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    Army of Two: The 40th Day

    Game » consists of 12 releases. Released Jan 12, 2010

    For Tyson Rios and Elliot Salem, war is strictly business. After their arrangement with former P.M.C. SCC came to a sudden and bloody end, Rios and Salem work for the only people they still trust - each other. However neither their experience as Army Rangers serving in Mogadishu nor their work with SCC has prepared them for the kind of war they'll face in Shanghai.

    davebefree's Army of Two: The 40th Day (PlayStation 3) review

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    • davebefree has written a total of 7 reviews. The last one was for NBA 2K11
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    DaveBeFree's Army of Two: the 40th Day Review

    Army of Two the 40th day is to Pineapple Express what Uncharted 2 was to Indiana Jones.  Under close scrutiny this analogy might not hold up, but keep reading.  You'll see what I mean.  The game stars Rios and Salem, two bromantically involved PMCs of the auspiciously named T.W.O.  I haven't played the first Army of Two, so the back story to how these gents got their start is lost on me.  Frankly, it doesn't matter, as you know all you need to after the first thirty minutes of in-game tutorials.  There are bad guys.  Rios and Salem shoot them.  There are situations where you can choose to shoot someone or not.  But these forced "moral choice" decisions rest solely on the twitchiness of you or your partner's trigger finger.  If you are interested in deep fiction or narrative, please direct your attention elsewhere.  Here it's all bromance, all the time.


    It makes sense, then, that the world that Rios and Salem are thrust into is one wholly unbelievable and catastrophic.  On a job in Shanghai the two protagonists are thrust into a sudden war zone, with bombs and planes falling like Christmas snow.   We can thank the heavens, for the sake of gratuitous entertainment, that Rios and Salem are there in order to fight through hordes of other PMC soldiers; tasked with the inexplicable purpose of killing the two bros.  Trying to make sense of Army of Two: the 40th Day is a quick and easy way to a migraine, much like any similar caliber action movie.  Your best bet is to focus on the combat and try not crack a tooth cringing at the terrible one-liners.  The combat, fortunately, is a pretty good diversion from the rest of the games hidden in plain sight shortcomings. 

    For fighting Salem and Rios are practically conjoined at the hip, allowing for some good spirited partnered genocide.  The twins' mechanics allow for some entertaining gimmicks, such as: pretending to die under fire, mock surrendering, or calculated flanking.  The controls can be a bit sticky, but overall the gameplay holds up well.  It may not bring anything totally new to the third-person shooting genre, but it refines and plays with mechanics to good effect.  Additionally, the 'two man team' hook runs through multi-player, where the results aren't as strong.  The single player, for instance, lets you swap around and play with your weapon sets, a feature annoyingly lacking from the online experience.  Furthermore, all of the team tactics are gutted as well, leaving a pretty mundane (yet capable) multi-player experience.  The scant number of modes, however, (namely: Warzone, Deathmatch, Control, and Extraction) coupled with the lack of an over-arching meta game (ala Prestige in Modern Warfare 2) really limits the shelf life of the package.  But, to be fair, headshots cause a satisfying brain explosion.  So it's essentially a wash.   
        
    Army of Two is a pretty decent stupid game, with some really neat and exploratory ideas.  It's sad that the game wasn't given more time and attention, in order to fully explore the experimental nature of the co-op gameplay.  Although I'm not sure the franchise is capable of capitalizing any further on it's paper-thin premise and sophomoric themes, I do have to admit that for the time being it is a guilty pleasure that I am able to appreciate in the right frame of mind.  Assuming the lights are dim enough, that is.    
     
    DaveBeFree

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    PeasForFees

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    Edited By PeasForFees
    @Styl3s: Dude, He means shit, Uncharted is more of a Die Hard/ Indiana Jones/ National treasure(In a minor way) hybrid anyway
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    HydraHam

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    Edited By HydraHam

    Just wondering how you came up with the whole pineapple express thing, the game is nothing like pineapple express as where uncharted is like indiana jones in almost every way

    Other reviews for Army of Two: The 40th Day (PlayStation 3)

      The return of the fist bump 0

       The first Army of Two had some issues trying to find its tone. On the one hand all it wanted to do was bro-out, offering fist bumps, air guitar and “pimped” out golden weapons to fire. While on the other side of the spectrum it dealt with seedy private military corporations in real-world conflicts in Iraq and Afghanistan, and some oddly-placed conspiracy theories about 9/11 and America’s reasons for going to war in the Middle East. The two sides never really gelled, and the co-op gamepla...

      5 out of 5 found this review helpful.

      Army of Two Finally Begins to Realize Its Potential 0

      When the first Army of Two was released in 2008, I made it through about an hour of co-operative play with a friend before both of us declared it offensive bile and never touched it again. The Middle-Eastern setting hit a little too close to home for some, but what really turned us off was the over complicated controls and nausea-inducing "bro moments." It certainly didn't help that these flawed systems were framed by generic settings and characters that made the experience feel more like a shoo...

      8 out of 9 found this review helpful.

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