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Overview

Armored Core is set in a future where a war known as the Great Destruction has devastated Earth and killed the majority of humanity. Due to the uninhabitable conditions of the surface of Earth, the survivors of the Great Destruction were forced into living underground for a period of fifty years. During the fifty year period a number of corporations came to power and the two largest of these corporations were Chrome and Murakumo Millennium who were locked in a constant power struggle, much to the detriment of the rest of humanity. A group of mercenaries known as The Ravens were able to take advantage of the opportunities presented by the power struggle and used it to their advantage. The player takes on the role of a Raven pilot of an armored core, a type of giant mech and acts as a gun for hire for various corporations and groups.

Throughout the game the player has a choice of which missions he or she chooses to accept and based on which missions he or she accepts the story will progress differently. Players are also ranked based on their relative success in each mission and can check the results of each mission via their mail. The player can buy interchangeable parts for their armored cores and due to the differing nature of the various situations players are placed in success often relies on building and choosing the right armored cores for the right missions.

Background

Chrome

Chrome is a megacorporation based out of Isaac City, one of the underground human settlements, and is one of the two corporations that will provide missions for the player. They have a partnership with Chemical-Dyne Co. and exert every inch of power and control that they have over Isaac City. Ultimately, in the end game, Chrome takes desperate measures to maintain control but falls apart, along with its rival Murakumo

Murakumo Millennium

Murakumo Millennium is a megacorporation known for the manufacturing of AC parts and technological advances, specifically the Human PLUS Project. They are actively against Chrome’s exertion of power over Isaac City and see it as their biggest rival. However, Murakumo falls apart as a company, alongside Chrome during the endgame.

The Ravens’ Nest

The Ravens’ Nest is a mediation group that serves as a sanctuary for Ravens, mercenaries that will take on any mission provided by the warring corporations. The Nest is absolutely neutral in all affairs, not interfering with which job a Raven chooses, and what a Raven is allowed to do, including cooperating with or killing other Ravens. Supplies and repair for ACs are provided by the Nest, as well as messages and contracts forwarded by the Nest’s sole operator, “R.”

The Great Destruction

The Great Destruction was a catastrophic event in human history that drove mankind underground after thirty years of war left the surface inhospitable. This migration to the underground cities took place 50 years before the events of the game, and now the corporations have succeeded the government in power, and war is raged underground (and above) between Chrome and Murakumo Millenium.

Gameplay

Gameplay in Armored Core revolves around customizing your AC and using it during missions provided to you by the Nest. You are provided multiple missions at a time and can choose to accomplish them in whichever order you prefer. While there is a compensation with each mission, for every Armor Point you lose or ammunition you spend during a mission, the pay will be deducted to cover the cost of AC repairs and ammo refills. Using energy weapons instead of solid rounds can reduce the cost needed to restore the AC after a mission. Sometimes a mission can result in the player losing more money than they do earn, and can even go into debt. While in debt, the player cannot buy or sell any parts in the shop until the balance is out of the red.

If the player reaches 50000C in debt, the game will play a cutscene from the player's perspective showing that he is about to undergo a Human PLUS procedure. After this cutscene, the game starts from the beginning, but with the player's AC parts and credits carried over as well as a boost in abilities. This can be done multiple times, and for various bonuses, including twice as much energy, the ability to shoot beams from the laser blade with the proper button press, and the ability to use back cannon parts without the need to be stationary.

Story

Story is extremely thin and loose in the game. The game starts with the main character completing a two minute test to become a Raven and join the Ravens’ Nest. After doing this, the Raven pursues missions offered by either Chrome or Murakumo Millennium. Whichever missions are chosen leads down different paths, working for one corporation while taking down the other.

However, after taking down one of the corporations, the other one declines as well, and the concern arises that there will be little need for Ravens anymore now that the conflict has been resolved. That is not the case, as the Raven is called to one final mission to clear out “floating mines” but it turns out to be a trap. The Raven faces against the top ranked AC Nine-Ball twice, and then finds and destroys an AI computer revealed to be the Ravens’ Nest operator “R.” As the AI is about to die, it questions the Raven about whether his decision will prove to be the right one, if destroying order led by “R” is the right choice for humanity. An explosion is seen on the surface, and the effects of the Raven’s decision can be easily guessed based on the events of its sequels.

Parts

There are over 130 parts in Armored Core. Most of these are available in the shop right from the beginning, but other conditions must be met for certain parts to be available. They must be either found during missions, completing a certain number of missions, or receiving them as a reward rather than regular money.

Heads

Heads provide radar and sensor functions to the AC, some features including noise cancellation or bio sensors for specific bio organisms. The AC's computer voice is also determined by the type of head chosen. When beginning a new game, the player's AC has the HD-GRY-NX as their starting head

HD-01-SRVT

  • Part Type: Head
  • Price: 26500
  • Weight: 122
  • Energy Drain: 350
  • Armor Points: 816
  • Def Shell: 154
Head unit with built-in bio sensor

  • Def Energy: 149
  • Computer Type: Detailed
  • Map Type: Area Memory
  • Noise Canceler: None
  • Bio Sensor: Provided
  • Radar Function: None
HD-2002

  • Part Type: Head
  • Price: 29000
  • Weight: 156
  • Energy Drain: 457
  • Armor Points: 787
  • Def Shell: 140
  • Def Energy: 154
Head unit equipped with radar function

  • Computer Type: Standard
  • Map Type: Area Memory
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: Provided
  • Radar Range: 6000
  • Radar Type: Standard
HD-X1487

  • Part Type: Head
  • Price: 19000
  • Weight: 166
  • Energy Drain: 420
  • Armor Points: 975
  • Def Shell: 160
Full range of sensors but without the auto-map function

  • Def Energy: 185
  • Computer Type: Rough
  • Map Type: No Memory
  • Noise Canceler: Provided
  • Bio Sensor: Provided
  • Radar Function: None
HD-REDEYE

  • Part Type: Head
  • Price: 41000
  • Weight: 146
  • Energy Drain: 538
  • Armor Points: 840
  • Def Shell: 148
  • Def Energy: 151
Equipped with radar and an enhanced auto-map function

  • Computer Type: Detailed
  • Map Type: Area & Place Name
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: Provided
  • Radar Range: 5980
  • Radar Type: Standard
HD-D-9066

Part Type: Head
Price: 43200
Weight: 138
Energy Drain: 657
Armor Points: 885
Def Shell: 165
Def Energy: 232
Full range of options and good EG shields

Computer Type: Standard
Map Type: Area Memory
Noise Canceler: None
Bio Sensor: Provided
Radar Function: Provided
Radar Range: 6120
Radar Type: Standard
HD-GRY-NX

  • Part Type: Head
  • Price: 14700
  • Weight: 232
  • Energy Drain: 218
  • Armor Points: 1004
  • Def Shell: 194
Economy unit with good shields but no optional equipment

  • Def Energy: 134
  • Computer Type: Rough
  • Map Type: No Memory
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: None
HD-06-RADAR

  • Part Type: Head
  • Price: 51800
  • Weight: 145
  • Energy Drain: 875
  • Armor Points: 741
  • Def Shell: 109
  • Def Energy: 194
Equipped with wide-area radar and various options

  • Computer Type: Standard
  • Map Type: Area & Place Name
  • Noise Canceler: Provided
  • Bio Sensor: None
  • Radar Function: Provided
  • Radar Range: 8120
  • Radar Type: Standard
HD-ONE

  • Part Type: Head
  • Price: 68100
  • Weight: 161
  • Energy Drain: 304
  • Armor Points: 800
  • Def Shell: 132
  • Def Energy: 129
Full equipped with wide-area radar and all options

  • Computer Type: Detailed
  • Map Type: Area Memory
  • Noise Canceler: Provided
  • Bio Sensor: Provided
  • Radar Function: Provided
  • Radar Range: 7980
  • Radar Type: Standard
HD-08-DISH

  • Part Type: Head
  • Price: 33200
  • Weight: 133
  • Energy Drain: 716
  • Armor Points 870
  • Def Shell: 205
Equipped with an enhanced auto-map function

  • Def Energy: 162
  • Computer Type: Standard
  • Map Type: Area & Place Name
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: None
HD-ZERO

  • Part Type: Head
  • Price: 22500
  • Weight: 185
  • Energy Drain: 431
  • Armor Points: 925
  • Def Shell: 221
  • Def Energy: 149
Head unit equipped with radar function

  • Computer Type: Rough
  • Map Type: No Memory
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: Provided
  • Radar Range: 6300
  • Radar Type: Standard

Cores

Cores are a very integral part of the AC. There are only three cores to choose from, ranging from heavy to light armor, as well as the number of optional parts that can be equipped. When beginning a new game, the player's AC has the XCA-00 as their starting core.

XCA-00

  • Part Type: Core
  • Price: 61500
  • Weight: 1103
  • Energy Drain: 1046
  • Armor Points: 2710
  • Def Shell: 530
Standard core unit with average performance overall

  • Def Energy: 505
  • Maximum Weight: 2770
  • Anti-Missile-Response: 48
  • Anti-Missile-Angle: 48
  • Extension Slots: 8
XCL-01

  • Part Type: Core
  • Price: 88000
  • Weight: 885
  • Energy Drain: 1380
  • Armor Points: 2380
  • Def Shell: 492
Electronic warfare core with many slots for special equipment

  • Def Energy: 610
  • Maximum Weight: 2450
  • Anti-Missile-Response: 48
  • Anti-Missile-Angle: 64
  • Extension Slots: 16
XCH-01

  • Part Type: Core
  • Price: 72000
  • Weight: 1384
  • Energy Drain: 873
  • Armor Points: 3015
  • Def Shell: 615
Heavyweight core with an excellent shoulder load and heavy armor

  • Def Energy: 543
  • Maximum Weight: 3600
  • Anti-Missile-Response: 48
  • Anti-Missile-Angle: 32
  • Extension Slots: 12

Arms

Arms are divided into two categories. Normal arms allow you to wield a right arm weapon and equip a laser blade on the left arm. Weapon arms are weapons themselves and cannot hold any additional fire arms. When beginning a new game, the player's AC has the AN-201 as their starting arms.

AN-101

  • Part Type: Arms
  • Price: 19000
  • Weight: 1228
  • Energy Drain: 1006
Normal arm units with average performance

  • Armor Points: 1670
  • Def Shell: 384
  • Def Energy: 374
AN-201

Part Type: Arms
Price: 15300
Weight: 1054
Energy Drain: 877
Low energy consumption version of the AN-101

  • Armor Points: 1635
  • Def Shell: 352
  • Def Energy: 334
AN-K1

  • Part Type: Arms
  • Price: 49000
  • Weight: 905
  • Energy Drain: 930
Reduced-weight arm units with full AP and shields

  • Armor Points: 1790
  • Def Shell: 339
  • Def Energy: 402
AN-D-7001

  • Part Type: Arms
  • Price: 23000
  • Weight: 1445
  • Energy Drain: 1512
Average arm units with enhanced performance

  • Armor Points: 1743
  • Def Shell: 306
  • Def Energy: 453
AN-3001

  • Part Type: Arms
  • Price: 39500
  • Weight: 1612
  • Energy Drain: 1258
Middleweight arms with maximum energy shielding

  • Armor Points: 1935
  • Def Shell: 487
  • Def Energy: 353
ANKS-1A46J

  • Part Type: Arms
  • Price: 42100
  • Weight: 2120
  • Energy Drain: 1415
Offers the maximum AP but interferes with some parts

  • Armor Points: 1990
  • Def Shell: 679
  • Def Energy: 496
AN-863-B

  • Part Type: Arms
  • Price: 34000
  • Weight: 1726
  • Energy Drain: 1394
Weight is increased for added durability

  • Armor Points: 1880
  • Def Shell: 517
  • Def Energy: 406
AN-25

Part Type: Arms
Price: 28400
Weight: 853
Energy Drain: 682
Lightweight type arm units with better performance

Armor Points: 1826
Def Shell: 344
Def Energy: 284
AW-MG25/2

  • Part Type: Arms
  • Type: Machine Gun
  • Price: 54500
  • Weight: 1193
  • Energy Drain: 78
  • Armor Points: 812
  • Def Shell: 0
  • Def Energy: 0
Can strafe with 4 rifles at once

  • Weapon Lock: Special
  • Attack Power: 158
  • Number of Ammo: 400
  • Ammo Type: Solid
  • Ammo Price: 33
  • Range: 8800
  • Maximum Lock: 1
  • Reload Time: 2
AW-GT20000

  • Part Type: Arms
  • Type: Gatling Gun
  • Price: 48600
  • Weight: 1415
  • Energy Drain: 92
  • Armor Points: 1132
  • Def Shell: 0
  • Def Energy: 0
Dual gatling guns can concentrate high-speed rounds at a single point

  • Weapon Lock: Special
  • Attack Power: 305
  • Number of Ammo: 300
  • Ammo Type: Solid
  • Ammo Price: 62
  • Range: 7800
  • Maximum Lock: 1
  • Reload Time: 2
AW-RF105

  • Part Type: Arms
  • Type: Cannon
  • Price: 77600
  • Weight: 1530
  • Energy Drain: 106
  • Armor Points: 1280
  • Def Shell: 0
  • Def Energy: 0
2 cannons with incredible fire power

  • Weapon Lock: Narrow & Deep
  • Attack Power: 1530
  • Number of Ammo: 100
  • Ammo Type: Solid
  • Ammo Price: 220
  • Range: 9300
  • Maximum Lock: 1
  • Reload Time: 15
AW-30/3

  • Part Type: Arms
  • Type: Dual Missile
  • Price: 56400
  • Weight: 480
  • Energy Drain: 377
  • Armor Points: 688
  • Def Shell: 0
  • Def Energy: 0
Fires 2 rounds of 3 small missiles for a total of 6 missiles

  • Weapon Lock: Standard
  • Attack Power: 830
  • Number of Ammo: 80
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 3
  • Reload Time: 10
AW-RF120

  • Part Type: Arms
  • Type: Cannon
  • Price: 67200
  • Weight: 1827
  • Energy Drain: 137
  • Armor Points: 1420
  • Def Shell: 0
  • Def Energy: 0
Enhanced dual cannons. Somewhat fewer shots

  • Weapon Lock: Narrow & Deep
  • Attack Power: 2120
  • Number of Ammo: 50
  • Ammo Type: Solid
  • Ammo Price: 300
  • Range: 9800
  • Maximum Lock: 1
  • Reload Time: 18
AW-S60/2

  • Part Type: Arms
  • Type: Dual Missile
  • Price: 66600
  • Weight: 762
  • Energy Drain: 420
  • Armor Points: 725
  • Def Shell: 0
  • Def Energy: 0
Fires 2 rounds of 2 missiles at once for extra shots

  • Weapon Lock: Standard
  • Attack Power: 830
  • Number of Ammo: 120
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 2
  • Reload Time: 10
AW-XC5500

  • Part Type: Arms
  • Type: Plasma Cannon
  • Price: 83600
  • Weight: 1688
  • Energy Drain: 547
  • Armor Points: 875
  • Def Shell: 0
  • Def Armor: 0
Energy weapon. Fires twin bursts of light

  • Weapon Lock: Narrow & Deep
  • Attack Power: 1241
  • Number of Ammo: 70
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 12000
  • Maximum Lock: 1
  • Reload Time: 7
AW-XC65

  • Part Type: Arms
  • Type: Laser Cannon
  • Price: 98500
  • Weight: 1905
  • Energy Drain: 625
  • Armor Points: 792
  • Def Shell: 0
  • Def Energy: 0
Energy Weapon. Fires two beams.

  • Weapon Lock: Narrow & Deep
  • Attack Power: 2322
  • Number of Ammo: 40
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 8300
  • Maximum Lock: 1
  • Reload Time: 10

Legs

Legs provide support for the AC and come in four different forms. Humanoid legs are humanoid looking in shape. Reverse joint legs can move faster and jump easily, but cannot carry as much. Four legged parts move about twice as fast as humanoid legs and can allow the AC to fire back cannons without being stationary. Caterpillar legs are tank treads that move very slowly but provide the most defense, and can also allow the AC to fire back cannons without being stationary. When beginning a new game, the player's AC has the LN-1001-PX-0 as their starting legs

LN-1001

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 28500
  • Weight: 1966
  • Energy Drain: 1725
  • Armor Points: 3235
Balanced, standard humanoid legs

  • Def Shell: 556
  • Def Energy: 531
  • Maximum Weight: 4470
  • Speed: 277
  • Stability: 1018
  • Jump Function: Provided
LN-SSVT

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 44000
  • Weight: 1528
  • Energy Drain: 2338
  • Armor Points: 2795
Light, fast humanoid legs but with low load capacity and AP

  • Def Shell: 482
  • Def Energy: 507
  • Maximum Weight: 3560
  • Speed: 445
  • Stability: 596
  • Jump Function: Provided
LN-3001

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 52200
  • Weight: 3137
  • Energy Drain: 2206
  • Armor Points: 3703
Heavily armored humanoid legs with a high load capacity. Poor speed

  • Def Shell: 870
  • Def Energy: 594
  • Maximum Weight: 6600
  • Speed: 153
  • Stability: 2518
  • Jump Function: Provided
LN-1001-PX-0

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 25000
  • Weight: 1892
  • Energy Drain: 1844
  • Armor Points: 3035
Balanced humanoid legs for combat on all terrain

  • Def Shell: 528
  • Def Energy: 508
  • Maximum Weight: 4100
  • Speed: 280
  • Stability: 904
  • Jump Function: Provided
LN-501

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 71800
  • Weight: 1675
  • Energy Drain: 2910
  • Armor Points: 2947
Has the shield performance and load capacity of a middleweight

  • Def Shell: 508
  • Def Energy: 535
  • Maximum Weight: 3990
  • Speed: 451
  • Stability: 854
  • Jump Function: Provided
LN-SSVR

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 32400
  • Weight: 2750
  • Energy Drain: 2013
  • Armor Points: 3606
Lightest of the heavily armored humanoid legs

  • Def Shell: 805
  • Def Energy: 532
  • Maximum Weight: 5400
  • Speed: 148
  • Stability: 2150
  • Jump Function: Provided
LN-1001B

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 45200
  • Weight: 2305
  • Energy Drain: 1889
  • Armor Points: 3383
Enhanced version of the LN-1001

  • Def Shell: 585
  • Def Energy: 543
  • Maximum Weight: 4630
  • Speed: 272
  • Stability: 1320
  • Jump Function: Provided
LN-3001C

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 64100
  • Weight: 3528
  • Energy Drain: 2418
  • Armor Points: 3977
Best AP and shields among the humanoid legs

  • Def Shell: 889
  • Def Energy: 602
  • Maximum Weight: 7100
  • Speed: 151
  • Stability: 2977
  • Jump Function: Provided
LN-502

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 35800
  • Weight: 1790
  • Energy Drain: 2466
  • Armor Points: 3343
This middleweight has reduced weight without sacrificing performance

  • Def Shell: 538
  • Def Energy: 592
  • Maximum Weight: 3800
  • Speed: 275
  • Stability: 843
  • Jump Function: Provided
LN-D-8000R

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 49000
  • Weight: 2426
  • Energy Drain: 2350
  • Armor Points: 3532
Humanoid legs with special anti-energy armor

  • Def Shell: 510
  • Def Energy: 656
  • Maximum Weight: 4720
  • Speed: 269
  • Stability: 1200
  • Jump Function: Provided
LNKS-1B46J

  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 48000
  • Weight: 3065
  • Energy Drain: 2304
  • Armor Points: 3788
Shock absorbing structure reduces recoil from shell hits

  • Def Shell: 822
  • Def Energy: 618
  • Maximum Weight: 6100
  • Speed: 146
  • Stability: 3802
  • Jump Function: Provided
LB-4400

  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 17300
  • Weight: 2520
  • Energy Drain: 1400
  • Armor Points: 3560
Standard reverse joint type. Good maneuverability and inexpensive

  • Def Shell: 617
  • Def Energy: 451
  • Maximum Weight: 4020
  • Speed: 294
  • Stability: 2084
  • Jump Function: Provided
LB-4401

  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 31800
  • Weight: 2910
  • Energy Drain: 1456
  • Armor Points: 3810
Best overall performance of the reverse joint types

  • Def Shell: 672
  • Def Energy: 468
  • Maximum Weight: 4510
  • Speed: 287
  • Stability: 2713
  • Jump Function: Provided
LB-4303

  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 24000
  • Weight: 2647
  • Energy Drain: 1585
  • Armor Points: 3575
Increased ground contact area for enhanced shock absorbing capacity

  • Def Shell: 643
  • Def Energy: 488
  • Maximum Weight: 4180
  • Speed: 291
  • Stability: 2505
  • Jump Function: Provided
LB-1000-P

  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 20500
  • Weight: 2095
  • Energy Drain: 1228
  • Armor Points: 3514
Phenomenal maneuverability but low load carrying capacity

  • Def Shell: 609
  • Def energy: 444
  • Maximum Weight: 3775
  • Speed: 286
  • Stability: 2310
  • Jump Function: Provided
LBKS-2B45A

  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 27000
  • Weight: 2480
  • Energy Drain: 1703
  • Armor Points: 3731
Deluxe type with enhanced shielding against energy weapons

  • Def Shell: 584
  • Def Energy: 515
  • Maximum Weight: 3990
  • Speed: 299
  • Stability: 1985
  • Jump Function: Provided
LF-205-SF

  • Part Type: Legs
  • Type: Four Legs Type
  • Price: 42600
  • Weight: 2137
  • Energy Drain: 2810
  • Armor Points: 2841
Standard four-leg type. Top-class maneuverability

  • Def Shell: 446
  • Def Energy: 654
  • Maximum Weight: 3450
  • Speed: 483
  • Stability: 580
  • Jump Function: Provided
LFH-X3

  • Part Type: Legs
  • Type: Four Legs Type
  • Price: 56000
  • Weight: 2400
  • Energy Drain: 2988
  • Armor Points: 3100
Energy gage recovers quickly when halted

  • Def Shell: 468
  • Def Energy: 610
  • Maximum Weight: 3810
  • Speed: 421
  • Stability: 710
  • Jump Function: Provided
LF-DEX-1

  • Part Type: Legs
  • Type: Four Legs Type
  • Price: 69000
  • Weight: 2650
  • Energy Drain: 4016
  • Armor Points: 3179
Increased load carrying capacity requires vast amounts of power

  • Def Shell: 557
  • Def Energy: 553
  • Maximum Weight: 4450
  • Speed: 360
  • Stability: 820
  • Jump Function: Provided
LFH-X5X

  • Part Type: Legs
  • Type: Four Legs Type
  • Price: 82000
  • Weight: 2880
  • Energy Drain: 3584
  • Armor Points: 3328
LFH-X5X

  • Def Shell: 497
  • Def Energy: 700
  • Maximum Weight: 5000
  • Speed: 442
  • Stability: 1110
  • Jump Function: Provided
LC-MOS18

  • Part Type: Legs
  • Type: Caterpillar
  • Price: 16000
  • Weight: 4182
  • Energy Drain: 978
  • Armor Points: 3928
Maximum load carrying capacity but poor speed and weight

  • Def Shell: 858
  • Def Energy: 572
  • Maximum Weight: 8000
  • Speed: 105
  • Stability: 4245
  • Jump Function: None
LC-UKI60

  • Part Type: Legs
  • Type: Caterpillar
  • Price: 25500
  • Weight: 3860
  • Energy Drain: 1104
  • Armor Points: 3822
Economy wheeled truck type with finely adjusted performance

  • Def Shell: 812
  • Def Energy: 589
  • Maximum Weight: 6950
  • Speed: 138
  • Stability: 3710
  • Jump Function: None
LC-HTP-AAA

  • Part Type: Legs
  • Type: Caterpillar
  • Price: 38500
  • Weight: 2915
  • Energy Drain: 2877
  • Armor Points: 3688
Has performance near that of a four-legged type

  • Def Shell: 728
  • Def Energy: 694
  • Maximum Weight: 4130
  • Speed: 250
  • Stability: 630
  • Jump Function: Provided
LC-MOS4545

  • Part Type: Legs
  • Type: Caterpillar
  • Price: 59000
  • Weight: 3610
  • Energy Drain: 2609
  • Armor Points: 3990
A dreadfully durable monster machine

  • Def Shell: 905
  • Def Energy: 753
  • Maximum Weight: 7400
  • Speed: 211
  • Stability: 5101
  • Jump Function: None

Generators

Generators provide power to your AC. Depending on the generator you have your AC can boost longer and the red zone on the energy meter will be smaller. When beginning a new game, the player's AC has the GPS-VVA as their starting generator.

GPS-VVA

  • Part Type: Generator
  • Price: 19500
  • Weight: 308
Low in both power and capacity. Wide red zone

  • Energy Output: 4728
  • Maximum Charge: 28000
  • Redzone: 7800
GPS-V6

  • Part Type: Generator
  • Price: 32000
  • Weight: 363
Load increased to nearly twice that of the GPS-VVA

  • Energy Output: 4728
  • Maximum Charge: 43000
  • Redzone: 5000
GRD-RX5

  • Part Type: Generator
  • Price: 23300
  • Weight: 225
Balanced-performance generator

  • Energy Output: 5300
  • Maximum Charge: 38000
  • Redzone: 4000
GRD-RX6

  • Part Type: Generator
  • Price: 27800
  • Weight: 286
Performance not bad, but the equipment is so-so

  • Energy Output: 6000
  • Maximum Charge: 33000
  • Redzone: 4000
GRD-RX7

  • Part Type: Generator
  • Price: 38700
  • Weight: 348
Very good power but poor stamina

  • Energy Output: 6810
  • Maximum Charge: 31500
  • Redzone: 5000
GBG-10000

  • Part Type: Generator
  • Price: 43500
  • Weight: 398
High power provided by a wide selection of equipment

  • Energy Output: 9988
  • Maximum Charge: 34000
  • Redzone: 2980
GBG-XR

  • Part Type: Generator
  • Price: 56000
  • Weight: 452
Custom-made unit having both power and capacity

  • Energy Output: 8207
  • Maximum Charge: 48000
  • Redzone: 3250

FCS

FCS is the targeting system for your AC. These determine the size of the aim box in conjunction with certain weapons, and the number of lock ons you can get. When beginning a new game, the player's AC has the COMDEX-C7 as their starting FCS.

COMDEX-C7

  • Part Type: FCS
  • Price: 11100
  • Weight: 14
Maximum of 4 lock-ons, average performance

  • Energy Drain: 24
  • Maximum Lock: 4
  • Lock Type: Standard
COMDEX-G0

  • Part Type: FCS
  • Price: 22500
  • Weight: 14
Maximum of 4 lock-ons, fast lock-on

  • Energy Drain: 24
  • Maximum Lock: 4
  • Lock Type: Standard
COMDEX-G8

  • Part Type: FCS
  • Price: 16400
  • Weight: 14
Maximum of 6 lock-ons, long distance lock-on

  • Energy Drain: 24
  • Maximum Lock: 6
  • Lock Type: Standard
QX-21

  • Part Type: FCS
  • Price: 20300
  • Weight: 8
Maximum of 1 lock-on, short lock over a wide area

  • Energy Drain: 12
  • Maximum Lock: 1
  • Lock Type: Wide & Shallow
QX-AF

  • Part Type: FCS
  • Price: 35700
  • Weight: 10
Maximum of 2 lock-ons, short lock

  • Energy Drain: 16
  • Maximum Lock: 2
  • Lock Type: Wide & Shallow
TRYX-BOXER

  • Part Type: FCS
  • Price: 48100
  • Weight: 10
Maximum of 3 lock-ons, vertical sight

  • Energy Drain: 19
  • Maximum Lock: 3
  • Lock Type: Tall
TRYX-QUAD

  • Part Type: FCS
  • Price: 63000
  • Weight: 18
Maximum of 6 lock-ons, horizontal sight

  • Energy Drain: 38
  • Maximum Lock: 6
  • Lock Type: Wide
QX-9009

  • Part Type: FCS
  • Price: 96000
  • Weight: 24
Maximum of 6 lock-ons, longest lock distance

  • Energy Drain: 55
  • Maximum Lock: 6
  • Lock Type: Narrow & Deep

Boosters

Boosters allow your AC to increase speed and fly in mid air. Boosters require varying amounts of power from your energy meter, and are required in order to elevate Caterpillar leg types. When beginning a new game, the player's AC has the B-P320 as their starting boosters.

B-P320

  • Part Type: Boosters
  • Price: 10800
  • Weight: 208
Low priced but seems a bit underpowered

  • Energy Drain: 28
  • Boost Power: 9800
  • Charge Drain: 4360
B-P350

  • Part Type: Boosters
  • Price: 13700
  • Weight: 162
Economy type with high power but high energy consumption

  • Energy Drain: 33
  • Boost Power: 12800
  • Charge Drain: 4410
B-T001

  • Part Type: Boosters
  • Price: 34000
  • Weight: 149
Achieves both enhanced power and low weight at the same time

  • Energy Drain: 30
  • Boost Power: 17300
  • Charge Drain: 4600
B-T2

  • Part Type: Boosters
  • Price: 31500
  • Weight: 235
Power itself is low but offers the highest efficiency

  • Energy Drain: 38
  • Boost Power: 14800
  • Charge Drain: 3850
B-P351

  • Part Type: Boosters
  • Price: 25500
  • Weight: 288
High-performance model with both high power and energy consumption

  • Energy Drain: 41
  • Boost Power: 21000
  • Charge Drain: 6980
B-VR-33

  • Part Type: Boosters
  • Price: 48500
  • Weight: 255
Maintains the top-class power to achieve good efficiency

  • Energy Drain: 35
  • Boost Power: 19000
  • Charge Drain: 5070

Back Units

Back units can either provide extra fire power to your AC, or extra radar functions. Back units can be assigned to either the left or right side of the AC's back, and some units take up both sides. When beginning a new game, the player's AC has the WM-S40/1 and the RXA-01WE as their starting Back Units.

WM-S40/1

  • Type: Small Missile
  • Price: 18700
  • Weight: 240
  • Energy Drain: None
  • Radar Function: Standard
  • Weapon Lock: Standard
  • Attack Power: 830
Pod that fires single small missiles

  • Number of Ammo: 40
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 10
WM-S40/2

  • Type: Small Missile
  • Price: 23000
  • Weight: 337
  • Energy Drain: 320
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830
Fires up to 2 small missiles at once

  • Number of Ammo: 40
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 2
  • Reload Time: 10
WM-S60/4

  • Type: Small Missile
  • Price: 28800
  • Weight: 520
  • Energy Drain: 349
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830
Fires up to 4 small missiles at once

  • Number of Ammo: 60
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 4
  • Reload Time: 10
WM-S60/6

  • Type: Small Missile
  • Price: 38100
  • Weight: 583
  • Energy Drain: 353
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830
Fires up to 6 small missiles at once

  • Number of Ammo: 60
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 6
  • Reload Time: 10
WM-MVG404

  • Type: Missile
  • Price: 31000
  • Weight: 620
  • Energy Drain: 280
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1560
Pod that fires single missiles

  • Number of Ammo: 24
  • Ammo Type: Solid
  • Ammo Price: 252
  • Range: 10000
  • Maximum Lock: 1
  • Reload Time: 10
WM-MVG802

  • Type: Missile
  • Price: 44000
  • Weight: 718
  • Energy Drain: 220
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1560
Fires up to 2 missiles at once

  • Number of Ammo: 32
  • Ammo Type: Solid
  • Ammo Price: 252
  • Range: 10000
  • Maximum Lock: 2
  • Reload Time: 10
WM-L201

  • Type: Large Missile
  • Price: 46200
  • Weight: 835
  • Energy Drain: 180
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 4300
Powerful large missiles fired singly

  • Number of Ammo: 12
  • Ammo Type: Solid
  • Ammo Price: 897
  • Range: 12500
  • Maximum Lock: 1
  • Reload Time: 10
WM-X201

  • Type: Multi Missile
  • Price: 62250
  • Weight: 720
  • Energy Drain: 250
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 980
Multi-warhead missiles that scatters warheads in flight

  • Number of Ammo: 18
  • Ammo Type: Solid
  • Ammo Price: 1125
  • Range: 12000
  • Maximum Lock: 1
  • Reload Time: 15
WM-X5-AA

  • Type: Bomb Dispenser
  • Price: 19300
  • Weight: 616
  • Energy Drain: 85
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 675
Drops 8 ground-attack mines. For experts

  • Number of Ammo: 10
  • Ammo Type: Solid
  • Ammo Price: 270
  • Range: 0
  • Maximum Lock: 0
  • Reload Time: 50
WM-X10

  • Type: Bomb Dispenser
  • Price: 24800
  • Weight: 939
  • Energy Drain: 105
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 675
Drops 16 powerful ground-attack mines.

  • Number of Ammo: 10
  • Ammo Type: Solid
  • Ammo Price: 560
  • Range: 0
  • Maximum Lock: 0
  • Reload Time: 50
WM-P4001

  • Type: Dual Missile
  • Price: 43800
  • Weight: 755
  • Energy Drain: 320
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830
Fires 2 left or right curving indirect attack missiles

  • Number of Ammo: 60
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 10
WM-PS-2

  • Type: Triple Missile
  • Price: 66700
  • Weight: 1125
  • Energy Drain: 360
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830
Fires 3 up-curving indirect attack missiles

  • Number of Ammo: 90
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 10
WR-S50

  • Type: Small Rocket
  • Price: 15900
  • Weight: 218
  • Energy Drain: 8
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 1310
Carries 50 small rockets

  • Number of Ammo: 50
  • Ammo Type: Solid
  • Ammo Price: 110
  • Range: 12500
  • Maximum Lock: 0
  • Reload Time: 8
WR-S100

  • Type: Small Rocket
  • Price: 32400
  • Weight: 846
  • Energy Drain: 15
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 1310
Carries 100 small rockets

  • Number of Ammo: 100
  • Ammo Type: Solid
  • Ammo Price: 110
  • Range: 12500
  • Maximum Lock: 0
  • Reload Time: 12
WR-M50

  • Type: Rocket
  • Price: 27600
  • Weight: 677
  • Energy Drain: 13
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 2240
Carries 50 rockets

  • Number of Ammo: 50
  • Ammo Type: Solid
  • Ammo Price: 220
  • Range: 14000
  • Maximum Lock: 0
  • Reload Time: 12
WR-M70

  • Type: Rocket
  • Price: 36500
  • Weight: 718
  • Energy Drain: 24
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 2240
Carries 70 rockets

  • Number of Ammo: 70
  • Ammo type: Solid
  • Ammo Price: 220
  • Range: 14000
  • Maximum Lock: 0
  • Reload Time: 16
WR-L24

  • Type: Large Rocket
  • Price: 29460
  • Weight: 805
  • Energy Drain: 18
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 3980
This rocket has the greatest firepower of any single weapon

  • Number of Ammo: 24
  • Ammo Type: Solid
  • Ammo Price: 417
  • Range: 17700
  • Maximum Lock: 0
  • Reload Time: 16
WC-CN35

  • Type: Chain Gun
  • Price: 32750
  • Weight: 593
  • Energy Drain: 11
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 338
Fast reloading rifle. Easy to use

Number of Ammo: 250
Ammo Type: Solid
Ammo Price: 52
Range: 10000
Maximum Lock: 1
Reload Time: 2
WC-ST120

  • Type: Slug Gun
  • Price: 56000
  • Weight: 827
  • Energy Drain: 6
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 183
Fires 7 simultaneous shots that scatter over a wide range

  • Number of Ammo: 80
  • Ammo Type: Solid
  • Ammo Price: 156
  • Range: 8100
  • Maximum Lock: 1
  • Reload Time: 22
WC-LN350

  • Type: Linear Gun
  • Price: 41800
  • Weight: 425
  • Energy Drain: 8
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 690
Burst-fire type weapon emphasizing firepower over number of shots

  • Number of Ammo: 120
  • Ammo Type: Solid
  • Ammo Price: 108
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 6
WC-GN230

  • Type: Grenade Launcher
  • Price: 75200
  • Weight: 1230
  • Energy Drain: 8
  • Radar Function: None
  • Weapon Lock: Narrow & Deep
  • Attack Power: 3520
An AC's symbolic weapon that mows down enemies in a firestorm

  • Number of Ammo: 15
  • Ammo Type: Solid
  • Ammo Price: 985
  • Range: 12000
  • Maximum Lock: 1
  • Reload Time: 32
WC-XP4000

  • Type: Pulse Cannon
  • Price: 61000
  • Weight: 318
  • Energy Drain: 364
  • Radar Function: None
  • Weapon Lock: Narrow & Deep
  • Attack Power: 770
Energy Weapon. Reloading ion cannon

  • Number of Ammo 100
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 5
WC-XC8000

  • Type: Laser Cannon
  • Price: 78700
  • Weight: 1110
  • Energy Drain: 455
  • Radar Function: None
  • Weapon Lock: Narrow & Deep
  • Attack Power: 2065
Energy Weapon. Fires laser rounds

  • Number of Ammo: 50
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 8500
  • Maximum Lock: 1
  • Reload Time: 10
WC-01QL

  • Type: Plasma Cannon
  • Price: 69500
  • Weight: 273
  • Energy Drain: 618
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 1531
Energy weapon. Beam cuts down enemies

  • Number of Ammo: 80
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 12000
  • Maximum Lock: 1
  • Reload Time: 7
RXA-01WE

  • Type: Radar
  • Price: 12100
  • Weight: 210
  • Energy Drain: 243
Old-style antenna but still holds up well in use

  • Radar Function: Provided
  • Radar Type: 8650
  • Radar Type: Standard
RZ-A0

  • Type: Radar
  • Price: 17900
  • Weight: 480
  • Energy Drain: 387
This radar uses 2 dishes for enhanced enemy-search capability

  • Radar Function: Provided
  • Radar Range: 11500
  • Radar Type: Circle
RXA-99

  • Type: Radar
  • Price: 14500
  • WEight: 160
  • Energy Drain: 267
New-type radar permits an even wider area to be searched

  • Radar Function: Provided
  • Radar Range: 8800
  • Radar Type: Standard
RXA-77

  • Type: Radar
  • Price: 23000
  • Weight: 125
  • Energy Drain: 274
This radar can detect the approach of homing missiles

  • Radar Function: Provided
  • Radar Range: 8700
  • Radar Type: Standard
RZ-A1

  • Type: Radar
  • Price: 33000
  • Weight: 433
  • Energy Drain: 403
Expands the enemy-search range up to the current technological limit

  • Radar Function: Provided
  • Radar Range: 15700
  • Radar Type: Circle
RZT-333

  • Type: Radar
  • Price: 27700
  • Weight: 343
  • Energy Drain: 451
Combines both missile detection and wide-range search capability

  • Radar Function: Provided
  • Radar Range: 11700
  • Radar Type: Octagon
RZ-BBP

  • Type: Radar
  • Price: 40900
  • Weight: 454
  • Energy Drain: 566
Highest-quality radar with highest-class performance

  • Radar Function: Provided
  • Radar Range: 16300
  • Radar Type: Circle
WX-S800/2

  • Type: Dual Missile
  • Price: 69400
  • Weight: 1650
  • Energy Drain: 415
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1120
Fires 2 missiles with 1 lock-on

  • Number of Ammo: 60
  • Ammo Type: solid
  • Ammo Price: 515
  • Range: 11000
  • Maximum Lock: 1
  • Reload Time: 12
WX-S800-GF

  • Type: Dual Missile
  • Price: 90900
  • Weight: 1110
  • Energy Drain: 656
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1120
Fires 6 missiles with 1 lock-on

  • Number of Ammo: 6
  • Ammo Type: Solid
  • Ammo Price: 515
  • Range: 11000
  • Maximum Lock: 1
  • Reload Time: 10
XCS-9900

  • Type: Multi Missile
  • Price: 94500
  • Weight: 1480
  • Energy Drain: 310
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 980
Fires 2 multi-warhead missiles simultaneously

  • Number of Ammo: 20
  • Ammo Type: Solid
  • Ammo Price: 1125
  • Range: 12000
  • Maximum Lock: 1
  • Reload time: 15

Arm Units

Arm Units are weapons that can be wielded by the AC. The right hand holds the main fire arm while the left hand wields a laser blade that can be used as an off hand melee weapon. When beginning a new game, the player's AC has the WG-RF35 and the LS-2001 as their starting Arm Units.

WG-RF35

  • Type: Rifle
  • Price: 11400
  • Weight: 415
  • Energy Drain: 6
  • Weapon Lock: Wide & Shallow
  • Attack Power: 218
Standard portable rifle. Suitable for various missions

  • Number of Ammo: 200
  • Ammo Type: Solid
  • Ammo Price: 18
  • Range: 8500
  • Maximum Lock: 1
  • Reload Time: 1
WG-MGA1

  • Type: Machine Gun
  • Price: 14000
  • Weight: 370
  • Energy Drain: 4
  • Weapon Lock: Wide & Shallow
  • Attack Power: 85
Fast-reloading solid round machine gun. Low single-round firepower

  • Number of Ammo: 500
  • Ammo Type: Solid
  • Ammo Price: 9
  • Range: 6300
  • Maximum Lock: 1
  • Reload Time: 1
WG-MG500

  • Type: Machine Gun
  • Price: 28400
  • Weight: 458
  • Energy Drain: 4
  • Weapon Lock: Wide & Shallow
  • Attack Power: 135
Enhanced version of the machine gun with higher firepower

  • Number of Ammo: 500
  • Ammo Type: Solid
  • Ammo Price: 15
  • Range: 7800
  • Maximum Lock: 1
  • Reload Time: 2
WG-AR1000

  • Type: Machine Gun
  • Price: 42300
  • Weight: 516
  • Energy Drain: 8
  • Weapon Lock: Special
  • Attack Power: 105
Most powerful portable type machine gun

  • Number of Ammo: 1000
  • Ammo Type: Solid
  • Ammo Price: 12
  • Range: 7000
  • Maximum Lock: 1
  • Reload Time: 1
WG-HG235

  • Type: Hand Gun
  • Price: 19000
  • Weight: 170
  • Energy Drain: 22
  • Weapon Lock: Wide & Shallow
  • Attack Power: 226
Wide scatter-shot pistol. Very short range

  • Number of Ammo: 100
  • Ammo Type: Solid
  • Ammo Price: 68
  • Range: 4800
  • Maximum Lock: 1
  • Reload Time: 5
WG-RF/5

  • Type: Sniper Rifle
  • Price: 41500
  • Weight: 295
  • Energy Drain: 5
  • Weapon Lock: Special
  • Attack Power: 530
Long-barrel sniper rifle

  • Number of Ammo: 80
  • Ammo Type: Solid
  • Ammo Price: 83
  • Range: 20000
  • Maximum Lock: 1
  • Reload Time: 10
WG-RF/P

  • Type: Sniper Rifle
  • Price: 33100
  • Weight: 308
  • Energy Drain: 4
  • Weapon Lock: Special
  • Attack Power: 612
Superior firepower and range, but low reload rate

  • Number of Ammo: 60
  • Ammo Type: Solid
  • Ammo Price: 95
  • Range: 16000Maximum Lock: 1
  • Reload Time: 12
WG-HG512

  • Type: Hand Gun
  • Price: 26200
  • Weight: 324
  • Energy Drain: 10
  • Weapon Lock: Wide & Shallow
  • Attack Power: 437
Lower performance but inexpensive

  • Number of Ammo: 120
  • Ammo Type: Solid
  • Ammo Price: 48
  • Range: 5800
  • Maximum Lock: 1
  • Reload Time: 8
WG-FG99

  • Type: Flamethrower
  • Price: 58300
  • Weight: 352
  • Energy Drain: 9
  • Weapon Lock: None
  • Attack Power: 512
Close-in combat gun shows off its true worth in hand-to-hand combat

  • Number of Ammo: 500
  • Ammo Type: Solid
  • Ammo Price: 41
  • Range: 900
  • Maximum Lock: 1
  • Reload Time: 1
WG-B2120

  • Type: Bazooka
  • Price: 59740
  • Weight: 778
  • Energy Drain: 13
  • Weapon Lock: Narrow & Deep
  • Attack Power: 1250
High firepower but slow moving bazooka fire is easily avoidable

  • Number of Ammo: 80
  • Ammo Type: Solid
  • Ammo Price: 163
  • Range: 8200
  • Maximum Lock: 1
  • Reload Time: 16
WG-B2180

  • Type: Bazooka
  • Price: 75900
  • Weight: 905
  • Energy Drain: 16
  • Weapon Lock: Narrow & Deep
  • Attack Power 1930
Ultra-attack bazooka for betting it all on one shot

  • Number of Ammo: 50
  • Ammo Type: Solid
  • Ammo Price: 348
  • Range: 7800
  • Maximum Lock: 1
  • Reload Time: 22
WG-XP1000

  • Type: Pulse Rifle
  • Price: 46000
  • Weight: 188
  • Energy Drain: 246
  • Weapon Lock: Special
  • Attack Power: 302
Energy weapon. Noted for its long range and reload speed

  • Number of Ammo: 180
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 15000
  • Maximum Lock: 1
  • Reload Time: 3
WG-XP2000

  • Type: Pulse Rifle
  • Price: 61500
  • Weight: 265
  • Energy Drain: 285
  • Weapon Lock: Special
  • Attack Power: 435
Energy weapon. Emphasizes its long range and number of shots

  • Number of Ammo: 200
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 18000
  • Maximum Lock: 1
  • Reload Time: 6
WG-XC4

  • Type: Laser Rifle
  • Price: 51000
  • Weight: 686
  • Energy Drain: 308
  • Weapon Lock: Special
  • Attack Power: 820
Energy weapon. High firepower and energy consumption

  • Number of Ammo: 100
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 8000
  • Maximum Lock: 1
  • Reload time: 10
WG-1-KARASAWA

  • Type: Laser Rifles
  • Price: 75000
  • Weight: 1000
  • Energy Drain: 422
  • Weapon Lock: Special
  • Attack Power: 1550
Energy weapon. Strong but heavy

  • Number of Ammo: 50
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 10000
  • Maximum Lock: 1
  • Reload Time: 80
LS-2001

  • Part Type: Laser Blade
  • Price: 11500
  • Weight: 123
Infinitely reusable laser blade

  • Energy Drain: 28
  • Charge Drain: 2050
  • Attack Power: 738
LS-200G

  • Part Type: Laser Blade
  • Price: 29000
  • Weight: 181
Powerful weapon exclusively for close-in combat

  • Energy Drain: 45
  • Charge Drain: 1700
  • Attack Power: 950
LS-3303

  • Part Type: Laser Blade
  • Price: 37200
  • Weight: 224
Enhanced blade weapon. Both power and energy consumption are higher

  • Energy Drain: 43
  • Charge Drain: 2630
  • Attack Power: 1210
LS-99-MOONLIGHT

  • Part Type: Laser Blade
  • Price: 54000
  • Weight: 336
Blade weapon with more than twice the power of conventional blades

  • Energy Drain: 93
  • Charge Drain: 810
  • Attack Power: 2801

Optional Parts

Optional parts can be equipped to the core of the AC to increase its abilities. There are a multitude of different optional parts and the amount you can equip depends on the slots available on the core. When beginning a new game, the player's AC does not have any optional parts

SP-MAW

  • Part Type: Optional Part
  • Type: Radar Option
  • Price: 142000
  • Slot Spend: 1
  • Function: Adds Missile indicator to Radar
Adds a missile display function to the radar
SP-JAM

  • Part Type: Optional Part
  • Type: Missile Jammer
  • Price: 26000
  • Slot Spend: 3
  • Function: Missile lock-on interference device
Regularly generates pulses that disable missile lock-ons
SP-M/AUTO

  • Part Type: Optional Part
  • Type: Auto Launcher
  • Price: 12900
  • Slot Spend: 1
  • Function: Automatic missile launcher
Fires a missile automatically on full lock-on
SP-ABS

  • Part Type: Optional Part
  • Type: Balancer Option
  • Price: 29600
  • Slot Spend: 1
  • Function: Decreases impact shock
Reduces the recoil from shell hits
SP-SAP

  • Part Type: Optional Part
  • Type: Absorber Option
  • Price: 31800
  • Slot Spend: 1
  • Function: Decreases cannon recail
Reduces the recoil of cannon fire
SP-CND-K

  • Part Type: Optional Part
  • Type: Charge Expander
  • Price: 21000
  • Slot Spend: 4
  • Function: Increases energy output
Increases the number of capacitors in the generator
SP-AXL

  • Part Type: Optional Part
  • Type: FCS Accelerator
  • Price: 24000
  • Slot Spend: 2
  • Function: Accelerates lock-on time
Shortens lock-on time
SP-S/SCR

  • Part Type: Optional Part
  • Type: Shell Screen
  • Price: 33000
  • Slot Spend: 2
  • Function: Decreases projectile damage
Reduces damage from solid rounds
SP-E/SCR

  • Part Type: Optional Part
  • Type: Energy Screen
  • Price: 38500
  • Slot Spend: 1
  • Function Decreases energy damage
Reduces damage from energy rounds
SP-EH

  • Part Type: Optional Part
  • Type: Rapid Charge
  • Price: 45000
  • Slot Spend: 1
  • Function: Increase energy weapon recharge
Increases the burst fire rate of energy weapons
SP-E+

Part Type: Optional Part
Type: Energy Amplifier
Price: 45000
Slot Spend: 1
Function: Increase energy weapon power

Increases the fire power of energy weapons

Ranking

Throughout the game you can check the top 10 ranked Ravens, and see your place on the leader board rise as you progress.

Rank: 1

Pilot: Hustler One
AC: Nine-Ball

The No. 1 Raven. Said to be the strongest ever. Has the reputation of always handling the tough jobs.
Rank: 2

Pilot: Losvaize
AC: Valkyrie

Thought to be a woman from the name of her AC, yet nothing certain is known. A top-ranking Raven.
Rank: 3

Pilot: Barutazaru
AC: Fefnir

Ranks among the top Ravens in mission success rate and targets destroyed in battle. A true ace.
Rank: 4

Pilot: Wolf
AC: Fenrir

"Do the job reliably in a heavily-armed AC" is his creed. Always has an edge and is very successful.
Rank: 5

Pilot: Crescent Moon
AC: Crescent Moon

Always a gentleman, but in battle he is feared for the cool, professional way he gets the job done.
Rank: 6

Pilot: Lynx Minx
AC: Pretty Kitty

This Raven excels at high-speed combat in a 4-legged AC. Prefers wide-open areas with few obstacles.
Rank: 7

Pilot: Nick Kawasaki
AC: Dragon Killer

Uses a lightweight AC with enhanced radar. Good one-shot sniper: does the job with minimal combat.
Rank: 8

Pilot: Mizuho Kamui
AC: Kamui mk.17

Noticed as a spirited up-and-coming Raven. Takes full advantage of his heavily-armed tank AC.
Rank: 9

Pilot: Peace Maker
AC: Blue Steel

Known for his unique combat style that relies on guns only, no precision guided weapons.
Rank: 10

Pilot: White Queen
AC: Check Mate II

Loves close-up combat and excels at swordplay. Also known on the Net as a chess champion.

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