    nibi

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    #97  Edited By nibi

    And mmo's continue to befuddle me. 

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    AnEternalEnigma

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    #98  Edited By AnEternalEnigma

    Not like this...

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    umdesch4

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    #99  Edited By umdesch4
    @nick69:  reading Luke Halliwell's blog (link I posted above, plus parts 2 and 3), it sounds like this game was in development hell for years, and the organization was padded out with lots of high level managers pulling in 6-figure salaries for all those years.
     
    He doesn't come right out and say it, but it sounds like management, knowing they had $100M to blow, bled them dry. Just speculation on my part, but I've worked in corporate software companies long enough to see how this typically happens.
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    RogueBadger

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    #100  Edited By RogueBadger

    I feel bad for the people who have wasted a whole bunch of money on it. 3 months is a disgrace, they are practically stealing from the people who shelled out the money for it.

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