Recent
Images
News
Videos
Community
Guides





WHAT IS AN ARCADE?
Arcade is simply defined as a place where people can hang out and have fun. However, over time, the word is mostly recognized today as a place to play video games and have fun. This was mainly because designer cabinets with screens inside them would provide games that people can enjoy. They would become known as Video Game Arcade machines.
THE RISE OF ARCADE GAMES
Video Game Arcade machines would start to become a force in the 1980's and peak during the 1990's. This began in 1980 with the release of the game Pac-Man. The game would become a big success, causing the developers to create a sequel Ms. Pac-Man. Both Pac-Man and Ms. Pac-Man would become so huge that people of all ages and genders filled the arcades playing the game. Rather it was children who played after school or the weekends, to adults who played during their lunch breaks, and after work. These games with some others like, Space Invaders, Galaga, Defender, Missile Command, Centipede, and Donkey Kong kept the arcade scene alive in the early 1980's. By the mid 1980's the popularity of video games in general began to drop. This began to affect the arcade scene. This, however, soon changed when in 1985 Nintendo released their sequel to one of their mildly popular arcade games Mario Bros. The game was called Super Mario Bros. Super Mario Bros became a phenomenon and would arguably put video games on the map. After the game made a killing on Nintendo's own console, a special arcade version named VS: Super Mario Bros appeared in the arcades. This version had levels that were different and more challenging than the console version. From Super Mario Bros onward video game developers released innovative and fun video games in arcades that would create a lasting effect for over a decade in the United States. Developers like Sega, Namco, Midway, Capcom, and Konami became household names because of their great games.
ARCADES IN THEIR PRIME
In the 1990's arcade video games became so big, you had developers making hit games based off of movies, cartoons, comics, and television shows. Sports games using authentic sports licenses were also made and became quite popular. This, however, would result in prices for play going up. In the late 1980's, early 1990's, most arcade games cost a quarter per play. However, this soon changed to fifty cents, seventy-five cents, and some games were even a full dollar for first play. At the time people didn't mind because the arcade was also known as the place to see and enjoy the latest graphics and sound in video gaming. Even though the console market made a solid foundation in the homes of millions of Americans, most of them knew that the graphics in their chosen console, didn't match the superior ones found in the arcade cabinets. Despite ports of popular arcade games hitting consoles, gamers knew they were getting a watered down version of the original.
THE DOWNFALL OF ARCADES IN AMERICA
The success of arcade games began to change for the worst in the mid to late 1990's when CD based console gaming start becoming popular. This was definitely the case when 32-bit consoles and games arrived. Because of improved capability in graphics, and the compact disc ability to carry a lot of data, developers were finally able to make good ports of their games to sell on consoles. Business is business, and the developers saw where they could make a lot more money porting flawless or near flawless copies on their games to popular gaming consoles. Because of this, gamers no longer felt they needed to spend money in the arcades to play the latest eye candy. They could simply go to the store or mall and buy the full game for their console. By the 21 Century, console gaming surpassed arcade gaming in every way that mattered. As a result , arcades in America have been on life support in some areas and dead in others.
ARCADES MAY BE DOWN BUT NOT OUT
Arcades are still very popular in Japan, however, as the Japanese see arcades are part of their national tradition. Many Japanese children as well as adults all go to huge and loud arcade places, that usually have sit down machines. As a result, many major and minor developers are still able to make games and turn a profit releasing those games in Japan. Many of these arcade games usually get ported over to the United States and release on the consoles. As of today, many video game developers are now making arcade games using modern PC hardware making sure the legacy lives on forever.





Arcades hit their peak of popularity before home consoles took over the gaming public.
History of the Arcade
WHAT IS AN ARCADE?
Arcade is simply defined as a place where people can hang out and have fun. However, over time, the word is mostly recognized today as a place to play video games and have fun. This was mainly because designer cabinets with screens inside them would provide games that people can enjoy. They would become known as Video Game Arcade machines.
THE RISE OF ARCADE GAMES
Video Game Arcade machines would start to become a force in the 1980's and peak during the 1990's. This began in 1980 with the release of the game Pac-Man. The game would become a big success, causing the developers to create a sequel Ms. Pac-Man. Both Pac-Man and Ms. Pac-Man would become so huge that people of all ages and genders filled the arcades playing the game. Rather it was children who played after school or the weekends, to adults who played during their lunch breaks, and after work. These games with some others like, Space Invaders, Galaga, Defender, Missile Command, Centipede, and Donkey Kong kept the arcade scene alive in the early 1980's. By the mid 1980's the popularity of video games in general began to drop. This began to affect the arcade scene. This, however, soon changed when in 1985 Nintendo released their sequel to one of their mildly popular arcade games Mario Bros. The game was called Super Mario Bros. Super Mario Bros became a phenomenon and would arguably put video games on the map. After the game made a killing on Nintendo's own console, a special arcade version named VS: Super Mario Bros appeared in the arcades. This version had levels that were different and more challenging than the console version. From Super Mario Bros onward video game developers released innovative and fun video games in arcades that would create a lasting effect for over a decade in the United States. Developers like Sega, Namco, Midway, Capcom, and Konami became household names because of their great games.
ARCADES IN THEIR PRIME
In the 1990's arcade video games became so big, you had developers making hit games based off of movies, cartoons, comics, and television shows. Sports games using authentic sports licenses were also made and became quite popular. This, however, would result in prices for play going up. In the late 1980's, early 1990's, most arcade games cost a quarter per play. However, this soon changed to fifty cents, seventy-five cents, and some games were even a full dollar for first play. At the time people didn't mind because the arcade was also known as the place to see and enjoy the latest graphics and sound in video gaming. Even though the console market made a solid foundation in the homes of millions of Americans, most of them knew that the graphics in their chosen console, didn't match the superior ones found in the arcade cabinets. Despite ports of popular arcade games hitting consoles, gamers knew they were getting a watered down version of the original.
THE DOWNFALL OF ARCADES IN AMERICA
The success of arcade games began to change for the worst in the mid to late 1990's when CD based console gaming start becoming popular. This was definitely the case when 32-bit consoles and games arrived. Because of improved capability in graphics, and the compact disc ability to carry a lot of data, developers were finally able to make good ports of their games to sell on consoles. Business is business, and the developers saw where they could make a lot more money porting flawless or near flawless copies on their games to popular gaming consoles. Because of this, gamers no longer felt they needed to spend money in the arcades to play the latest eye candy. They could simply go to the store or mall and buy the full game for their console. By the 21 Century, console gaming surpassed arcade gaming in every way that mattered. As a result , arcades in America have been on life support in some areas and dead in others.
ARCADES MAY BE DOWN BUT NOT OUT
Arcades are still very popular in Japan, however, as the Japanese see arcades are part of their national tradition. Many Japanese children as well as adults all go to huge and loud arcade places, that usually have sit down machines. As a result, many major and minor developers are still able to make games and turn a profit releasing those games in Japan. Many of these arcade games usually get ported over to the United States and release on the consoles. As of today, many video game developers are now making arcade games using modern PC hardware making sure the legacy lives on forever.
Arcade games
Edit
| Platform Name: | Arcade |
| Release Date: | July 12, 1972 |
| Online Support: | False |
| Install Base: | 0 |
| Original Price: | $0 |
| Producing Company: | |
| Total Games: | games |
Platforms of Martin
a list of 6 items by MartinG
a list of 6 items by MartinG
|
Ryu first in Street Fighter |
32
|
|
Ken Masters first in Street Fighter |
28
|
|
Chun-Li first in Street Fighter II |
27
|
|
Ryo Sakazaki first in Art of Fighting |
25
|
|
Terry Bogard first in Fatal Fury |
25
|
|
M. Bison first in Street Fighter II |
23
|
|
Kim Kaphwan first in Fatal Fury 2 |
22
|
|
Zangief first in Street Fighter II |
22
|
|
Joe Higashi first in Fatal Fury |
21
|
|
Akuma first in Super Street Fighter II Turbo |
21
|
|
Japan first in |
73
|
|
Space first in Spacewar! |
58
|
|
The United States of America first in The Oregon Trail |
37
|
|
China first in |
22
|
|
New York first in |
21
|
|
Russia first in |
19
|
|
England first in |
16
|
|
Brazil first in Serra Pelada |
15
|
|
Thailand first in |
14
|
|
Jungle first in |
13
|
|
Game Over first in |
150
|
|
2D first in Tennis for Two Simulator |
150
|
|
Health first in |
143
|
|
Jump first in Donkey Kong |
127
|
|
Boss Fight first in DND |
127
|
|
Combo first in Street Fighter II |
114
|
|
High Score first in Seawolf |
112
|
|
Continue first in |
108
|
|
Hand to Hand Combat first in |
108
|
|
Melee first in |
100
|























































