The Arc the Lad II wiki last edited by SaturdayNightSpecials on 06/13/14 10:31AM View full history

Overview

Arc the Lad II is an RPG for the PlayStation, and a sequel to 1995's Arc the Lad. It is again developed primarily by G-Craft, and published by SCEI. The player takes the role of Elc, a young and brash hunter from a tribe of people who can manipulate fire. Elc hates Arc, the original game's protagonist; he believes that Arc is behind the death of his tribe, as Arc now possesses the Silver Noah, something that was burned into his mind as he watched his entire tribe murdered in front of him.

The first game takes around 10-12 hours to complete, whereas there is about 70 hours of gameplay in Arc the Lad II. The player is rewarded for having a clear save of the original Arc the Lad. The player's save in Arc the Lad II can also be imported into a secondary game called Arc Arena, in which the player's party can face off against monsters for in-game rewards. The player can then export the save game back to Arc the Lad II, with a stronger (and richer) party of characters. Arc Arena was included with the Arc the Lad Collection on PS1.

Gameplay

Characters

Elc

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Abilities:

  • Fire Storm
  • Fire Shield
  • Charge
  • Retaliation
  • Might Mind
  • Expand Range
  • Explosion
  • Invincible
  • Protection
  • Strike Power
  • Mind Buster
  • Divide
  • Extract
  • Swing

Lieza

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Abilities:

  • Search
  • Power Loss
  • Cure
  • Ground Shield
  • Ravish
  • Weakness
  • Earthquake
  • Spinster
  • Counter Hang
  • Trans Enemy
  • Distract Range
  • Hold Enemy
  • Dispel
  • Mud storm

Paundit

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Abilities:

  • Ice Shield
  • Cold Breath
  • Strike Power
  • Charge
  • Destruction
  • Counter Hang
  • Mind buster
  • Diamond Dust
  • Thunder Breath
  • Blizzard

Shu

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Abilities:

  • Steal
  • Plasma Shock
  • Scapegoat
  • Speed Up
  • Wind Shield
  • Time Bomb
  • Random Attack
  • Wind Slash
  • Jump High
  • Power Loss
  • Charge
  • Thunder Storm
  • Tornado
  • Extract

Shante

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Abilities:

  • Cure
  • Silent
  • Resurrection
  • Refresh
  • Ice Shield
  • Dispel
  • Divide
  • Diamond Dust
  • Destruction
  • Retaliation
  • Divine Judgement
  • Sleep Wind
  • Blizzard
  • Rob Mind

Gruga

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Abilities:

  • Gruga Charge
  • Gruga Tackle
  • Confusion
  • Rolling Sabot
  • Distract Range
  • Extract
  • Gruga Special
  • Super NOva
  • Power Loss
  • Expand Range
  • Counter Hang
  • Prrotection
  • Strike Power
  • Invincible

Gogen

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Abilities:

  • Explosion
  • Dream Knock
  • Diamond Dust
  • Wind Slash
  • Rob Mind
  • Thunder storm
  • Teleport
  • Earthquake
  • Might Mind
  • Destruction
  • Magic Shield
  • Mud Storm
  • Blizzard
  • Super NOva

Poco

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Abilities:

  • Battle Drum
  • Lion Drum
  • Cheer Trumpet
  • Atrophy Horn
  • Healing Harp
  • Mind Buster
  • Speed Orcarina
  • Orchestra Hit
  • Jump HIgh
  • Jump low
  • Ice Shield
  • Diamond Dust
  • Might Mind
  • Blizzard

Tosh

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Abilities:

  • Ouka-raibaku-zen
  • Jubakuken
  • Shinku-zen
  • Koei-zen
  • Toha-zen
  • Kishinoho
  • Ryugaken
  • Monji Slash
  • Speed up
  • Speed down
  • Expand Range
  • Fire Storm
  • Explosion
  • Swing

Kukuru

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Abilities:

  • Cure
  • Magic Shield
  • Silent
  • Refresh
  • Divine Judgement
  • Resurrection
  • Divide
  • Protection

Sania

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Abilities:

  • Shuffle Shot
  • X-Cryte
  • Random Dice
  • Dark Shield
  • Trans Enemy
  • Transfer
  • Poison Wind
  • Sleep Wind
  • Paralyze Wind
  • Petro Wind
  • Divde
  • Death

Arc

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Abilities:

  • Burn Ground
  • Total Healing
  • Gale Flash
  • Slow Enemy
  • Meteor Shower
  • Tornado
  • Magic Shield
  • Weak Enemy
  • Retaliation
  • Might Mind
  • Expand Range
  • Fire Storm
  • Explosion
  • Invincible

Iga

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Abilities:

  • Shingan-ho
  • Taima-kodan
  • Senpu-gekishu
  • Ryusei-baku
  • Kijinryu-eiha
  • Messho-reppa
  • Amaidar First
  • Power Loss
  • Ground Shield
  • Strike Power
  • Mud Storm
  • Earthquake
  • Extract

Choko

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Abilities:

  • Pasha-Pasha
  • Meki-Meki
  • Hyururu
  • Mera-Mera
  • Earthquake
  • Blizzard
  • Explosion
  • Tornado
  • Super Nova
  • Death

Diebeck

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Abilities: Unlike the other characters in the game, Diebeck's abilities change based on which power unit he has in place - Fire, Water, Wind, Earth or Raw Power.

Story

Elc a young hunter, a person who takes jobs from anything from hunting down criminals or providing protection for his clients finds himself waking up after a recurring nightmare that he has been having from his trouble past. As a young boy his village was attacked by a military group searching for the power of the flame. After his father was killed by the soldiers Elc summoned the power of the flame to kill his enemies overwhelmed by the power he passes out. Instead of killing the boy they take him as a prisoner so that they may use his power for their own gain.

Not able to remember his dreams clearly or the events that has transpired Elc does recall a ship by the name of the Silver Noah who he has come to learn is flown by the criminal Arc. Elc takes a job that involves a terrorist attacking the local airport and runs to the rescue. Upon arriving at the scene he battles the terrorist after defeating the enemy he begins a chase to apprehend the suspect. While searching he finds a young girl hiding with her wolf companion inside one of the cargo bays of an airship. After defeating the terrorist Elc tries to obtain answers from him when he is mysteriously sniped and killed. Elc meets back up with the girl to find out why she is hiding when men in suits show up to take her away. Having been in the same situation as a kid Elc decides to protect her from the men when she is shot and he makes a daring escape with her down a zip line.

Elc travels to the town of Indigos to meet with his friend Shu to hide out and find a doctor for the young girl Lieza. When the young girl is recovered from her injuries Shu, Elc and Lieza meet up with the local singer and dancer Shante to try and obtain information on the pursuers. In exchange for the information Shante asks if she can travel with the party so that she can find information on her missing brother who she believes is kidnapped by the same people.

Traveling together taking jobs on the side to make money the team begins to find more information that children and adults are being held captive and turned into monsters. Determined to stop this the group begins their attack on the different labs through out the world. The group is separated and branch off on their own trying to stop the evil and find each other.

Shu and Shante travel to a military airport in an attempt to hitch a ride to find their friends when Shante is thrown off the flying ship into the ocean below. Shu finds Elcs airship stored on the airship and travels to a city where he hears about a rebel group that is trying to stop the army from erecting a statue that will control the population and turn them into monsters. Shu tries to join the cause but is shot down by Tosh who is a companion of Arc.

Determined to go back and save a child hood friend from the same center that Elc escaped from as a child he and Lieza break into the facility to not only destroy it but to free anyone else who is imprisoned.

After awaking on the beach to find that she is still alive Shante meets the barbarian Grunga who is partaking in a local fighting tournament to win money to pay the doctors to restore his adopted daughters sight. After winning the tournament he joins Shante in her quest to stop the evil organization while leaving his daughter in the care of the inn keeper. Once her sight is restored she will know that he is not her true father and the best way to protect her is to leave.

The heroes come back together at the main Chimera lab. While battling monsters and saving the people kidnapped people they run into Arc who with his ship the Silver Noah is attempting to stop the evil that is being done as well. Elc is injured in the fight and brought back to the temple to be healed by Kukuru the seal who is holding back the most vile evil of the world. She explains to his friends that she may be able to save his body but his mind is a battle in which he has to recover on his own. Once Elc awakens he is quick to notice that Arc is among the group and wants to take revenge on him for killing his family.

Poco who has been with Arc after leaving the military takes Elc to the a destroyed castle to show him that Arc is not the evil that he has made out to be and that he is in fact a hero. After learning the truth Elc decides to join Arc and his crew to stop the evil that is in the world. Traveling from country to country the companions begin to over throw evil empires and stop monsters from hurting the people of Touvil.

Soundtrack

OST cover

01 - Theme of Arc the Lad

02 - Opening

03 - The Four Generals

04 - West Ardia

05 - The Airport

06 - Battle 1

07 - Meeting with Liza

08 - Battle 2

09 - Theme of Elc

10 - Theme of Shu

11 - Battle 3

12 - Music Man

13 - Prodius

14 - Statue of a Goddess

15 - Battle 4

16 - Memories

17 - Yagos Island

18 - Cave

19 - Beach

20 - Area Map

21 - Galuerno's Mansion

22 - Battle 5

23 - Sadness

24 - Silver Noah Tactics Room

25 - Suspicious Place

26 - Battle 6

27 - Touville's Shrine

28 - Theme of Liza

29 - Theme of Gruger

30 - Scrap Iron City

31 - Battle with the Four Generals

32 - Romalia

33 - Time Battle

34 - Anger

35 - Father

36 - Last Battle

37 - Ending

38 - And Tomorrow

39 - Save & Load

40 - Fanfare

41 - Milmahna

42 - Gleycine

43 - Sumeria

44 - Aliversha

45 - Alarats

46 - Niedel

47 - Spirit

Unlockables

Hemo-Ji is unlocked by competing in the survival mode located at the monks temple once you complete 25 kills.

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