Armored Core: for Answer
Armored Core: for Answer is a video game that consists of 2 releases
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Ubisoft's Armored Core: For Answer is the 13th game in the franchise by From Software. As in other games in the series, players will be in control of large battle mechs that they will use to unleash death and destruction upon their foes. The game will feature two-player co-op and 8-player competitive modes. Not much is known about the story except that you are a small band of rebels going up against an evil military industrial corporation. The game will also feature high amounts of customization options, with over 130 pieces of new gear and over 400 total. Another anticipated feature is the addition of large-scale bosses called Arms Forts, which the player fights at various points in the plot. Still prominent in the game is AC 4's White Glint, whose actions have greatly affected the sequel.
AC: For Answer takes place ten years after Armored Core 4. The planet has rapidly deteriorated due to human pollution and radiation from Kojima particles, and most of humanity has taken to the huge, airborne Cradles for refuge from Earth's poisonous surface. The League of Ruling Companies rules the Cradles, and while they claim to act benevolently, their actions suggest otherwise. When the Cradles were put afloat, the League deemed the Lynx (AC pilots) too dangerous, stranding them on the planet where they now work as mercenaries. These stranded have formed the faction known as Line Ark, which defiantly resists the League, as it believes the Cradles are only a temporary solution to the planet's decay. Some, however, believe Line Ark is too soft, and a shady organization known as ORCA was founded. Since Armored Core 4, the factions have all been producing huge sentinels named Arms Forts to protect points of interest, only increasing the havoc wreaked in conflicts. Between the three factions' squabbles, Earth's surface has become a battlefield.
The player can play through AF: For Answer differently for a total of three different endings: the League and ORCA endings are standard, but a third may be seen if the player chooses a more violent path. The League's ending sees the player crush Line Ark and ORCA, ensuring the League's reign and the Cradles' stability; the ORCA ending has the player destroying the Cradles' power sources, grounding humanity but providing a means of escape from the planet; and in the final Destruction ending, the player and a Lynx named OldKing destroy many Cradles and their inhabitants, as well as ORCA and Line Ark.
Armored Core: For Answer plays similarly to AC 4. The player's mech has, in addition to the standard arm and shoulder weapons, two leg-based compartments for backup weapons should the player run out of ammunition or wish to change their tactics. Mechs are capable of vertical movement in the form of flying, as in the prequel, and use boosters to quickly traverse the battlefield; in an emergency, the player may activate Overed Boost for a short burst of intense speed. Also returning is the use of Assault Armor, a damaging explosion the player may initiate at the cost of hitpoints. As in AC 4, a mech's condition is measured by Primal Armor (or PA), which functions as shielding; and Armor Points (AP). Energy Points are used for boosting, flying, and firing energy weapons. Customization has been further enhanced since Armored Core 4; over 130 new pieces of equipment have been added. Most parts are available through the ingame store, but some must be unlocked by getting S ranks on missions or playing through campaigns on Hard mode.
Online multiplayer for the game includes eight-player game modes Battle Royale, a free-for-all, and Team Deathmatch, as well as the option of cooperative campaign mode. However, players may only start a mission if both have it unlocked.





Armored Core: pitting big machines against bigger machines since 1997. Now, with the thirteenth release, we see the biggest machines yet.
Overview
Ubisoft's Armored Core: For Answer is the 13th game in the franchise by From Software. As in other games in the series, players will be in control of large battle mechs that they will use to unleash death and destruction upon their foes. The game will feature two-player co-op and 8-player competitive modes. Not much is known about the story except that you are a small band of rebels going up against an evil military industrial corporation. The game will also feature high amounts of customization options, with over 130 pieces of new gear and over 400 total. Another anticipated feature is the addition of large-scale bosses called Arms Forts, which the player fights at various points in the plot. Still prominent in the game is AC 4's White Glint, whose actions have greatly affected the sequel.
Plot
AC: For Answer takes place ten years after Armored Core 4. The planet has rapidly deteriorated due to human pollution and radiation from Kojima particles, and most of humanity has taken to the huge, airborne Cradles for refuge from Earth's poisonous surface. The League of Ruling Companies rules the Cradles, and while they claim to act benevolently, their actions suggest otherwise. When the Cradles were put afloat, the League deemed the Lynx (AC pilots) too dangerous, stranding them on the planet where they now work as mercenaries. These stranded have formed the faction known as Line Ark, which defiantly resists the League, as it believes the Cradles are only a temporary solution to the planet's decay. Some, however, believe Line Ark is too soft, and a shady organization known as ORCA was founded. Since Armored Core 4, the factions have all been producing huge sentinels named Arms Forts to protect points of interest, only increasing the havoc wreaked in conflicts. Between the three factions' squabbles, Earth's surface has become a battlefield.
The player can play through AF: For Answer differently for a total of three different endings: the League and ORCA endings are standard, but a third may be seen if the player chooses a more violent path. The League's ending sees the player crush Line Ark and ORCA, ensuring the League's reign and the Cradles' stability; the ORCA ending has the player destroying the Cradles' power sources, grounding humanity but providing a means of escape from the planet; and in the final Destruction ending, the player and a Lynx named OldKing destroy many Cradles and their inhabitants, as well as ORCA and Line Ark.
Gameplay
Armored Core: For Answer plays similarly to AC 4. The player's mech has, in addition to the standard arm and shoulder weapons, two leg-based compartments for backup weapons should the player run out of ammunition or wish to change their tactics. Mechs are capable of vertical movement in the form of flying, as in the prequel, and use boosters to quickly traverse the battlefield; in an emergency, the player may activate Overed Boost for a short burst of intense speed. Also returning is the use of Assault Armor, a damaging explosion the player may initiate at the cost of hitpoints. As in AC 4, a mech's condition is measured by Primal Armor (or PA), which functions as shielding; and Armor Points (AP). Energy Points are used for boosting, flying, and firing energy weapons. Customization has been further enhanced since Armored Core 4; over 130 new pieces of equipment have been added. Most parts are available through the ingame store, but some must be unlocked by getting S ranks on missions or playing through campaigns on Hard mode.
Online multiplayer for the game includes eight-player game modes Battle Royale, a free-for-all, and Team Deathmatch, as well as the option of cooperative campaign mode. However, players may only start a mission if both have it unlocked.
| Game Name | Armored Core: for Answer |
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| Themes |
Add a new theme
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| Original US Release |
Sept. 16, 2008
need a fuzzy date? |
| Original US Release |
September
2008 know the real date? |
| Aliases | |
| ESRB |
ESRB: T
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