Something went wrong. Try again later
    Follow

    Army of Two: The 40th Day

    Game » consists of 12 releases. Released Jan 12, 2010

    For Tyson Rios and Elliot Salem, war is strictly business. After their arrangement with former P.M.C. SCC came to a sudden and bloody end, Rios and Salem work for the only people they still trust - each other. However neither their experience as Army Rangers serving in Mogadishu nor their work with SCC has prepared them for the kind of war they'll face in Shanghai.

    holabendez's Army of Two: The 40th Day (PlayStation 3) review

    Avatar image for holabendez

    A bland disappointment

    I went into this game looking for a fun split screen co-op game to play with my brother. Army of Two seems like a franchise specifically designed for co-op play, but what surprised me was just how disappointing a game it was. 
     
    First of all, it uses vertical split screen and I hate that. The limited peripheral vision you get as a result makes the game, which already suffers from some awkward controls as is an even more frustrating game. The game play itself is rather bland too, enter an area, shoot and kill everything you see, and then continue. The game does include a few different elements into the game such as situations involving freeing hostages, which is a good touch, but under done, and in the scheme of things, simply not enough to off-set the monotony of the general game play. 
     
    I don't think I was asking for much coming into this game. A bit of mindless fun really was all I was asking for. But instead of mindless fun, I feel like I got mindless monotony. It didn't have to be this way, the potential is there - but for a game that seems specifically designed for co-op play I really felt like there were plenty of other games, whose focus is NOT specifically on co-op do a lot better, simply because they have more solid game play mechanics in their game. 
     
    I avoided the original, and had kind of gathered from other reviews that some of the problems from the original had been fixed in the sequel, but I would say they still have a way to go.

    Other reviews for Army of Two: The 40th Day (PlayStation 3)

      The return of the fist bump 0

       The first Army of Two had some issues trying to find its tone. On the one hand all it wanted to do was bro-out, offering fist bumps, air guitar and “pimped” out golden weapons to fire. While on the other side of the spectrum it dealt with seedy private military corporations in real-world conflicts in Iraq and Afghanistan, and some oddly-placed conspiracy theories about 9/11 and America’s reasons for going to war in the Middle East. The two sides never really gelled, and the co-op gamepla...

      5 out of 5 found this review helpful.

      Army of Two Finally Begins to Realize Its Potential 0

      When the first Army of Two was released in 2008, I made it through about an hour of co-operative play with a friend before both of us declared it offensive bile and never touched it again. The Middle-Eastern setting hit a little too close to home for some, but what really turned us off was the over complicated controls and nausea-inducing "bro moments." It certainly didn't help that these flawed systems were framed by generic settings and characters that made the experience feel more like a shoo...

      8 out of 9 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.