Follow

Army of Two: The Devil's Cartel

Game » consists of 6 releases. First released on Mar 26, 2013

The third game in the Army of Two franchise, abandoning its original protagonists in favour of two new heroes, known only by the codenames Alpha and Bravo.

Army of Two Getting a 'Mature, Gritty' Reboot for Some Reason

  • 189 results
  • 1
  • 2
  • 3
  • 4
Posted by Alex (1344 posts) - 9 months, 21 days ago
Game Informer's upcoming cover image. Yep, that looks about right for an Army of Two game.

Oh Army of Two. Has there been a franchise in recent memory more incapable of making good on its potential than this one? The first game, while not a disaster, never quite managed to pull off its attempts at irreverence amid cooperative mercenary combat. The second one...well, let's just pretend that game never happened. Now EA has announced a third Army of Two game, and it will be the "more intense, mature, and gritty" reboot of the series that I'm not sure anyone was actually asking for.

The game, titled The Devil's Cartel, is in development at Visceral Games' Montreal studio, and will employ DICE's Frostbite 2 engine. It stars Alpha and Bravo, two mercenaries under the employ of Tactical Worldwide Operations who find themselves in the middle of Mexico's unfortunate war between drug cartels. This may rightfully give you some really bad flashbacks to the painfully unpleasant tone of Call of Juarez: The Cartel, but according to the press release, as well as this cover teaser posted on Game Informer's website, The Devil's Cartel will attempt to take its setting a good bit more seriously than its predecessors did.

My question is, does anyone want that? I always wanted to enjoy the Army of Two games, but my problem with them wasn't that they weren't gritty or serious enough. My problem was that save for a few moments of legitimately creative levity, most of the series' limp attempts at comedy fell flat. This one seems like it's targeting those who were more focused on the co-op shooting than the story, so maybe this'll work just fine for them. I can't say I would be terribly excited for a jocular take on the Mexican drug wars, anyway. Fist bumping over the bodies of innocent victims of drug violence just feels, I don't know, slightly inappropriate.

You tell me. Does the idea of a more serious business Army of Two sound like something you'd want to play?

Staff
#1 Posted by Alex (1344 posts) - 9 months, 21 days ago
Game Informer's upcoming cover image. Yep, that looks about right for an Army of Two game.

Oh Army of Two. Has there been a franchise in recent memory more incapable of making good on its potential than this one? The first game, while not a disaster, never quite managed to pull off its attempts at irreverence amid cooperative mercenary combat. The second one...well, let's just pretend that game never happened. Now EA has announced a third Army of Two game, and it will be the "more intense, mature, and gritty" reboot of the series that I'm not sure anyone was actually asking for.

The game, titled The Devil's Cartel, is in development at Visceral Games' Montreal studio, and will employ DICE's Frostbite 2 engine. It stars Alpha and Bravo, two mercenaries under the employ of Tactical Worldwide Operations who find themselves in the middle of Mexico's unfortunate war between drug cartels. This may rightfully give you some really bad flashbacks to the painfully unpleasant tone of Call of Juarez: The Cartel, but according to the press release, as well as this cover teaser posted on Game Informer's website, The Devil's Cartel will attempt to take its setting a good bit more seriously than its predecessors did.

My question is, does anyone want that? I always wanted to enjoy the Army of Two games, but my problem with them wasn't that they weren't gritty or serious enough. My problem was that save for a few moments of legitimately creative levity, most of the series' limp attempts at comedy fell flat. This one seems like it's targeting those who were more focused on the co-op shooting than the story, so maybe this'll work just fine for them. I can't say I would be terribly excited for a jocular take on the Mexican drug wars, anyway. Fist bumping over the bodies of innocent victims of drug violence just feels, I don't know, slightly inappropriate.

You tell me. Does the idea of a more serious business Army of Two sound like something you'd want to play?

Staff
#2 Posted by mustachioeugene (443 posts) - 9 months, 21 days ago

only the grittiest of high fives and fist bumps.

#3 Posted by Akyho (1113 posts) - 9 months, 21 days ago

Thought it already was like that? Or am I reading into "Screwdriver Bayonet" as not mature?

#4 Posted by HyperionX3 (235 posts) - 9 months, 21 days ago

Strange direction... Honestly, the comedy aspect wasn't even the worst part to me. It was the clunky feeling controls and frame rate.

#5 Posted by Sooty (6705 posts) - 9 months, 21 days ago

A reboot of a series that only has 2 games, is that what we're at?

#6 Posted by felakuti4life (122 posts) - 9 months, 21 days ago

Oh man it's a TRILOGY

#7 Posted by Generiko (413 posts) - 9 months, 21 days ago

about time. I was getting tired of the rainbow bullshit in 1 and 2

#8 Posted by VoshiNova (1269 posts) - 9 months, 21 days ago

Video games don't understand the word "inappropriate."

The first was ridiculously short for $60, and quite boring.

I do not want to play another Army of Two.

This message was deleted
#10 Posted by damswedon (3091 posts) - 9 months, 21 days ago

Still keeping the stupid looking face mask things huh?

#11 Posted by Cretaceous_Bob (393 posts) - 9 months, 21 days ago

They're just going to blunder this thing into the ground. Army of Two was kind of shit, but the absurdity of fist-bumping, chest-bumping, and having a button for flipping your mask up and down on your face was the best part of it.

#12 Posted by BeachThunder (8893 posts) - 9 months, 21 days ago

I'm waiting for the cute and colourful Dead Space.

#13 Posted by Krataur (205 posts) - 9 months, 21 days ago

Well, I've never dude merc-ed before, and I doubt this game will make me want to start dude merc-ing.

#14 Posted by mtcantor (868 posts) - 9 months, 21 days ago

The core mechanic of drawing aggro in Army of Two is just not very fun.

Online
#15 Posted by Darkecho117 (51 posts) - 9 months, 21 days ago

Weird, I actually kind of liked the first Army of Two game. It was a decent enough couch co-op game. I follow this to see what they do with it.

#16 Edited by Sil3n7 (1013 posts) - 9 months, 21 days ago

Double down on the maturity and grittiness.

Cause that's what its been lacking.

#17 Posted by WinterSnowblind (7370 posts) - 9 months, 21 days ago

The over the top cheesyness of the first game made it almost endearing. The second game was ruined by trying to be too serious. This feels like the complete wrong direction to the series, now it's just another realistic military third person shooter.

#18 Posted by Kaigan (250 posts) - 9 months, 21 days ago

@alex said:

Does the idea of [...] more [...] Army of Two sound like something you'd want to play?

No.

#19 Posted by Phenwah (51 posts) - 9 months, 21 days ago

Finally: the redder, browner Army of Two we've been waiting for.

#20 Posted by MemphisSlim (43 posts) - 9 months, 21 days ago

Hey, now. The second Army of Two was a fun, challenging TPS w/ GREAT sound design that was hamstrung by some half-baked pre-Spec Ops: The Line "morality" choices, similar looking enemies, and short length.

It deserved another follow-up to do things right, but a gritty reboot? What? It was already grey as hell. The whole reason why they have Alpha and Bravo now is because the last game forced you to choose between essentially failing your mission, or executing your partner.

#21 Posted by OtakuGamer (1077 posts) - 9 months, 21 days ago

The only redeeming factor about Army of Two was that it wasn't serious. Why would they remove that?

#22 Edited by jakob187 (20685 posts) - 9 months, 21 days ago

I do NOT understand the point of a reboot on Army of Two. They are going gritty and shit, but in all honesty, they should've gone the other way - a more Saints Row direction. Okay, maybe not that super self-aware style, but more over-the-top...almost Michael Bay levels of over-the-top.

Also, no Rios or Salem? No sale. Despite the lackluster nature of those games, those two characters are still fairly recognizable to me. These guys couldn't even be bothered to have names!

#23 Edited by Napalm (9020 posts) - 9 months, 21 days ago

Why not at least try? Jesus, you bitch when they go for this one thing, and then you bitch when they change it. Clearly Army Of Two hasn't found a big audience and a dedicated large, fanbase, so why not try something else? The first Army Of Two was shit because the shooting was absolutely fucking broken, but I enjoyed The 40th Day because, hey what? The shooting turned out to be awesome. Sure, the ham-fisted "choices" didn't really work, and some people questioned the tone, but the idea still has a lot of potential.

I'm just sick of all the fucking negativity [of game announcements in general]. Let them try, and lets see something more than some fucking artwork and a couple of, "hype quotes" before you start judging shit. Goddamn.

#24 Posted by AngelN7 (2843 posts) - 9 months, 21 days ago

I don't think this will be as "mature and gritty" as Alex think it is they're still wearing masks and I bet they still do fist bumps.

#25 Posted by Nokterian (58 posts) - 9 months, 21 days ago

VISCERAL,GRITTY,MATURE.

Yep that is the PR all right. The first one was ok but not the best. And really i do not give a damn about this game. I want Mirrors Edge 2 for crying out loud!

#26 Posted by ItBeStefYo (989 posts) - 9 months, 21 days ago

Was the 40th day actually worse than the original?

It was pretty bland but competent enough

#27 Posted by Shaanyboi (1071 posts) - 9 months, 21 days ago

....why?

#28 Posted by iAmJohn (5778 posts) - 9 months, 21 days ago

@Napalm said:

Why not at least try?

I have a better question: Why try? Is this suddenly not going to be another cover-based third-person shooter (lord knows we don't have ninety million of those already) in a franchise no one has ever particularly liked? No, instead of making something cool and new, here's Army of Two 3. Because that's what we were all chomping at the bit for.

#29 Posted by therealminime (215 posts) - 9 months, 21 days ago

Why is about the best question you can ask. I don't know a single person that actually wants another Army of Two game. So strange that they're making another one.

#30 Posted by jaks (204 posts) - 9 months, 21 days ago

As long as it keeps the "bro'in button" I am cautiously optimistic.

#31 Posted by jasonlblair (69 posts) - 9 months, 21 days ago

I'm one of the few who absolutely loved both Army of Two games. I'm down for another entry, gritty reboot or not. I look forward to seeing where they take the series.

#32 Posted by CaLe (2502 posts) - 9 months, 21 days ago

If they take out the bro-fisting then they've lost my money. I need to bro-fist.

#33 Posted by Napalm (9020 posts) - 9 months, 21 days ago

@iAmJohn said:

@Napalm said:

Why not at least try?

No, instead of making something cool and new...

Yeah, like your third-person, cover-based Dead Space 3.

#34 Posted by Seppli (7705 posts) - 9 months, 21 days ago

Nope. This isn't it EA.

#35 Edited by iAmJohn (5778 posts) - 9 months, 21 days ago

@Napalm said:

@iAmJohn said:

@Napalm said:

Why not at least try?

No, instead of making something cool and new...

Yeah, like your third-person, cover-based Dead Space 3.

Don't remind me. :'(

But also you've pretty much nailed the problem of every game EA makes is now essentially the same.

#36 Posted by Sweep (8112 posts) - 9 months, 21 days ago

So.... more or less fist bumps?

Moderator
#37 Posted by DonChipotle (2162 posts) - 9 months, 21 days ago

So they are making Savages: The Game?

#38 Edited by Chtasm (357 posts) - 9 months, 21 days ago

Will at least get a nice long rental from me provided it meets the standards set by the first games. Loved playing through the first two with a friend and the gun customization is wacky as hell.

#39 Posted by Ghost_Cat (1022 posts) - 9 months, 21 days ago

They should have taken a Saints Row 3 approach instead if you ask me. Explosive fist bumps, gold everything, jacked-up physics, and a really stupid story.

#40 Edited by MarkWahlberg (3958 posts) - 9 months, 21 days ago

@mustachioeugene said:

only the grittiest of high fives and fist bumps.

Maybe they're talking about actual grit this time? Like, all the dirt and sand in Mexico that gets kicked up during firefights gets inside their masks and gives them serious chafing problems.

#41 Posted by Kuchucka (3 posts) - 9 months, 21 days ago

They probably should have just abandoned the Army of Two IP for something completely new instead of trying to salvage the PoS that Army of Two was. Call it Bromance.

#42 Posted by BlackLagoon (987 posts) - 9 months, 21 days ago

@Alex said:

The game, titled The Devil's Cartel, is in development at Visceral Games' Montreal studio

Visceral Montreal, aka. EA Montreal, aka. the same studio that made the original Army of TWO games.

#43 Posted by Subjugation (4332 posts) - 9 months, 21 days ago

Will we be shoving more tampons into bleeding wounds?

#44 Edited by Godlyawesomeguy (5988 posts) - 9 months, 21 days ago

lol

I mean, the first one wasn't the worst game I've ever played through, and it was a decent amount of fun with a friend, but a fucking reboot already? Jesus, EA.

#45 Posted by Forkstik (139 posts) - 9 months, 21 days ago

Played both Army of Two games and never really liked them, however i did like Mirrors Edge EA!

#46 Edited by CptBedlam (3988 posts) - 9 months, 21 days ago

Yeah, well... that's exactly what I do NOT want from this franchise.

I really liked the first Ao2. It was light-hearted, it had a little bit of an A-Team vibe with the weapon/armor customization. I liked the vastly different settings around the globe. It also reminded me of old Amiga games like Dogs of War. In that game, you could choose missions, earn money, buy new gear etc. They should've gone more into that direction with Army of Two... let us choose missions around the globe, tie the reward to the difficulty of the mission, have the players buy new gear from the rewards etc.

I didn't like the second game as much because it concentrated on one, bleak and setting. It was just too grim/dark and the weapon customization lacked the A-Team/80s vibe (dunno how to describe it, it wasn't the same).

But no, now it looks like the series is becoming another wannabe-COD/MW/Battlefield. As if we needed more of that.

#47 Posted by Etnos (245 posts) - 9 months, 21 days ago

Now wonder EA stock decline

#48 Posted by Brodehouse (7124 posts) - 9 months, 21 days ago
@BlackLagoon

@Alex said:

The game, titled The Devil's Cartel, is in development at Visceral Games' Montreal studio

Visceral Montreal, aka. EA Montreal, aka. the same studio that made the original Army of TWO games.

As weird as it is that EA is spinning it's successful dev studios into entire divisions, that's kind of the ideal, isn't it? I won't be surprised to see Black Box renamed Criterion Vancouver or Danger Close renamed DICE California. It does seem like the appropriate reward for the success of BioWare, DICE, Criterion, Maxis and Visceral.

That's basically what happened as Rockstar grew, all these myriad studios just became Rockstar [City].
#49 Posted by Animasta (12775 posts) - 9 months, 21 days ago

@Kuchucka said:

They probably should have just abandoned the Army of Two IP for something completely new instead of trying to salvage the PoS that Army of Two was. Call it Bromance.

I would play a TPS called bromance, not gonna lie

#50 Posted by Quarters (908 posts) - 9 months, 21 days ago

Making it more serious was the problem that the second one had. This is only exasperating that. I really don't like the way this sounds.

Please Log In
  • 189 results
  • 1
  • 2
  • 3
  • 4

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.

Use your keyboard!

  • ESC