The 40th Day demo takes place in Shanghai were some sort of military attack is happening to it. Their are certain key features introduced in this game that are actually pretty cool.
Morality System:
Their are several opportunities were you have the option of taking enemies hostage. One instance was the game allowing me to rescue civilians hostages by systematically attacking the enemy. Or you could just go in guns blazing and have the enemy kill off the hostages. Also there was a point that the game allowed me to choose to betray one of my comrades. I killed his ass for the money, but maybe if I didn't he would've stayed with us through the level making it easier? BUT this is where communication is key! Both players have a choice, but the game will go with whomever chooses first. So it emphasizes talking the choice over with your partner.
GPS:
40th Day has a "where the fuck am I going" button reminiscent of Dead Space. Very handy, and it allows me to see exactly what my partner sees on the top right of my screen.
Aggro:
While it was present in the original game, the sequel makes the WoW-like system more imperative to survival. Most combat areas were designed to have one guy take the high ground while the other makes the enemies all sorts of pissed off on the low ground. Thus making it easier for the dude upstairs to snipe off distracted foes.
I totally recommend playing with a friend for the gameplay mechanics to shine. Otherwise, it's just a non-descript third person shooter with some cool weapon upgrades. So I guess your enjoyment on this game is dependent on you being able to find a friend to truck through the entire game with you. The only thing I'm kinda bummed out about is the game kind of taking itself too seriously. Of course it's only a demo, but I saw no fist-bumps or anything of that nature. Just a lot of Sam or Rios saying "Get behind me!"
If you guys need someone to get through the demo with, feel free to hit me up.
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