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A non-interactive sequence within a game most often used for plot advancement.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
Female ninja.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
"The gentle way", a martial art focused on grapples and throws.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
An upgrade, in video games, is a practice in which a new release of a game built on the same engine with the same mechanics is produced, but does not completely qualify for a sequel. However, the content difference is significant enough that it is not considered a re-release, either.
From a new generation of fighting games, most notably Street Fighter IV, the comeback mechanic allows characters with low health to activate a powerful move or mode.
A heads-up display is a graphical overlay of vital information used in most modern games.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
A game based on an anime.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
An arcade system board by Sony based on PlayStation hardware. Used primarily by Capcom, Tecmo, and Taito throughout the mid-to-late 1990's and early 2000's.
The World Fighting Game Championships in all but name. Since 2000, the Evolution Championship Series has been the most prominent fighting game tournament event. It features the best players from all over the world.
Akuma's signature super move in the Street Fighter series.
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Ever since Pac-Man, games have had us navigating mazes.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
What lies ahead, and is distant from the present.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
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